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WIP: HDR rendering and output support #12546
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Shadows seems to be bugged in TLOS A New beginning with HDR on under a specific angles, so a minor bug? Same with Crash Twinsanity, shadows maybe a common issue. |
@foxsevent thanks. testing is happening on discord, if you can, it'd help to have you there as well. |
…of range coordinates
…her alterations to the color in the processs), for HDR we don't want to clip it to 1 (or 255) as it'd lose some scene detail
…rame (e.g. NFS Underground 2 bloom/trail) and are never cleared
…ings, and fix the shader error name being the shader model
…tical to the old default behaviour). Proper HDR is currently only available in DX11/12, but these have barrier problems with SW blends and thus produce many random glitches. Press "L" to swap between the HDR modes (temporary code). HDR is currently broken anyway, there's probably some dumb mistake in one of the last changes, no time to check now.
…ng it more range)
Pls test in many games for both results (how good it looks) and bugs.
Most games are bugfree with this from my tests, and look amazing.
Showcase:
https://vimeo.com/1077587822
https://vimeo.com/1077588151
https://vimeo.com/1077588981
https://vimeo.com/1077587655
https://vimeo.com/1077587529
https://vimeo.com/1077588807