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THREE.GLTFLoader: Duplicating UVs to support aoMap. #74

@wxbo22

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@wxbo22

在VisionKit 中加载glb,3D呈现黑色,但是用官方的3d文件没有问题!
以下是问题:
1.THREE.GLTFLoader: Duplicating UVs to support aoMap.
2.THREE.Matrix3: .getInverse() can't invert matrix, determinant is 0

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