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FIX: Custom processors serialises enum by index rather than by value. #2164

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Jul 2, 2025
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6504c53
Added test to cover the fix
AswinRajGopal Apr 7, 2025
e9cff62
Determine index from enum value and serialise accordingly for the asset.
AswinRajGopal Apr 7, 2025
7284150
Fix test failure after fix, had to focus the dropdown field before ch…
AswinRajGopal Apr 17, 2025
73890bd
Determine index from enum value and serialise accordingly for the asset.
AswinRajGopal Apr 7, 2025
9020c5e
Merge branch 'isxb-1482/fix-custom-processor-serializesbyIndex' of ht…
AswinRajGopal Apr 17, 2025
9819aab
Merge branch 'develop' into isxb-1482/fix-custom-processor-serializes…
AswinRajGopal Apr 17, 2025
43278ad
Update CHANGELOG.md
AswinRajGopal Apr 19, 2025
a06e9d3
Merge branch 'develop' into isxb-1482/fix-custom-processor-serializes…
Pauliusd01 Apr 23, 2025
580e931
Address PR feedbacks, changelog changed, test name modified, comments…
AswinRajGopal Apr 23, 2025
774190a
Address PR feedbacks, changelog changed, test name modified, comments…
AswinRajGopal Apr 23, 2025
6d50a6b
Merge branch 'isxb-1482/fix-custom-processor-serializesbyIndex' of ht…
AswinRajGopal Apr 23, 2025
7c7b927
Upgrade compatibility to fill the dropdown field with value
AswinRajGopal May 16, 2025
a521b32
Implement migrator for the old input action asset as we now serialize…
AswinRajGopal May 30, 2025
8c65e40
Removed additional version constant and used the existing k_Version t…
AswinRajGopal May 31, 2025
37d1dfb
Handle migration for LoadFromJson aswell and used NameAndParamerter p…
AswinRajGopal Jun 4, 2025
8bc3ef0
Remove log statements and unused header.
AswinRajGopal Jun 4, 2025
359f03d
Fix test failures and compiler errors.
AswinRajGopal Jun 5, 2025
b41abf8
Addressed PR comments, changed the migration logic a bit to deal with…
AswinRajGopal Jun 10, 2025
8d168c8
Removed empty lines, reverted kVersion to private.
AswinRajGopal Jun 10, 2025
a81282c
Removed empty lines, reverted kVersion to private.
AswinRajGopal Jun 10, 2025
b3f63c9
Merge branch 'isxb-1482/fix-custom-processor-serializesbyIndex' of ht…
AswinRajGopal Jun 10, 2025
40ce21e
Moved the optimization into migration function, assigned proper versi…
AswinRajGopal Jun 10, 2025
261cbd6
Fix test failure checking an empty json, omitt versioning.
AswinRajGopal Jun 10, 2025
42bb20c
Remove commented code and fix misplaced enums.
AswinRajGopal Jun 10, 2025
8acf7fe
Merge branch 'develop' into isxb-1482/fix-custom-processor-serializes…
ekcoh Jun 10, 2025
51994b7
Removed nullabe version fileds due to readability issues and boxing.
AswinRajGopal Jun 18, 2025
fbbacad
Patched the failing tests due the version introduction.
AswinRajGopal Jun 18, 2025
101dd7c
Merge branch 'isxb-1482/fix-custom-processor-serializesbyIndex' of ht…
AswinRajGopal Jun 18, 2025
1f6bd45
Revert "Patched the failing tests due the version introduction."
AswinRajGopal Jun 20, 2025
42807fd
Fix failing tests by introducing versioning.
AswinRajGopal Jun 20, 2025
34b0271
Merge branch 'develop' into isxb-1482/fix-custom-processor-serializes…
ekcoh Jun 25, 2025
a349aa5
Merge branch 'develop' into isxb-1482/fix-custom-processor-serializes…
ekcoh Jun 26, 2025
dc9452a
Merge branch 'develop' into isxb-1482/fix-custom-processor-serializes…
ritamerkl Jul 1, 2025
c38e483
Removing call to unity setup as wait for dirty for this test is not n…
AswinRajGopal Jul 2, 2025
d91a573
Merge branch 'develop' into isxb-1482/fix-custom-processor-serializes…
ritamerkl Jul 2, 2025
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112 changes: 112 additions & 0 deletions Assets/Tests/InputSystem.Editor/CustomProcessorEnumTest.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,112 @@
#if UNITY_EDITOR && UNITY_INPUT_SYSTEM_PROJECT_WIDE_ACTIONS

using System;
using NUnit.Framework;
using System.Collections;
using System.Linq;
using UnityEditor;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Editor;
using UnityEngine.TestTools;
using UnityEngine.UIElements;

internal enum SomeEnum
{
OptionA = 10,
OptionB = 20
}

#if UNITY_EDITOR
[InitializeOnLoad]
#endif
internal class CustomProcessor : InputProcessor<float>
{
public SomeEnum SomeEnum;

