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@dflook dflook commented May 29, 2025

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Triggering pull_request_review event...

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github-actions bot commented May 29, 2025

Terraform plan for test-registry registry_module

Changes to Outputs.
Changes to Outputs:
+   word = "hello"

You can apply this plan to save these new output values to the Terraform
state, without changing any real infrastructure.

✅ Plan applied in Test actions using registry #590

Outputs
word = "hello"

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github-actions bot commented May 29, 2025

Terraform plan for test-ssh ssh_key

Changes to Outputs.
Changes to Outputs:
+   word = "hello"

You can apply this plan to save these new output values to the Terraform
state, without changing any real infrastructure.

✅ Plan applied in Test actions using SSH Keys #641

Outputs
word = "hello"

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github-actions bot commented May 29, 2025

Terraform plan for test-registry multiple_registry_module

Changes to Outputs.
Changes to Outputs:
+   word = "hello"

You can apply this plan to save these new output values to the Terraform
state, without changing any real infrastructure.

✅ Plan applied in Test actions using registry #590

Outputs
word = "hello"

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github-actions bot commented May 29, 2025

Terraform plan for test-changes-only change_then_no_changes

No changes. Your infrastructure matches the configuration.
No changes. Your infrastructure matches the configuration.

Terraform has compared your real infrastructure against your configuration
and found no differences, so no changes are needed.

✅ Plan applied in Test terraform-apply changes-only PR comment #615

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github-actions bot commented May 29, 2025

Terraform plan in tests/workflows/test-refresh
♻️ Skipping refresh of resource state

Plan: 1 to add, 0 to change, 0 to destroy.
Terraform used the selected providers to generate the following execution
plan. Resource actions are indicated with the following symbols:
+   create

Terraform will perform the following actions:

  # local_file.one will be created
+   resource "local_file" "one" {
+       content              = "this is my first file"
+       content_base64sha256 = (known after apply)
+       content_base64sha512 = (known after apply)
+       content_md5          = (known after apply)
+       content_sha1         = (known after apply)
+       content_sha256       = (known after apply)
+       content_sha512       = (known after apply)
+       directory_permission = "0777"
+       file_permission      = "0777"
+       filename             = "test"
+       id                   = (known after apply)
    }

Plan: 1 to add, 0 to change, 0 to destroy.

✅ Plan applied in Test terraform-refresh #32

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Terraform plan for test-target-replace plan_targeting

No changes. Your infrastructure matches the configuration.
No changes. Your infrastructure matches the configuration.

Terraform has compared your real infrastructure against your configuration
and found no differences, so no changes are needed.

Warning: Resource targeting is in effect

You are creating a plan with the -target option, which means that the result
of this plan may not represent all of the changes requested by the current
configuration.

The -target option is not for routine use, and is provided only for
exceptional situations such as recovering from errors or mistakes, or when
Terraform specifically suggests to use it as part of an error message.

📝 Plan generated in Test actions using target and replace #493

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Terraform plan for test-changes-only apply_when_plan_has_changed

Plan: 1 to add, 0 to change, 0 to destroy.
Terraform used the selected providers to generate the following execution
plan. Resource actions are indicated with the following symbols:
+   create

Terraform will perform the following actions:

  # random_string.the_string[0] will be created
+   resource "random_string" "the_string" {
+       id          = (known after apply)
+       length      = 5
+       lower       = true
+       min_lower   = 0
+       min_numeric = 0
+       min_special = 0
+       min_upper   = 0
+       number      = true
+       numeric     = true
+       result      = (known after apply)
+       special     = true
+       upper       = true
    }

Plan: 1 to add, 0 to change, 0 to destroy.

❌ Plan not applied in Test terraform-apply changes-only PR comment #615 (Plan has changed)

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Terraform plan in tests/workflows/test-target-replace
Targeting resources: random_string.count[0]
With variables: length = 5

Plan: 1 to add, 0 to change, 0 to destroy. Changes to Outputs.
Terraform used the selected providers to generate the following execution
plan. Resource actions are indicated with the following symbols:
+   create

Terraform will perform the following actions:

  # random_string.count[0] will be created
+   resource "random_string" "count" {
+       id          = (known after apply)
+       length      = 5
+       lower       = true
+       min_lower   = 0
+       min_numeric = 0
+       min_special = 0
+       min_upper   = 0
+       number      = true
+       numeric     = true
+       result      = (known after apply)
+       special     = false
+       upper       = true
    }

Plan: 1 to add, 0 to change, 0 to destroy.

