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Feature: CrashBot_Gym fixes for Offloading Tutorial (#55) (#62)
* Small fixes to Crashbot * Enable SpatialNetworking, Add more bots + turrets into crashbot map. Add Crashbot_Rifle subclass * Delete Offloading_Gym map (replaced with Crashbot_Gym). Set Default maps to FPS-Start_Tiny * Some fixes to stop warning spam due to moving ragdolls and no trace components present * Remove Engine Association * Remove unused ShouldMove bool * Revert default server map
1 parent 52a0efd commit 904c0a0

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Game/Config/DefaultEngine.ini

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -50,6 +50,9 @@ DefaultGraphicsPerformance=Maximum
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[/Script/SpatialGDK.SpatialGameInstance]
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bPreventAutoConnectWithLocator=False
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[/Script/NavigationSystem.NavigationSystemV1]
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bAllowClientSideNavigation=True
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[/Script/Engine.PhysicsSettings]
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DefaultGravityZ=-1960.000000
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DefaultTerminalVelocity=4000.000000
@@ -93,6 +96,3 @@ InitialAverageFrameRate=0.016667
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PhysXTreeRebuildRate=10
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DefaultBroadphaseSettings=(bUseMBPOnClient=False,bUseMBPOnServer=False,MBPBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPNumSubdivs=2)
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[/Script/NavigationSystem.NavigationSystemV1]
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bAllowClientSideNavigation=True
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Game/Config/DefaultSpatialGDKEditorSettings.ini

Lines changed: 1 addition & 1 deletion
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@@ -3,6 +3,6 @@ bDeleteDynamicEntities=True
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bGenerateDefaultLaunchConfig=True
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bStopSpatialOnExit=False
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SpatialOSSnapshotFile=default.snapshot
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LaunchConfigDesc=(Template="w2_r0500_e5",World=(Dimensions=(X=2000,Y=2000),ChunkEdgeLengthMeters=5,StreamingQueryIntervalSeconds=4,SnapshotWritePeriodSeconds=0,LegacyFlags=(("bridge_qos_max_timeout", "0"),("bridge_soft_handover_enabled", "false"),("enable_chunk_interest", "false")),LegacyJavaParams=()),ServerWorkers=((WorkerTypeName="UnrealWorker"),(WorkerTypeName="AIWorker"),(WorkerTypeName="CrashBotWorker")))
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LaunchConfigDesc=(Template="w2_r0500_e5",World=(Dimensions=(X=2000,Y=2000),ChunkEdgeLengthMeters=5,StreamingQueryIntervalSeconds=4,SnapshotWritePeriodSeconds=0,LegacyFlags=(("bridge_qos_max_timeout", "0"),("bridge_soft_handover_enabled", "false"),("enable_chunk_interest", "false")),LegacyJavaParams=()),ServerWorkers=((WorkerTypeName="UnrealWorker")))
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bGeneratePlaceholderEntitiesInSnapshot=True
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Game/Config/DefaultSpatialGDKSettings.ini

Lines changed: 7 additions & 8 deletions
Original file line numberDiff line numberDiff line change
@@ -8,6 +8,8 @@ ActorReplicationRateLimit=0
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EntityCreationRateLimit=0
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OpsUpdateRate=1000.000000
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bEnableHandover=True
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MaxNetCullDistanceSquared=900000000.000000
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QueuedIncomingRPCWaitTime=1.000000
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bUsingQBI=True
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PositionUpdateFrequency=1.000000
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PositionDistanceThreshold=100.000000
@@ -17,18 +19,15 @@ MetricsReportRate=2.000000
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bUseFrameTimeAsLoad=False
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bCheckRPCOrder=False
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bBatchSpatialPositionUpdates=True
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MaxDynamicallyAttachedSubobjectsPerClass=3
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bEnableServerQBI=True
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bPackUnreliableRPCs=True
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bPackRPCs=True
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DefaultReceptionistHost=127.0.0.1
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bUseDevelopmentAuthenticationFlow=False
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DevelopmentAuthenticationToken=
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DevelopmentDeploymentToConnect=
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DefaultWorkerType=(WorkerTypeName="UnrealWorker")
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bEnableOffloading=False
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ActorGroups=(("AI", (OwningWorkerType=(WorkerTypeName="AIWorker"),ActorClasses=(/Game/Characters/Turret/BP_Turret_Base.BP_Turret_Base_C,/Game/Controllers/BP_TurretController.BP_TurretController_C,/Game/Characters/Turret/BP_TurretShield.BP_TurretShield_C,/Game/Blueprints/Weapons/BP_HeavyMachineGun_ForTurret.BP_HeavyMachineGun_ForTurret_C,/Game/Blueprints/Weapons/Grenades/Turret_Rocket_Propelled.Turret_Rocket_Propelled_C,/Game/Blueprints/Weapons/BP_RocketLauncher_Continuous.BP_RocketLauncher_Continuous_C))),("CrashBot", (OwningWorkerType=(WorkerTypeName="CrashBotWorker"),ActorClasses=(/Game/Characters/BP_CrashBot.BP_CrashBot_C,/Game/Controllers/BP_CrashBotController.BP_CrashBotController_C))))
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ServerWorkerTypes=("UnrealWorker","AIWorker","CrashBotWorker")
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MaxDynamicallyAttachedSubobjectsPerClass=3
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bPackRPCs=True
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DefaultReceptionistHost=127.0.0.1
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MaxNetCullDistanceSquared=900000000.000000
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ActorGroups=()
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ServerWorkerTypes=("UnrealWorker")
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