@@ -89,21 +89,21 @@ TEST_F(RenderedTargetTest, UpdateMethods)
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sprite.setRotationStyle (Sprite::RotationStyle::AllAround);
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sprite.setDirection (-67.16 );
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sprite.setSize (143.98 );
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- sprite.setX (- 67.94 );
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- sprite.setY (121.76 );
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+ sprite.setX (0 );
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+ sprite.setY (0 );
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sprite.setLayerOrder (3 );
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SpriteModel spriteModel;
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sprite.setInterface (&spriteModel);
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- EXPECT_CALL (engine, stageWidth ()).Times ( 3 ). WillRepeatedly (Return (480 ));
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- EXPECT_CALL (engine, stageHeight ()).Times ( 3 ). WillRepeatedly (Return (360 ));
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+ EXPECT_CALL (engine, stageWidth ()).WillOnce (Return (480 ));
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+ EXPECT_CALL (engine, stageHeight ()).WillOnce (Return (360 ));
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target.setSpriteModel (&spriteModel);
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target.beforeRedraw ();
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ASSERT_EQ (std::round (target.width () * 100 ) / 100 , 2.3 );
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ASSERT_EQ (std::round (target.height () * 100 ) / 100 , 3.46 );
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- ASSERT_EQ (std::round (target.x () * 100 ) / 100 , 185.31 );
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- ASSERT_EQ (std::round (target.y () * 100 ) / 100 , 16.77 );
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+ ASSERT_EQ (std::round (target.x () * 100 ) / 100 , 253.25 );
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+ ASSERT_EQ (std::round (target.y () * 100 ) / 100 , 138.53 );
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ASSERT_EQ (target.z (), 3 );
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ASSERT_EQ (target.rotation (), -157.16 );
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ASSERT_EQ (std::round (target.transformOriginPoint ().x () * 100 ) / 100 , -13.25 );
@@ -124,7 +124,7 @@ TEST_F(RenderedTargetTest, UpdateMethods)
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EXPECT_CALL (engine, stageHeight ()).WillOnce (Return (360 ));
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target.updateX (12.5 );
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ASSERT_EQ (std::round (target.x () * 100 ) / 100 , 265.75 );
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- ASSERT_EQ (std::round (target.y () * 100 ) / 100 , 16.77 );
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+ ASSERT_EQ (std::round (target.y () * 100 ) / 100 , 138.53 );
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// Y
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EXPECT_CALL (engine, stageWidth ()).WillOnce (Return (480 ));
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