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c38ImagineWorksDev/SAGE-ENGINE

🕸️ STYNTHREAD ADVANCED GAME ENGINE (SAGE)

"Born from Making Reality from Your Imagination."
by C38 ImagineWorks, LLC

UE 5.6 Version Status License


🧠 What Is SAGE?

SAGE (STYNTHREAD Advanced Game Engine) is a narrative-reactive layer built on Unreal Engine.
It tracks emotion, memory, consequence, and presence across gameplay systems — allowing worlds, NPCs, and cinematics to remember and respond to the player’s spirit rather than just their stats.

SAGE isn’t a competitor to Unreal Engine — it’s an enhancement.
It’s a custom engine framework that layers on top of UE5 to give developers the power to craft emotionally intelligent, consequence-driven worlds.


🔮 Core Philosophy

"Every action leaves a thread. Every thread tells a story."

SAGE treats gameplay as conversation:

  • ThreadPrint: emotional memory and moral residue.
  • ThreadCore: the heartbeat of the world and all its subsystems.
  • ThreadLore: story state and memory continuity.
  • ThreadTime: synchronization between real-world and in-game time.
  • ThreadSense: aura-based perception and spiritual consequence.

Together, these systems form the living network known as The Lattice — the metaphysical backbone of every SAGE-powered world.


🧩 Module Overview

Category Module Purpose Status
Core Systems SAGE_ThreadCore, SAGE_ThreadPrint, SAGE_ThreadTime, SAGE_ThreadSense, SAGE_ThreadLore Emotional memory & world synchronization ✅ Stable
Gameplay Systems SAGE_ThreadWorld, SAGE_ThreadCombat, SAGE_ThreadClasses, SAGE_ThreadInventory, SAGE_ThreadQuests Core gameplay logic ✅ Stable
Narrative Systems SAGE_ThreadDialogue, SAGE_ThreadCinematics, SAGE_ThreadUI Player interaction & presentation ✅ Stable
Support Systems SAGE_ThreadData, SAGE_ThreadPhysics, SAGE_ThreadAudio, SAGE_ThreadNetwork Underlying infrastructure ✅ Stable
Editor Tools SAGE_ThreadCoreEditor Custom editor menus, tabs, and project settings ✅ Stable
AI / Future Expansion SAGE_ThreadAI Thread-aware AI & emotion-based behavior 🔧 In Progress

🚀 Current Version — v0.2.0: The Thread Stirs

The Gameplay and World Systems milestone.
All gameplay subsystems now compile and interact cleanly:

  • Core ↔ World ↔ Dialogue ↔ Quests ↔ UI ↔ Cinematics loop finalized.
  • ThreadPrint fully integrated with dialogue and quest systems.
  • ThreadUI controls letterboxing and HUD reactions dynamically.
  • Core Editor tools functional with tab and project settings panel.

📘 See the Roadmap and Changelog for detailed updates.


🧭 Upcoming — v0.3.x: The Thread Weaves

The System Layer Finalization & Tooling milestone will focus on:

  • ThreadEventHub (cross-module event bus)
  • Debug overlay for mood, quest, and cinematic states
  • Authoring tools for Dialogue, Quest, and Cinematic assets
  • Thread Inspector (live mood & memory graph)
  • Pluginization pass for modular distribution

🧰 Development Notes

Requirements

  • Unreal Engine: 5.6.x
  • Compiler: Visual Studio 2022 (v14.44+ recommended)
  • Scripting: C++17 / Blueprint Integration

Setup

  1. Clone or download this repository.
  2. Generate Visual Studio project files (.uproject → right-click → Generate Project Files).
  3. Build the project (Development Editor | Win64).
  4. Launch Unreal Editor → enable the SAGE Modules in your project plugins.

⚖️ Licensing & Contribution

All source code, names, and systems within this repository are Intellectual Property of C38 ImagineWorks, LLC.

🧵 “We welcome collaboration, not alteration.”

You may fork this repository for educational or internal development purposes.
However, all derivative engines or modified builds require written approval from C38 ImagineWorks, LLC prior to redistribution.

To propose contributions:

  • Follow the Roadmap.
  • Use feature branches: feature/<module>-<short>.
  • Maintain SAGE headers, naming, and structure.

💬 Community & Contact

Website: c38imagineworks.com
Email: info@c38imagineworks.com
X / Threads / IG: @C38ImagineWorks

C38 ImagineWorks — “Born from Making Reality from Your Imagination.”


© 2025 C38 ImagineWorks, LLC. All Rights Reserved.