This project will not run without converting civ3 assets to .png files corresponding with the .import
files in the Terrain folder. To create these files, use the pcx to png conversion function in the GoodyHut repo scripts folder.
A prototype for replacing the custom map rendering with the Godot 4 tilemap node. This would yield the following benefits:
- simplify game code significantly
- remove tile seam artifacts from the map
- improve performance
- improve C7's integration with Godot editor