#if UNITY_EDITOR
static CustomProcessor()
{
Initialize();
}
#endif

[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
private static void Initialize()
{
InputSystem.RegisterProcessor<CustomProcessor>();
}

public override float Process(float value, InputControl control)
{
return value;
}
}

internal class CustomProcessorEnumTest : UIToolkitBaseTestWindow<InputActionsEditorWindow>
{
InputActionAsset m_Asset;

public override void OneTimeSetUp()
{
base.OneTimeSetUp();
m_Asset = AssetDatabaseUtils.CreateAsset<InputActionAsset>();

var actionMap = m_Asset.AddActionMap("Action Map");

actionMap.AddAction("Action", InputActionType.Value, processors: "Custom(SomeEnum=10)");
}

public override void OneTimeTearDown()
{
AssetDatabaseUtils.Restore();
base.OneTimeTearDown();
}

public override IEnumerator UnitySetup()
{
m_Window = InputActionsEditorWindow.OpenEditor(m_Asset);
yield return base.UnitySetup();
}

[UnityTest]
public IEnumerator ProcessorEnum_ShouldSerializeByValue_WhenSerializedToAsset()
{
// Serialize current asset to JSON, and check that initial JSON contains default enum value for OptionA
var json = m_Window.currentAssetInEditor.ToJson();

Assert.That(json.Contains("Custom(SomeEnum=10)"), Is.True,
"Serialized JSON does not contain the expected custom processor string for OptionA.");

// Query the dropdown with exactly two enum choices and check that the drop down is present in the UI
var dropdownList = m_Window.rootVisualElement.Query<DropdownField>().Where(d => d.choices.Count == 2).ToList();
Assume.That(dropdownList.Count > 0, Is.True, "Enum parameter dropdown not found in the UI.");

// Determine the new value to be set in the dropdown, focus the dropdown before dispatching the change
var dropdown = dropdownList.First();
var newValue = dropdown.choices[1];
dropdown.Focus();
dropdown.value = newValue;

// Create and send a change event from OptionA to OptionB
var changeEvent = ChangeEvent<Enum>.GetPooled(SomeEnum.OptionA, SomeEnum.OptionB);
changeEvent.target = dropdown;
dropdown.SendEvent(changeEvent);

// Find the save button in the window, focus and click the save button to persist the changes
var saveButton = m_Window.rootVisualElement.Q<Button>("save-asset-toolbar-button");
Assume.That(saveButton, Is.Not.Null, "Save Asset button not found in the UI.");
saveButton.Focus();
SimulateClickOn(saveButton);

Assert.That(dropdown.value, Is.EqualTo(newValue));

// Verify that the updated JSON contains the new enum value for OpitonB
var updatedJson = m_Window.currentAssetInEditor.ToJson();
Assert.That(updatedJson.Contains("Custom(SomeEnum=20)"), Is.True, "Serialized JSON does not contain the updated custom processor string for OptionB.");

yield return null;
}
}
#endif

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1 change: 1 addition & 0 deletions Packages/com.unity.inputsystem/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -22,6 +22,7 @@ however, it has to be formatted properly to pass verification tests.
- Fixed Inspector Window being refreshed all the time when a PlayerInput component is present with Invoke Unity Events nofication mode chosen [ISXB-1448](https://issuetracker.unity3d.com/product/unity/issues/guid/ISXB-1448)
- Fixed an issue where an action with a name containing a slash "/" could not be found via `InputActionAsset.FindAction(string,bool)`. [ISXB-1306](https://issuetracker.unity3d.com/product/unity/issues/guid/ISXB-1306).
- Fixed Gamepad stick up/down inputs that were not recognized in WebGL. [ISXB-1090](https://issuetracker.unity3d.com/product/unity/issues/guid/ISXB-1090)
- Fixed an issue that caused input processors with enum properties to incorrectly serialise by index instead of by value [ISXB-1474](https://issuetracker.unity3d.com/product/unity/issues/guid/ISXB-1474)

## [1.14.0] - 2025-03-20

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Original file line number Diff line number Diff line change
Expand Up @@ -278,10 +278,11 @@ void OnEditEnd()

if (parameter.isEnum)
{
var intValue = parameter.value.value.ToInt32();
var field = new DropdownField(label.text, parameter.enumNames.Select(x => x.text).ToList(), intValue);
var currentEnumValue = parameter.value.value.ToInt32();
var selectedIndex = parameter.enumValues.IndexOf(currentEnumValue);
var field = new DropdownField(label.text, parameter.enumNames.Select(x => x.text).ToList(), selectedIndex);
field.tooltip = label.tooltip;
field.RegisterValueChangedCallback(evt => OnValueChanged(ref parameter, field.index, closedIndex));
field.RegisterValueChangedCallback(evt => OnValueChanged(ref parameter, parameter.enumValues[field.index], closedIndex));
field.RegisterCallback<BlurEvent>(_ => OnEditEnd());
root.Add(field);
}
Expand Down