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DScript Programming Language

Version 0.1-Dev1
Copyright © 2025 Deniz Toprak KIRAL
All rights reserved.

GitHub stars GitHub forks GitHub watchers

Contents

Information

Project: DScript
Website: Coming soon
Source code: GitHub Repository
Issue Tracker: GitHub Issues
Release List: GitHub Releases

Contributing

Community contributions are welcome.
If you fork or modify DScript, please include a note:

“Based on DScript by Deniz Toprak KIRAL (DenizTK)”

Using DScript

  • Build games, tools, modules (.dmod), or applications (.dapp)
  • Free for commercial and closed-source projects
  • Powered by DScript notice is optional

Release Schedule

There are no releases at this time.
But don’t worry! DScript is in active development ☕
Check back soon for alpha and beta releases!

Version Stage Planned Date
0.1-Dev1 Alpha December 2025
0.5 Beta March 2026
1.0 Stable June 2026

Release List: GitHub Releases

License and Copyright

DScript is licensed under DScript Open License v1.0 — see LICENSE file.
The DScript name, logo, and core language identity remain the property of Deniz Toprak KIRAL (DenizTK).

— DScript Open License v1.0 by Deniz Toprak KIRAL

Vision and Core Purpose

Vision & Core Philosophy
DScript is a statically-typed, self-bootstrapping hybrid language designed to overcome the limitations of modern development.

Our mission is to combine the flexibility of high-level scripting with the raw performance of low-level systems programming, offering developers an uncompromised platform.

Use DScript to build:

  • High-Performance Applications (.dapp): Standalone systems running at near-native C speeds.

  • Distributed Modules (.dmod): Secure, reusable modules that can be loaded dynamically from local storage or over HTTP.

  • Cross-Platform Solutions: Automation tools, embedded system scripts, and game engine logic.

Key Features (User-Focused)

| Core Syntax | Clean, Familiar Syntax |
| System Control | System & Hardware Mastery |
| Modularity | Dynamic and Distributed Modularity |
| Event System | Built-in Lifecycle & Triggers |

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   A New Era in Programming                 @@ |               
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