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Module index

BilliAlpha edited this page Jan 16, 2023 · 7 revisions

Babel is a language manager, this means that it keeps track of which player can read and speak a specific language.

An injury manager. Keeps track of injured players and rolls new injuries automatically.

Requires client side modifications

Manages the current time (time of day and date) and seasons.

Still in Development

A roleplay character sheet directly interfaced with the game. It uses AQLVox to expose an API backend and a VueJS application as a frontend.

A full-featured chat channel manager.

Still in Development A dynamic instance system to create automated events.

Requires client side modifications

Handles player emotes.

Keep track of and fight fires.

Requires external components

Automatically synchronise player groups and permissions with a PHPBB forum.

Add custom loots from your plugins.

A marker system for maps and in-game teleportation.

Adds miscellaneous commands and world policies.

Manages players roleplay names and descriptions.

Custom module to give some players specific abilities.

Add custom geo-events and actions to places in your world.

A simple dice roller.

Requires client side modifications

Send clients information about the borders of the current WorldGard area they are in.

Miscellaneous utilities for minecraft server staffs.

Allows some player to connect to the server without anyone knowing.

The HTTP API for AquilonThings. It runs a web server to expose an HTTP REST API.

AQLVox itself is subdivided in API modules, each AquilonThings module can register API modules to expose public routes.

And more ...

Some other modules are still in development and haven't yet been merged in the master branch.

  • RandomEncounters
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