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Used by Landblock for dynamic world objects only, if enabled.

Adds shard configurable properties:
dynamic_scatter_retry - if TRUE, landblock will retry to spawn dynamic world objects that fail their first position per dynamic_scatter_num_retries with a radius of dynamic_scatter_retry_radius

This attempts to mitigate the issue in which some dynamic (player created/accessible) objects have been assigned positions that do not allow them to enter the world.

Some examples of objects seen in these states include player corpses and/or objects player corpses spewed when the corpse decayed, and objects that were dropped by players that failed to enter world and then return to player's inventory.

Used by Landblock for dynamic world objects only, if enabled.

Adds shard configurable properties:
`dynamic_scatter_retry` - if TRUE, landblock will retry to spawn dynamic world objects that fail their first position per `dynamic_scatter_num_retries` with a radius of `dynamic_scatter_retry_radius`

This attempts to mitigate the issue in which some dynamic (player created/accessible) objects have been assigned positions that do not allow them to enter the world.

Some examples of objects seen in these states include player corpses and/or objects player corpses spewed when the corpse decayed, and objects that were dropped by players that failed to enter world and then return to player's inventory.
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