This repository was archived by the owner on Apr 22, 2019. It is now read-only.

Description
I personally think one of the problems with this mod as it exists now is that researching things doesn't really require that big of an investment most of the time. It only requires one of the item you want to research and a very tiny amount of time.
I kinda think it should cost experience levels instead, maybe a number of levels based on the binary logarithm (reverse powers of two, since a lot off the EMC values of objects seem to be based on powers of two) and maybe a multiplier based on complexity (basically it costs more the more crafting steps removed from the raw materials it is, which should be easy to calculate during the EMC profiling when the results of crafting recipes are given EMC values).
That, I think, would make it so becoming proficient in transmutation is an investment. Anyone could dump items into a table and convert things to EMC, but only someone who spent the experience could use EMC from items to make things. I don't know if it would be more balanced exactly, but I think it might be more interesting.
But that's just my silly idea.