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2 changes: 1 addition & 1 deletion HelpSense/HelpSense.csproj
Original file line number Diff line number Diff line change
Expand Up @@ -71,7 +71,7 @@
<Compile Include="Helper\Lobby\LobbyHelper.cs" />
<Compile Include="Helper\Lobby\LobbyLocationType.cs" />
<Compile Include="Helper\Misc\RespawnHelper.cs" />
<Compile Include="Helper\SCP\SCPHPChangeSystem.cs" />
<Compile Include="Helper\SCP\SCPHealthSystem.cs" />
<Compile Include="MonoBehaviors\PlayerGlowBehavior.cs" />
<Compile Include="MonoBehaviors\PlayerLightBehavior.cs" />
<Compile Include="Patches\MaxHealthGetPatch.cs" />
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2 changes: 1 addition & 1 deletion HelpSense/Helper/Chat/ChatHelper.cs
Original file line number Diff line number Diff line change
Expand Up @@ -52,7 +52,7 @@ public static class ChatHelper
{
private static CoroutineHandle _coroutine;

private static readonly LinkedList<ChatMessage> MessageList= new();
private static readonly LinkedList<ChatMessage> MessageList = new();

private static readonly Dictionary<Player, HintServiceMeow.Core.Models.Hints.Hint> MessageSlot = new();

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Original file line number Diff line number Diff line change
Expand Up @@ -3,9 +3,9 @@

