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[[vk::binding(1, 2)]] Buffer<uint3> sampleSequence;

[[vk::combinedImageSampler]][[vk::binding(2, 2)]] Texture2D<uint2> scramblebuf; // unused
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use it, get matching random numbers between HLSL and GLSL

kevyuu and others added 30 commits August 4, 2025 13:04
…reason we don't use spirv intrinsics for ignoreIntersection and terminateRay
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6 participants