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update namespace, remove redundant imports (#25)
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5 files changed

+4
-6
lines changed

5 files changed

+4
-6
lines changed

unity/EzyClientConfigJsonConverter.cs

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@@ -3,7 +3,7 @@
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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namespace Extensions.ezyfox_server_csharp_client.unity
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namespace com.tvd12.ezyfoxserver.client.unity
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{
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public class EzyClientConfigJsonConverter : JsonConverter<EzyClientConfig>
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{
@@ -48,7 +48,7 @@ JsonSerializer serializer
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)
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{
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throw new NotImplementedException(
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"Unnecessary because CanRead is false. " +
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"Unnecessary because CanRead is false. " +
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"The type will skip the converter."
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);
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}

unity/EzyDelegates.cs

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using System;
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namespace com.tvd12.ezyfoxserver.client.unity
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{
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public class EzyDelegates

unity/EzyJsons.cs

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@@ -8,7 +8,7 @@
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using Newtonsoft.Json.Linq;
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using Object = System.Object;
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namespace com.tvd12.ezyfoxserver.client.util
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namespace com.tvd12.ezyfoxserver.client.unity
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{
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public static class EzyJsons
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{

unity/EzyWSClient.cs

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@@ -11,8 +11,6 @@
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using com.tvd12.ezyfoxserver.client.setup;
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using com.tvd12.ezyfoxserver.client.socket;
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using com.tvd12.ezyfoxserver.client.statistics;
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using com.tvd12.ezyfoxserver.client.util;
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using Extensions.ezyfox_server_csharp_client.unity;
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using Newtonsoft.Json;
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namespace com.tvd12.ezyfoxserver.client.unity

unity/variable/EzySocketConfigVariable.cs

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using System;
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using com.tvd12.ezyfoxserver.client.constant;
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using UnityEngine;
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namespace com.tvd12.ezyfoxserver.client.unity

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