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@HammerGS HammerGS released this 19 May 20:13
· 752 commits to master since this release

What's Changed

  • Updated Rank System XML Version to 0.50.06 by @IllianiBird in #6767
  • 0.50.06 Deprecation Removal and Clean up by @rjhancock in #6768
  • Restored Event Handlers for Campaign State Management by @IllianiBird in #6772
  • Fix #3111: Added Heroic and Legendary Skill Levels by @IllianiBird in #6623
  • Added Support for Mission and Scenario Hyperlinking by @IllianiBird in #6643
  • Fix #4551: Added Double-Click Functionality to the Infirmary Tab to Jump to Patients in Personnel Tab by @IllianiBird in #6644
  • Made Injuries Appear More Serious By Changing Terms by @IllianiBird in #6670
  • Implement RFE #6058 display cost of orderd parts by @goron111 in #6674
  • Updated Command Skills to Match RAW Values by @IllianiBird in #6708
  • Refactored Medical Systems by @IllianiBird in #6707
  • Fixed Advanced Medical Fracture Injuries by @IllianiBird in #6776
  • Refactor StratCon Reinforcement Logic and Improve Skill Checks by @IllianiBird in #6709
  • Fixed Birth Announcement Dialog Suppression Behavior by @IllianiBird in #6773
  • Fix #6771: Loosened Government Force Command Rights Re-Roll Restrictions by @IllianiBird in #6774
  • Fix #6778: Prisoners Are Now Correctly Released When Enemy Routs by @IllianiBird in #6779
  • Fix #6785: Fixed NPE on New Contract when Negotiator Lacks Negotiation Skill by @IllianiBird in #6786
  • Revert "Fix #3111: Added Heroic and Legendary Skill Levels" by @IllianiBird in #6802
  • Fix: Fixed Dynamic Difficulty Modifiers by @IllianiBird in #6777
  • Fix: Stopped Certain Personal Log Entries being Deleted on Load by @IllianiBird in #6803
  • Fix: Stopped Mercenary Auctions Gifting a Hundred Support Points (No Really) by @IllianiBird in #6784
  • Fix: Fixed Error When Attempting to Fetch Bloodname for Characters Without a Bloodname by @IllianiBird in #6792
  • Fix: Fixed Error when Adopting Child With Existing Parents by @IllianiBird in #6804
  • Fix: Fixed Visual Bug Causing Next Maintenance to Always be Displayed in the Hangar by @IllianiBird in #6805
  • Fix: Significantly Improved TO&E Reading Speed by Removing C3 Calculations by @IllianiBird in #6807
  • Issue #6790: Prevent NPE from C3 when Refitting by @psikomonkie in #6808
  • PR: Added 'Advanced Multiple Days' & 'Mass Personnel Training' Buttons by @IllianiBird in #6811
  • Fix: Fixed Arrival Time in Several Scenario Templates by @IllianiBird in #6814
  • Fix: Added Missing Exceptional Attribute Charisma SPA by @IllianiBird in #6818
  • PR: Moved SPA Info in Preparation for Future Changes by @IllianiBird in #6820
  • Fix: Reset Initial Delay of Tooltips to Pre-50.05 Values by @IllianiBird in #6824
  • PR: Added Categorization of Skills to Right-Click Personnel Menu by @IllianiBird in #6823
  • Fix: #6782 Fixed Campaign Summary Displays of Kitchen Capacity and Injured Personnel by @IllianiBird in #6795
  • Improvement: Improved Robustness of Automatic Unmothballing in Contract Automation by @IllianiBird in #6810
  • Fix: Fixed Exception When Viewing Past-Scenarios While Blind Drop or True Blind Drop is Enabled by @IllianiBird in #6806
  • Fix: #6780 Armor::changeArmorAmount and Armor::getArmorAmount consider all parts so more than one armor part is considered for repairs by @psikomonkie in #6836
  • Improvement: Reduced Winter Holiday Message Spam by @IllianiBird in #6812
  • Fix: Fixed Ammo Not Stacking in the Warehouse by @IllianiBird in #6816
