Rain Rendering for Evaluating and Improving Robustness to Bad Weather (Tremblay et al., 2020) (S. S. Halder et al., 2019)
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Updated
Jan 10, 2025 - Python
Rain Rendering for Evaluating and Improving Robustness to Bad Weather (Tremblay et al., 2020) (S. S. Halder et al., 2019)
Physical Engine written in C++ with GLFW, Glad, OpenGL 3 and Dear ImGui
My first n-body simulation project. Naive algorithm with O(n^2) time complexity. Written in C++, SFML for visualization.
A local simulation where autonomous agents (particles) interact with each other, remember those interactions, and reflect upon them.
2D Gravity Simulation optimized to handle large amount of particles In Unity.
This repository is a learning project that explores the fundamentals of 3D rendering with OpenGL. It is a collection of experiments and demonstrations, integrated with ImGui, allowing for easy exploration and modification of parameters.
As of 23.08.2023 this project continues elsewhere.____3D snowfall simulation to be.
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