namespace HelpSense.Helper.SCP
{
public class SCPHPChangeSystem
public class SCPHealthSystem
{
public static Dictionary<RoleTypeId, float> healthDict = new Dictionary<RoleTypeId, float>()
public static Dictionary<RoleTypeId, float> HealthDict = new()
{
[RoleTypeId.Scp173] = Plugin.Instance.Config.SCPsHP[0],
[RoleTypeId.Scp939] = Plugin.Instance.Config.SCPsHP[1],
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195 changes: 7 additions & 188 deletions HelpSense/Helper/SCP/SCPHelper.cs
Original file line number Diff line number Diff line change
Expand Up @@ -14,200 +14,19 @@ public class SCPHelper
public Player Player;
public string OldRoleName;
public string OldRoleColor;
public SCPHelper(Player Player, string NewRoleName, string NewRoleColor, List<ItemType> Items)
{
this.Player = Player;
OldRoleName = Player.RoleName;
OldRoleColor = Player.RoleColor;
Player.RoleName = NewRoleName;
Player.RoleColor = NewRoleColor;
AddItems(Player, Items);
}
public SCPHelper(Player Player, string NewRoleName, string NewRoleColor)
{
this.Player = Player;
OldRoleName = Player.RoleName;
OldRoleColor = Player.RoleColor;
Player.RoleName = NewRoleName;
Player.RoleColor = NewRoleColor;
}
public SCPHelper(Player Player, string NewRoleName, string NewRoleColor, Vector3 Vector3)
{
this.Player = Player;
OldRoleName = Player.RoleName;
OldRoleColor = Player.RoleColor;
Player.RoleName = NewRoleName;
Player.RoleColor = NewRoleColor;
Player.Position = Vector3;
}
public SCPHelper(Player Player, RoleTypeId NewRole, string NewRoleName, string NewRoleColor, Vector3 Vector3)
{
this.Player = Player;
Player.SetRole(NewRole);
OldRoleName = Player.RoleName;
OldRoleColor = Player.RoleColor;
Player.RoleName = NewRoleName;
Player.RoleColor = NewRoleColor;
Player.Position = Vector3;
}
public SCPHelper(Player Player, RoleTypeId NewRole, float Health, string NewRoleName, string NewRoleColor)
{
this.Player = Player;
Player.SetRole(NewRole);
Player.Health = Health;
OldRoleName = Player.RoleName;
OldRoleColor = Player.RoleColor;
Player.RoleName = NewRoleName;
Player.RoleColor = NewRoleColor;
}
public SCPHelper(Player Player, RoleTypeId NewRole, float Health, string NewRoleName, string NewRoleColor, Vector3 Vector3)
{
this.Player = Player;
Player.SetRole(NewRole);
Player.Health = Health;
OldRoleName = Player.RoleName;
OldRoleColor = Player.RoleColor;
Player.RoleName = NewRoleName;
Player.RoleColor = NewRoleColor;
Player.Position = Vector3;
}
public SCPHelper(Player Player, RoleTypeId NewRole, string NewRoleName, string NewRoleColor)
{
this.Player = Player;
Player.SetRole(NewRole);
OldRoleName = Player.RoleName;
OldRoleColor = Player.RoleColor;
Player.RoleName = NewRoleName;
Player.RoleColor = NewRoleColor;
}
public SCPHelper(Player Player, RoleTypeId NewRole, string NewRoleName, string NewRoleColor, List<ItemType> Items)
{
this.Player = Player;
Player.SetRole(NewRole);
OldRoleName = Player.RoleName;
OldRoleColor = Player.RoleColor;
Player.RoleName = NewRoleName;
Player.RoleColor = NewRoleColor;
AddItems(Player, Items);
}
public SCPHelper(Player Player, string NewRoleName, string NewRoleColor, string Broadcast, ushort Time)
{
this.Player = Player;
OldRoleName = Player.RoleName;
OldRoleColor = Player.RoleColor;
Player.RoleName = NewRoleName;
Player.RoleColor = NewRoleColor;
Player.SendBroadcast(Broadcast, Time);
}
public SCPHelper(Player Player, string NewRoleName, string NewRoleColor, List<ItemType> Items, string Broadcast, ushort Time)
{
this.Player = Player;
OldRoleName = Player.RoleName;
OldRoleColor = Player.RoleColor;
Player.RoleName = NewRoleName;
Player.RoleColor = NewRoleColor;
AddItems(Player, Items);
Player.SendBroadcast(Broadcast, Time);
}
public SCPHelper(Player Player, RoleTypeId NewRole, string NewRoleName, string NewRoleColor, List<ItemType> Items, string Broadcast, ushort Time)
{
this.Player = Player;
Player.SetRole(NewRole);
OldRoleName = Player.RoleName;
OldRoleColor = Player.RoleColor;
Player.RoleName = NewRoleName;
Player.RoleColor = NewRoleColor;
AddItems(Player, Items);
Player.SendBroadcast(Broadcast, Time);
}
public SCPHelper(Player Player, float Health, string NewRoleName, string NewRoleColor, List<ItemType> Items)
{
this.Player = Player;
OldRoleName = Player.RoleName;
OldRoleColor = Player.RoleColor;
Player.RoleName = NewRoleName;
Player.RoleColor = NewRoleColor;
AddItems(Player, Items);
Player.Health = Health;
}
public SCPHelper(Player Player, float Health, string NewRoleName, string NewRoleColor)
{
this.Player = Player;
OldRoleName = Player.RoleName;
OldRoleColor = Player.RoleColor;
Player.RoleName = NewRoleName;
Player.RoleColor = NewRoleColor;
Player.Health = Health;
}
public SCPHelper(Player Player, float Health, RoleTypeId NewRole, string NewRoleName, string NewRoleColor, List<ItemType> Items)
{
this.Player = Player;
Player.SetRole(NewRole);
OldRoleName = Player.RoleName;
OldRoleColor = Player.RoleColor;
Player.RoleName = NewRoleName;
Player.RoleColor = NewRoleColor;
AddItems(Player, Items);
Player.Health = Health;
}
public SCPHelper(Player Player, float Health, string NewRoleName, string NewRoleColor, string Broadcast, ushort Time)
{
this.Player = Player;
OldRoleName = Player.RoleName;
OldRoleColor = Player.RoleColor;
Player.RoleName = NewRoleName;
Player.RoleColor = NewRoleColor;
Player.SendBroadcast(Broadcast, Time);
Player.Health = Health;
}
public SCPHelper(Player Player, float Health, string NewRoleName, string NewRoleColor, List<ItemType> Items, string Broadcast, ushort Time)
{
this.Player = Player;
OldRoleName = Player.RoleName;
OldRoleColor = Player.RoleColor;
Player.RoleName = NewRoleName;
Player.RoleColor = NewRoleColor;
AddItems(Player, Items);
Player.SendBroadcast(Broadcast, Time);
Player.Health = Health;
}
public SCPHelper(Player Player, float Health, RoleTypeId NewRole, string NewRoleName, string NewRoleColor, List<ItemType> Items, string Broadcast, ushort Time)
{
this.Player = Player;
Player.SetRole(NewRole);
OldRoleName = Player.RoleName;
OldRoleColor = Player.RoleColor;
Player.RoleName = NewRoleName;
Player.RoleColor = NewRoleColor;
AddItems(Player, Items);
Player.SendBroadcast(Broadcast, Time);
Player.Health = Health;
}
public SCPHelper(Player Player, float Health, RoleTypeId NewRole, string NewRoleName, string NewRoleColor, string Broadcast, ushort Time)

public SCPHelper(Player player)
{
this.Player = Player;
Player.SetRole(NewRole);
this.Player = player;
OldRoleName = Player.RoleName;
OldRoleColor = Player.RoleColor;
Player.RoleName = NewRoleName;
Player.RoleColor = NewRoleColor;
Player.SendBroadcast(Broadcast, Time);
Player.Health = Health;
}

public void OnPlayerDead(Player Player, string cassie, string tcassie)
{
Player.RoleName = OldRoleName;
Player.RoleColor = OldRoleColor;
XHelper.MessageTranslated(cassie, tcassie);
}

public void AddItems(Player Player, List<ItemType> Items)
public void OnPlayerDead(Player player, string cassieMessage, string translatedCassieMessage)
{
foreach (ItemType Item in Items)
{
Player.AddItem(Item);
}
player.RoleName = OldRoleName;
player.RoleColor = OldRoleColor;
XHelper.MessageTranslated(cassieMessage, translatedCassieMessage);
}
}
}
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