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small signal flow overview
some of this is already mentioned in the operating docs,
but since it is kind of confusing heres a separate explanation of the complex signal flows you can build in recur
tl;dr - the signal priory is:
video_players -- capture_preview -- feedback -- shaders
if you are using recur just to play back samples this is probably so simple you didnt even think about it;
signal flow:
- video_player -> output
if you ever tried recur also with a usb camera attached, you might then notice that the capture preview takes priory over video_player , (capture_preview doesnt have an input so blocks the video_player)
signal flow:
- video_player -| capture_preview -> output
the feedback node has priory over video_player and capture_preview (also blocks , not so interesting on its own...)
signal flow:
- video_player -| capture_preview -| feedback -> output
shaders in recur can either have 0input, 1input or 2input. a shader has priory over the three sources mentioned above. so for example if you enable a 0input shader while playing a video and previewing capture and with feedback on, you would only see the shader.
signal flow:
- video_player -| capture_preview -| feedback -| 0in_shader -> output
1input shaders lets you pass the previous source through them , for example playing a video and processing it with a 1input shader:
signal flow:
- video_player -> 1in_shader -> output
or you could process the capture preview :
signal flow:
- capture_preview -> 1in_shader -> output
2input shaders can pass the two previous sources through them ; a classic example is mixing two video_samples (using video player in parallel mode)
signal flow:
- video_player_1 ->
- video_player_2 -> 2in_shader -> output
but equally you could mix a video sample with a live capture feed:
signal flow:
- video_player_1 ->
- capture_preview -> 2in_shader -> output
or feedback:
- video_player_1 ->
- feedback -> 2in_shader -> output
things get a little more complex with 3 shader layers but the idea is exactly the same. for example you could use 3 1input shaders, to chain 3 fx together:
- capture_preview -> 1in-shader0 -> 1in-shader1 -> 1in-shader2 -> output
but if you put a 0inshader on the last layer (highest prioty) then the output would only have this shader, regardless of what came before it:
- capture_preview -> 1in-shader0 -> 1in-shader1 -| 0in-shader2 -> output
you could however mix between 2 0input shaders with a 2input shader on the last layer:
- 0in-shader0 ->
- 0in-shader1 -> 2in-shader2 -> output
todo - add how the detour part fits in
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