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CHANGELOG.md

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- brought back the UV Viewer, with the ability to view UV0 and UV1 (if the model has a valid UV1 channel)
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- UV1 support in exported models is not possible, due to the limitations placed by the 3D library
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- heavily experimental batch extraction, called the Queue (conversions will fail often)
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- limitations
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- models: up to 50 items, deducts from global counter [3D Viewer > Save As (50 saves left)]
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- restart Blacksmith to reset the counter
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- textures and other files: unlimited
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- Queue window: a place to view and manage the Queue
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- how to access
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- right-click a forge entry or forge subentry and select "Add to Queue"
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- (Find window) "Add All to Queue" button
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- limitations
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- models: up to 50 items, deducts from global counter [3D Viewer > Save As (50 saves left)]
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- restart Blacksmith to reset the counter
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- textures and other files: unlimited
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- Queue window: a place to view and manage the Queue
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- how to access
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- right-click a forge entry or forge subentry and select "Add to Queue"
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- (Find window) "Add All to Queue" button
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- shortcut keys for the Find and Queue windows
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- Ctrl+F: Find
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- Ctrl+Shift+Q: Queue (Ctrl+Q coincides with the camera)
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- Ctrl+F: Find
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- Ctrl+Shift+Q: Queue (Ctrl+Q coincides with the camera)
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- (Welcome & Setting windows) added support for loading settings from a user.config file
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- partial DiffuseAlphaMap support for all games
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- Tools > Decompress > Oodle and Tools > Decompress > Zstd - you can decompress a file containing only Oodle or Zstd data, if you know the decompressed size

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