Remove exists check when calling FlxSpriteGroup.multiTransformChildren
#3501
+1
−1
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Prior to removing this check, killing a group object, and then updating the group position caused some strange behavior, which can be recreated through this sample:
At first glance this check makes sense, don't transform objects that don't exist. But I feel like this check falls under the category of premature optimization and it caused me a really aggravating hour long debug session trying to figure out why my sprite group objects weren't updating positions.
I'm not sure if this will be accepted considering the current status and seemingly pending removal of FlxSpriteGroup, but I'd rather not migrate all my code to use some extension or alternative class and I feel like it makes sense to just push it here