  • Improvement: Added Categorization of SPAs to Right-Click Personnel Menu by @IllianiBird in #6822
  • Improvement: Switched Medical Daily Notices from Reports to Log Entries by @IllianiBird in #6825
  • Improvement: Adjusted Wealth Reinvestment Message when Zero C-Bills Are Being Reinvested by @IllianiBird in #6826
  • Improvement: Made Planetary Acquisition Verbose Mode Even More Verbose by @savanik in #6840
  • Improvement: Updated the Default Colors for Negative, Positive, and Warning Events to Display Better in Dark Themes by @IllianiBird in #6842
  • Fix: #6821 Fixed Drill Instructor Awards Being Issued While Not on a Mission by @IllianiBird in #6827
  • Improvement: Updated Campaign Options Iconography for 50.06 by @IllianiBird in #6847
  • Fix: #6828 Removed Difficulty Estimate From Briefing Room to Significantly Improve New Day Process Speed by @IllianiBird in #6845
  • Fix: Fixed Default Attribute Scores; Fixed Attribute Score Randomness; Reworked Attribute Score Randomness Option; Added Starting Attribute Score Documentation by @IllianiBird in #6843
  • Fix: #6775 AutoLogistics properly considers AmmoStorage as ammo and not other by @psikomonkie in #6859
  • Improvement: Switched Faction Logos to Use Same Logos as Campaign Options IIC by @IllianiBird in #6857
  • Fix for Unit Sale Costs being generally incorrect - Mekhq part by @savanik in #6868
  • Fix: Fixed Abtakha Availability by @IllianiBird in #6874
  • Fix: Fixed Placement of GM Prisoner Ransom Option by @IllianiBird in #6869
  • Improvement: Added Faction Icons to Briefing Room by @IllianiBird in #6858
  • Fixed: Corrected Formatting of Bondsref Messaging by @IllianiBird in #6886
  • Fix: Fixed Exception When Sorting Scenario List by Status While There is a Mix of Refused and Fought Engagements by @IllianiBird in #6881
  • Fix: Fixed Astech & Medic Skill Generation by @IllianiBird in #6875
  • Improvement: Renamed Several Skills to Better Match ATOW by @IllianiBird in #6888
  • Improvement: Added In-Game Tutorial Documentation to the Briefing Room for AtB and StratCon Contracts by @IllianiBird in #6862
  • Improvement: Deprecated Climbing by @IllianiBird in #6887
  • fix: Armor will now show in its name if its Clan or IS, allowing for warehouse automation to work properly by @Scoppio in #6893
  • Improvement: Added Alphabetical Sorting of Skills by @IllianiBird in #6892
  • Fix/acar npe on resolution by @Scoppio in #6883
  • Improvement: Added Additional Testing for Skills by @IllianiBird in #6896
  • calculateCostPerJump variable cleanup, reformatting, logic corrections. by @savanik in #6885
  • Improvement: Added Career/Any, Running, Swimming, Melee Weapons, Thrown Weapons, Support Weapons and Zero-G Operations skills; Added Additional Science, Art & Interest Specializations by @IllianiBird in #6891
  • Fix: Fixed Missing Interest/Sports & Training Skills by @IllianiBird in #6898
  • Fix: Fixed Exception During Campaign Preset Saving Caused by Two Wrongly Setup Skills by @IllianiBird in #6901
  • Improvement: Updated New Player Quick Start Save for 50.06 by @IllianiBird in #6903
  • Improvement: Updated Stock Presets for 50.06 by @IllianiBird in #6902
  • Improvement: Improved Person View to Include a Larger Portrait & Upgraded Several Components; Moved Medical Record Button to Personnel Right-Click Menu by @IllianiBird in #6894
  • Fix: Fixed New Option Iconography Appearing on Separate Line in Campaign Options by @IllianiBird in #6905
  • Improvement: Added GM Option to Remove All Roleplay Skills From A Character by @IllianiBird in #6900
