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Tags from unreal to houdini broken - because of the new instancing #339

@Kettenotter

Description

@Kettenotter

Only the tags from one component are read and applied to all.

Example:
Add two components with the same mesh to an actor. Set different tags on them. Use it as an HDA input.
Result:
They have the same tag.
Expected:
The correct tags should be imported.

The reason is very likely because houdini engine changed that meshes are now instanced. Only the first mesh is imported and reused?
To fix this they should check if the have the same tags. Or apply the tags differently.

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