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8 changes: 0 additions & 8 deletions flixel/FlxObject.hx
Original file line number Diff line number Diff line change
Expand Up @@ -159,16 +159,8 @@ class FlxObject extends FlxBasic
*/
public static function separate(object1:FlxObject, object2:FlxObject):Bool
{
var tmp1 = object1.last.copyTo();
var tmp2 = object2.last.copyTo();
final separatedX = separateX(object1, object2);
object1.last.x = object1.x;
object2.last.x = object2.x;
final separatedY = separateY(object1, object2);
object1.last.copyFrom(tmp1);
object2.last.copyFrom(tmp2);
tmp1.put();
tmp2.put();
return separatedX || separatedY;

/*
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106 changes: 101 additions & 5 deletions tests/unit/src/flixel/FlxObjectTest.hx
Original file line number Diff line number Diff line change
Expand Up @@ -2,8 +2,8 @@ package flixel;

import flixel.FlxObject;
import flixel.graphics.FlxGraphic;
import flixel.math.FlxPoint;
import flixel.math.FlxMath;
import flixel.math.FlxPoint;
import flixel.math.FlxRect;
import flixel.tile.FlxTilemap;
import flixel.util.FlxDirectionFlags;
Expand Down Expand Up @@ -118,18 +118,114 @@ class FlxObjectTest extends FlxTest
Assert.isTrue(object1.y > object2.y);
}

/** Object moving down onto platform moving right */
@Test
function testSeparateOnBothAxisNewlyOverlapping():Void
function testImmovDragY():Void
{
final object1 = new FlxObject(5, 0, 10, 10);
object1.y = 5;
object1.collisionXDrag = IMMOVABLE;
final object2 = new FlxObject(0, 10, 10, 10);
object2.immovable = true;
object2.x = 5;

Assert.isTrue(FlxObject.separate(object1, object2));
// object1 should move right with object2
Assert.areEqual(10, object1.x);
}


/** Object moving right onto object moving down */
@Test
function testImmovDragX():Void
{
final object1 = new FlxObject(11, -1, 10, 10);
final object1 = new FlxObject(0, 5, 10, 10);
object1.x = 5;
object1.collisionYDrag = IMMOVABLE;
final object2 = new FlxObject(10, 0, 10, 10);
object2.immovable = true;
object2.y = 5;

Assert.isTrue(FlxObject.separate(object1, object2));
// object1 should move down with object2
Assert.areEqual(10, object1.y);
}

/** Object moving down onto platform moving right */
@Test
function testMovingDragY():Void
{
final object1 = new FlxObject(5, 0, 10, 10);
object1.y = 5;
object1.collisionXDrag = ALWAYS;
final object2 = new FlxObject(0, 10, 10, 10);
object2.x = 5;

Assert.isTrue(FlxObject.separate(object1, object2));
// object1 should move right with object2
Assert.areEqual(10, object1.x);
}

/** Object moving right onto object moving down */
@Test
function testMovingDragX():Void
{
final object1 = new FlxObject(0, 5, 10, 10);
object1.x = 5;
object1.collisionYDrag = ALWAYS;
final object2 = new FlxObject(10, 0, 10, 10);
object2.y = 5;

Assert.isTrue(FlxObject.separate(object1, object2));
// object1 should move down with object2
Assert.areEqual(10, object1.y);
}

@Test
function testMovingNoDragY():Void
{
final object1 = new FlxObject(5, 0, 10, 10);
object1.y = 5;
object1.collisionXDrag = NEVER;
final object2 = new FlxObject(0, 10, 10, 10);
object2.x = 5;

Assert.isTrue(FlxObject.separate(object1, object2));
// object1 should NOT move right with object2
Assert.areEqual(5, object1.x);
}

@Test
function testMovingNoDragX():Void
{
final object1 = new FlxObject(0, 5, 10, 10);
object1.x = 5;
object1.collisionYDrag = NEVER;
final object2 = new FlxObject(10, 0, 10, 10);
object2.y = 5;

Assert.isTrue(FlxObject.separate(object1, object2));
// object1 should NOT move down with object2
Assert.areEqual(5, object1.y);
}

@Ignore("Reverted #3418 as it breaks moving platforms")
@Test
function testSeparateOnBothAxisNewlyOverlapping():Void
{
final object1 = new FlxObject(0, 0, 10, 10);
final object2 = new FlxObject(11, 11, 10, 10);
object2.immovable = true;
Assert.isFalse(FlxObject.separate(object1, object2));

object1.setPosition(9, 2);
object1.setPosition(5, 5);

// FlxObject.separate(object1, object2);
// Assert.areEqual(5, FlxObject.computeOverlapX(object1, object2));
// Assert.areEqual(5, FlxObject.computeOverlapY(object1, object2));
Assert.isTrue(FlxObject.separate(object1, object2));
// X-axis resolves first and no collision
Assert.areEqual(9, object1.x);
Assert.areEqual(5, object1.x);
// Y-axis resolves second and is stopped by collision
Assert.areEqual(0, object1.y);
}
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