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@behackl behackl commented Feb 10, 2025

This implements the OpenGL compatibility mechanism for the reworked Code mobject.

Fixes #4163.

@behackl behackl added pr:bugfix Bug fix for use in PRs solving a specific issue:bug opengl Concerning the OpenGL renderer. labels Feb 10, 2025
@behackl behackl added this to the v0.19.1 milestone Feb 10, 2025
from manim.mobject.geometry.line import Line
from manim.mobject.geometry.polygram import RoundedRectangle
from manim.mobject.mobject import Mobject
from manim.mobject.opengl.opengl_mobject import OpenGLMobject

Check notice

Code scanning / CodeQL

Cyclic import Note

Import of module
manim.mobject.opengl.opengl_mobject
begins an import cycle.
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LGTM!

@behackl behackl merged commit 2bdd5ac into ManimCommunity:main Feb 11, 2025
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@behackl behackl deleted the code-mobject-opengl branch February 11, 2025 05:29
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Error when using Code Mobject with OpenGL renderer in v0.19.0
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