  • Improvement: Added Tooltips that Explain the Skill When Viewing a Person in the Personnel Tab or Purchasing/Improving Skills by @IllianiBird in #6839
  • Improvement: Updated Roleplay Skills Generation Tooltip in Campaign Options to Show Recommended Value by @IllianiBird in #6899
  • Improvement: When Selecting Change Profession Categorize Professions Based on SubType by @IllianiBird in #6915
  • Fix: Removed Duplicate Resource Bundle Entry by @IllianiBird in #6913
  • Improvement: Introduced Profession SubTypes for Easier Categorization by @IllianiBird in #6914
  • Improvement: Moved Remove All Roleplay Skills into Person; Expanded Functionality by @IllianiBird in #6912
  • Improvement: Added Categorization Sorting to Edit & Create Person Dialogs by @IllianiBird in #6909
  • Improvement: Updated tooltip in MRMS dialog and JUnit Tests for MRMSService.java by @psikomonkie in #6889
  • Improvement: Adjusted the Rate of Captured Clan Personnel Committing Bondsref; Added the Ability for Captured Combine Personnel to Commit Seppuku by @IllianiBird in #6907
  • Improvement: Expanded Briefing Room Tutorial to Include Support Points & Reinforcing Scenarios; Fixed Formatting by @IllianiBird in #6911
  • Fix: #6880 Added GUI Scaling to Repair Bay Job Listings by @IllianiBird in #6908
  • Fix: Minor Fix to Profession Categorization by @IllianiBird in #6925
  • Improvement: #6867 Added Weapons as a separate autologistics category by @psikomonkie in #6943
  • Improvement: Added Tooltips to Professions Showing Associated Skills and Their Linked Attributes by @IllianiBird in #6946
  • Fix: #6944 Fixed Wealth Unintentionally Capping at 5 Instead of 10 by @IllianiBird in #6945
  • Fix: Fixed Academy Curriculum Tooltips Displaying 'Doctor' Skill Instead of 'Surgery/Any' by @IllianiBird in #6939
  • Fix: #6882 Fixed NPC Resupply Convoys Getting Lost On Their Way To Interception Scenarios by @IllianiBird in #6936
  • Fix: Enforced Rules for Profession Requirements when Editing Person by @IllianiBird in #6933
  • Improvement: Improved Display of Long Named Professions in Personnel Tab by Moving Salary to Biographies Filter by @IllianiBird in #6932
  • Improvement: Removed Multi-Crew Admin Strain Reductions, Simplifying the Calculation of Admin Strain by @IllianiBird in #6931
  • Fix: Stopped Personnel From Skipping Their Paycheck by @IllianiBird in #6930
  • Improvement: Updated Campaign Options to Use Civilian Instead of Dependent Terminology by @IllianiBird in #6928
  • Improvement: Changed Dependent Joining or Leaving Messaging to use Civilian Terminology and State Profession by @IllianiBird in #6927
  • Improvement: Changed 'Role' to 'Profession'; Changed Mentions of a 'Dependent' Profession to 'Civilian' by @IllianiBird in #6924
  • Improvement: Improved Display of Civilian Professions by @IllianiBird in #6923
  • Improvement: Added a Centralized Handler for What Skills are Tied to What Professions by @IllianiBird in #6918
  • Improvement: Added Interest/Law; Fixed Incorrect Name of Constant by @IllianiBird in #6917
  • Improvement: Categorized Professions When Hiring Via Toolbar by @IllianiBird in #6916
  • Fix: #6937 Fixed Display of Implants in New Person View Panel by @IllianiBird in #6940
  • Fix: Stopped Characters Resigning While Campaign is In Transit (Again) by @IllianiBird in #6947
  • Improvement: Updated Personnel Breakdown Report to Include the Number of Civilian Students, Children, and Child Students; Added Civilian Salary Amount by @IllianiBird in #6929
