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bugAn issue from unintended consequencesAn issue from unintended consequencesregressionA bug introduced by a new feature that breaks something which used to work.A bug introduced by a new feature that breaks something which used to work.
Description
As reported by @dariusbei on the discord, driven animations seem to sometimes CTD.
I have not yet had time to build a repro, but the reported settings were as follows:
Time Remap, on a player ship
Input: ControlAccelLateral, no curve
Animation
$Name: MechInf_Strafe
$Type: scripted
+Triggered By: strafe
$Flags: ( )
$Segment Parallel:
$Rotation:
+Angle: 0,-90,0
+Local
+Time: 1
+Acceleration: 99999,99999,99999
+Submodel: Pelvis
+End Segment
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bugAn issue from unintended consequencesAn issue from unintended consequencesregressionA bug introduced by a new feature that breaks something which used to work.A bug introduced by a new feature that breaks something which used to work.