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42 | 42 | - brought back the UV Viewer, with the ability to view UV0 and UV1 (if the model has a valid UV1 channel) |
43 | 43 | - UV1 support in exported models is not possible, due to the limitations placed by the 3D library |
44 | 44 | - heavily experimental batch extraction, called the Queue (conversions will fail often) |
45 | | - - limitations |
46 | | - - models: up to 50 items, deducts from global counter [3D Viewer > Save As (50 saves left)] |
47 | | - - restart Blacksmith to reset the counter |
48 | | - - textures and other files: unlimited |
49 | | - - Queue window: a place to view and manage the Queue |
50 | | - - how to access |
51 | | - - right-click a forge entry or forge subentry and select "Add to Queue" |
52 | | - - (Find window) "Add All to Queue" button |
| 45 | + - limitations |
| 46 | + - models: up to 50 items, deducts from global counter [3D Viewer > Save As (50 saves left)] |
| 47 | + - restart Blacksmith to reset the counter |
| 48 | + - textures and other files: unlimited |
| 49 | + - Queue window: a place to view and manage the Queue |
| 50 | + - how to access |
| 51 | + - right-click a forge entry or forge subentry and select "Add to Queue" |
| 52 | + - (Find window) "Add All to Queue" button |
53 | 53 | - shortcut keys for the Find and Queue windows |
54 | | - - Ctrl+F: Find |
55 | | - - Ctrl+Shift+Q: Queue (Ctrl+Q coincides with the camera) |
| 54 | + - Ctrl+F: Find |
| 55 | + - Ctrl+Shift+Q: Queue (Ctrl+Q coincides with the camera) |
56 | 56 | - (Welcome & Setting windows) added support for loading settings from a user.config file |
57 | 57 | - partial DiffuseAlphaMap support for all games |
58 | 58 | - Tools > Decompress > Oodle and Tools > Decompress > Zstd - you can decompress a file containing only Oodle or Zstd data, if you know the decompressed size |
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