  • Fix: Fixed Mac Displaying Profession Descriptions Incorrectly in Taskbar by @IllianiBird in #6949
  • Fix: Fixed Calculation of Required Forces to Better Account for Non-Standard Combat Teams by @IllianiBird in #6941
  • Fix: Added Missing Art/Cooking Skill as Potential Skill for the Vehicle Crewmember Role by @IllianiBird in #6950
  • Improvement: Changed Default Acquisitions Skill from Negotiation to Administration in Stock Presets and New Player Quickstart Campaign by @IllianiBird in #6966
  • Fix: Added Clan Labels and Descriptions to Profession Descriptions and Labels by @IllianiBird in #6960
  • Fix: Fixed Unclear Wording in Procurement when Out of Acquisition Attempts by @IllianiBird in #6951
  • Improvement: Added a Hint Display to Campaign Options IIC by @IllianiBird in #6958
  • Fix: Dependents and Doctors Now Correctly Contribute to Administration Requirements when Calculating Unit Reputation by @IllianiBird in #6962
  • Improvement: Rolled Back Renaming of 'Dependent' Role to 'Unemployed' by @IllianiBird in #6963
  • Fix for Capital Ship Armor Repair Time by @savanik in #6964
  • Improvement: Added Hint Panel to TO&E Tab; Updated Glossary With New TO&E-Related Entries by @IllianiBird in #6968
  • Improvement: Added Scenario Briefing Dialog to Briefing Room on Scenario Start by @IllianiBird in #6969
  • Fix: Added Missing Commander Address from Convoy Roleplay Events by @IllianiBird in #6974
  • Fix: #6972 Added 'Patrol' Combat Role to the Briefing Room Tutorial Panel by @IllianiBird in #6975
  • Fix: #6971 Fixed SPA Subtypes Not Being Visible in Person View Panel by @IllianiBird in #6976
  • Fix: #6957 Fixed Description of Facility Assault Standard Scenario to Make Clear That the Facility Must Be Destroyed by @IllianiBird in #6977
  • Fix: #6788, #6979 Fixed Naming of MekTech Portrait Folders & Portraits by @IllianiBird in #6981
  • Fix: Stopped New Civilians Spawning While Not On Planet via Marriage; #6954 Fixed Inability to Disable New Civilians via Marriage by @IllianiBird in #6982
  • Fix: Corrected Command Paralysis description by @IllianiBird in #6983
  • Improvement: Updated Life Events Options to More Clearly Indicate That the Options are for RP Only; Updated Ronin Events to More Clearly Show Results of Each Option by @IllianiBird in #6984
  • Fix: Prevented Forces from Being Locked in a Permanently Deployed State Following Mission Completion or Removal by @IllianiBird in #6985
  • Fix: #6967 Crew can be assigned to dual cockpits by @psikomonkie in #6986
  • Improvement: #6921 Added Report Message to Alert Player to the Delivery of a Unit by @IllianiBird in #6987
  • Fix: #6952 Fixed Copy-Paste Errors in Skill Tooltips; Fixed Closing Braces in Skill Tooltips; Stopped Empty Skill SubType Menus Appearing in Personnel Right-Click Menu by @IllianiBird in #6988
  • Fix: #6948 Fixed Artillery Skill Only Being Factored into a Character's Experience Level when Use Artillery Skill is Disabled by @IllianiBird in #6989
  • Fix: #6978 Updated Command Rights Tooltips to Display an Overview More Correct for the Current State of StratCon by @IllianiBird in #6990
  • Improvement: #6878 Added the Ability to Hide Personalities on Individual Characters by @IllianiBird in #6991
  • Fix: Restored Missing Character Profession in Person View by @IllianiBird in #6992
  • Fix: Added Missing Campaign Options Iconography to New Weapons Restock Percentage Option; Changed Color of Iconography to Stand Out by @IllianiBird in #6994
  • Fix: #6998 Fixed Tactics Bonus to No Longer Use the Tactic Number as a Bonus by @IllianiBird in #6999
