Version 0.1-Dev1
Copyright © 2025 Deniz Toprak KIRAL
All rights reserved.
Project: DScript
Website: Coming soon
Source code: GitHub Repository
Issue Tracker: GitHub Issues
Release List: GitHub Releases
Community contributions are welcome.
If you fork or modify DScript, please include a note:
“Based on DScript by Deniz Toprak KIRAL (DenizTK)”
- Build games, tools, modules (.dmod), or applications (.dapp)
- Free for commercial and closed-source projects
- Powered by DScript notice is optional
There are no releases at this time.
But don’t worry! DScript is in active development ☕
Check back soon for alpha and beta releases!
| Version | Stage | Planned Date |
|---|---|---|
| 0.1-Dev1 | Alpha | December 2025 |
| 0.5 | Beta | March 2026 |
| 1.0 | Stable | June 2026 |
Release List: GitHub Releases
DScript is licensed under DScript Open License v1.0 — see LICENSE file.
The DScript name, logo, and core language identity remain the property of Deniz Toprak KIRAL (DenizTK).
— DScript Open License v1.0 by Deniz Toprak KIRAL
Vision & Core Philosophy
DScript is a statically-typed, self-bootstrapping hybrid language designed to overcome the limitations of modern development.
Our mission is to combine the flexibility of high-level scripting with the raw performance of low-level systems programming, offering developers an uncompromised platform.
Use DScript to build:
-
High-Performance Applications (.dapp): Standalone systems running at near-native C speeds.
-
Distributed Modules (.dmod): Secure, reusable modules that can be loaded dynamically from local storage or over HTTP.
-
Cross-Platform Solutions: Automation tools, embedded system scripts, and game engine logic.
| Core Syntax | Clean, Familiar Syntax |
| System Control | System & Hardware Mastery |
| Modularity | Dynamic and Distributed Modularity |
| Event System | Built-in Lifecycle & Triggers |
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