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julapy opened this issue Oct 9, 2012 · 6 comments
Open

make iOS examples universal #1653

julapy opened this issue Oct 9, 2012 · 6 comments
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@julapy
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julapy commented Oct 9, 2012

all the iOS examples should work on both the iPhone and iPad.

@ghost ghost assigned julapy Oct 9, 2012
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ghost commented Oct 17, 2012

i can help with this.

@julapy
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julapy commented Oct 19, 2012

hey @jasonrwalters, any help would be much appreciated.

@julapy
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julapy commented Oct 19, 2012

to get the examples running on iPhone and iPad, the Devices dropbox in the Summary tab has to be set to Universal.

most of the examples show up at the iphone res on the ipad and would need to be fixed so they work in both resolutions, ideally they would work at any resolution as we now have iphone5 to consider too.

apart from that there are also some other issues with the following examples,

iosCustomSizeExample - needs ipad default image.
iosNativeExample - needs ipad default image.
iPhoneGuiExample - needs ipad xib.
moviePlayerExample - needs ipad xib.
videoGrabberExample - should show camera image at ipad resolution.

@ghost
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ghost commented Oct 24, 2012

sorry for the delay. i have some time this weekend to start on this.

best,
jason

On Oct 19, 2012, at 1:44 AM, lukasz karluk notifications@github.com wrote:

to get the examples running on iPhone and iPad, the Devices dropbox in the Summary tab has to be set to Universal.

most of the examples show up at the iphone res on the ipad and would need to be fixed so they work in both resolutions, ideally they would work at any resolution as we now have iphone5 to consider too.

apart from that there are also some other issues with the following examples,

iosCustomSizeExample - needs ipad default image.
iosNativeExample - needs ipad default image.
iPhoneGuiExample - needs ipad xib.
moviePlayerExample - needs ipad xib.
videoGrabberExample - should show camera image at ipad resolution.


Reply to this email directly or view it on GitHub.

@bilderbuchi bilderbuchi modified the milestones: 0.9.1, 0.9.0 May 3, 2015
@danoli3
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danoli3 commented Oct 17, 2015

This is also more important to get the full resolution of the iPhone 6/6S iPhone 6/6S Plus.
All apps require a LaunchScreen Storyboard / XIB set in Xcode to get the native resolution.

https://developer.apple.com/library/ios/documentation/UserExperience/Conceptual/MobileHIG/LaunchImages.html

You use a launch XIB or storyboard file to indicate that your app runs on iPhone 6 Plus or iPhone 6.

@arturoc arturoc modified the milestones: 0.10.0, 0.9.1 Nov 9, 2015
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danoli3 commented Dec 4, 2015

Also I think for 0.10.0 at least all the examples should be retina by default.
Pretty hard to see a non-retina iPhone in use these days.

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