  • Improvement: Reworked Integrated Command Rights to No Longer AutoAssign Forces and to Allow Interactions with StratCon by @IllianiBird in #6813
  • Feature: Added Glossary Button to Campaign GUI to Allow Users to Quickly Access the Glossary by @IllianiBird in #6993
  • Fix: #6996 Fixed Sorting of Next Maintenance Column in Hangar by @IllianiBird in #7002
  • Fix: #6997 Fixed Perform Immediate Maintenance Not Immediately Performing Maintenance Defeating the Purpose of Having a 'Perform Immediate Maintenance' Option by @IllianiBird in #7003
  • Fix: Fixed Age Modifiers Applying Incorrectly for Ages 31-40; Added Unit Tests for Age Modifiers by @IllianiBird in #7013
  • Fix: #7012 Properly update capacities when changing Transporters via refit by @psikomonkie in #7021
  • Improvement: Updated MekHQ New Player Guide by @IllianiBird in #7020
  • Fixes for issue #7004 - Purchase Unit Dialog Button Behavior by @savanik in #7005
  • Fix: Fixed Positive SPAs & Traits Applying Penalty to Skills not Benefit (And Negative SPAs & Traits Applying Bonus not Penalty) by @IllianiBird in #7008
  • Fix: #7007 Fixed Cancel Deployment Producing Scenario with 0 BV Budget by @IllianiBird in #7009
  • Fix: Prevented Unscrupulous from Performing Extreme Expenditure on Prisoners to Rob Them of Their Wealth Trait by @IllianiBird in #7010
  • Fix: Fixed Formatting Error in Title of Some Campaign Options Tabs by @IllianiBird in #7011
  • Fix: Fixed Skill Modifiers Not Being Factored into Profession Experience Level by @IllianiBird in #7014
  • Fix: Fixed Weight Calculation Visual Bug in StratCon Campaigns by @IllianiBird in #7015
  • Fix: Fixed Missing Wordwrap from Command Rights Tooltips by @IllianiBird in #7016
  • Fix: #7017 Fixed Mass Repair Dialog Throwing Error in Warehouse by @IllianiBird in #7018
  • Fix: #7006 Fixed Label for Implants & Abilities Section of Person View by @IllianiBird in #7019
  • Improvement: Princess No Longer Gets Crazy Buffed Tactics by @IllianiBird in #7022
  • Improvement: Added Art for Factions Missing Logos in the New Style by @IllianiBird in #7023
  • Improvement: Center Aligned Belligerents Panel by @IllianiBird in #7024
  • Fix: #7025 Fixed Mass Repair Dialog Throwing Exception When Run From Warehouse by @IllianiBird in #7027
  • Adjusted default JVM options by @rjhancock in #7032
  • Fix: (Sentry) Fixed Exception When Processing Education Tagalongs if Tagalong Has Exited the Campaign by @IllianiBird in #7029
  • Fix: #7026 Fixed 'XP' Appearing Twice in Academy Tooltips by @IllianiBird in #7028
  • Finishing TODO: Remove inline file path by @savanik in #7038
  • Finishing TODO: Conventional Fighter avionics parts cost fix by @savanik in #7037
  • Improvement: Extended Tutorialization Links & Glossary to Cover Most Tabs by @IllianiBird in #7041
  • Fix: Fixed Commander's Day Suppression by @IllianiBird in #7042
  • Fix: Stopped Random Death Not Randomly Causing People to Die by @IllianiBird in #7044
  • Improvement: Added Random Callsigns to Units Generated Randomly for Scenarios by @IllianiBird in #7046
  • Fixed: Fixed Exception During Avionics Evaluation by @IllianiBird in #7051
  • Fix: Final Grammar Pass on Glossary by @IllianiBird in #7052
  • Fix: Stopped Higher Administration Skill Making Reinforcement Attempts Harder by @IllianiBird in #7053
  • Fix: Updated Reinforcement Documentation by @IllianiBird in #7054
  • Improvement: Improved Spacing of Immersive Dialogs to Better Display Text When Missing 1+ Speakers by @IllianiBird in #7055

New Contributors

Full Changelog: v0.50.05...v0.50.06-fix