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v0.6.6 1.19.2

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@1whohears 1whohears released this 28 May 01:43
b6f0479

New Stuff

  • Overhauled preset system for weapons, vehicles, and radars. All vehicle presets, weapons, and radars can be modified via data packs. You could even create your own new presets. Details will be in the wiki. Examples
  • Wooden Plane
  • E3 Sentry
  • Axcel Truck
  • SAM Launcher
  • Ping Cycle Keybind
  • Unbound Inverse Weapon Cycle Keybind
  • More Radar Modes (OFF, PLAYERS, MOBS, VEHICLES, ALL)
  • Several new options to server config
  • Random funny death messages
  • Simple bombs and a bomb rack
  • Vehicles can push and hurt entities
  • More engines

Changes

  • Several default key binds were changed
  • Radars will check if view is blocked from radar pov and target pov instead of just the target's
  • Planes now need "Push" engines to move (old plane's will need engine's replaced)
  • Ground vehicles now need rotation engines to move
  • Some part items should have more helpful tool tips
  • changed some weapon stats

Fixes

  • No longer using a dummy entity to position player camera. Should be less buggy.
  • Missile movement should look smoother
  • Boats and subs should be working if they weren't already for some reason
  • Vehicle and Weapon entities have a functional isAllied method override
  • aircraft and weapons are sorted by type and name in their crafting benches
  • passengers can see vehicle radar pings
  • Data Link Module actually works now
  • weapon cycling shouldn't be laggy on servers
  • vehicles will "step down" while driving