Changes to Outputs:
+   count = (known after apply)

Warning: Resource targeting is in effect

You are creating a plan with the -target option, which means that the result
of this plan may not represent all of the changes requested by the current
configuration.

The -target option is not for routine use, and is provided only for
exceptional situations such as recovering from errors or mistakes, or when
Terraform specifically suggests to use it as part of an error message.

✅ Plan applied in Test actions using target and replace #493

Outputs
count = "v5hzY"

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github-actions bot commented May 29, 2025

Terraform plan in tests/workflows/test-target-replace
Targeting resources: random_string.foreach["hello"]
With variables: length = 6

Plan: 1 to add, 0 to change, 0 to destroy. Changes to Outputs.
Terraform used the selected providers to generate the following execution
plan. Resource actions are indicated with the following symbols:
+   create

Terraform will perform the following actions:

  # random_string.foreach["hello"] will be created
+   resource "random_string" "foreach" {
+       id          = (known after apply)
+       length      = 6
+       lower       = true
+       min_lower   = 0
+       min_numeric = 0
+       min_special = 0
+       min_upper   = 0
+       number      = true
+       numeric     = true
+       result      = (known after apply)
+       special     = false
+       upper       = true
    }

Plan: 1 to add, 0 to change, 0 to destroy.

Changes to Outputs:
+   foreach = (known after apply)

Warning: Resource targeting is in effect

You are creating a plan with the -target option, which means that the result
of this plan may not represent all of the changes requested by the current
configuration.

The -target option is not for routine use, and is provided only for
exceptional situations such as recovering from errors or mistakes, or when
Terraform specifically suggests to use it as part of an error message.

✅ Plan applied in Test actions using target and replace #493

Outputs
count   = "v5hzY"
foreach = "BJYqBG"

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Terraform plan for arm64

Plan: 1 to add, 0 to change, 0 to destroy. Changes to Outputs.
Terraform used the selected providers to generate the following execution
plan. Resource actions are indicated with the following symbols:
+   create

Terraform will perform the following actions:

  # random_string.my_string will be created
+   resource "random_string" "my_string" {
+       id          = (known after apply)
+       length      = 11
+       lower       = true
+       min_lower   = 0
+       min_numeric = 0
+       min_special = 0
+       min_upper   = 0
+       number      = true
+       numeric     = true
+       result      = (known after apply)
+       special     = true
+       upper       = true
    }

Plan: 1 to add, 0 to change, 0 to destroy.

Changes to Outputs:
+   s = "string"

📝 Plan generated in Test terraform-plan #746

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OpenTofu plan in tests/workflows/test-early-eval/s3
With variables: passphrase = (sensitive value)

No changes. Your infrastructure matches the configuration.
No changes. Your infrastructure matches the configuration.

OpenTofu has compared your real infrastructure against your configuration and
found no differences, so no changes are needed.

✅ Plan applied in Test OpenTofu early eval #31

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Terraform plan in tests/workflows/test-target-replace
Targeting resources: random_string.foreach["hello"]
Replacing resources: random_string.foreach["hello"], random_string.count[0]
With variables: length = 10

Plan: 1 to add, 0 to change, 1 to destroy. Changes to Outputs.
Terraform used the selected providers to generate the following execution
plan. Resource actions are indicated with the following symbols:
-/+ destroy and then create replacement

Terraform will perform the following actions:

  # random_string.foreach["hello"] will be replaced, as requested
-/+ resource "random_string" "foreach" {
!~      id          = "**********" -> (known after apply)
!~      result      = "**********" -> (known after apply)
#        (10 unchanged attributes hidden)
    }

Plan: 1 to add, 0 to change, 1 to destroy.

Changes to Outputs:
!~  foreach = "CL4MT4mDJH" -> (known after apply)

Warning: Resource targeting is in effect

You are creating a plan with the -target option, which means that the result
of this plan may not represent all of the changes requested by the current
configuration.

The -target option is not for routine use, and is provided only for
exceptional situations such as recovering from errors or mistakes, or when
Terraform specifically suggests to use it as part of an error message.

✅ Plan applied in Test actions using target and replace #493

Outputs
count   = "f6TGOZt3Dy"
foreach = "6ZrY8yjHsq"

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Terraform plan in tests/workflows/test-plan/no_changes

No changes. Your infrastructure matches the configuration.
No changes. Your infrastructure matches the configuration.

Terraform has compared your real infrastructure against your configuration
and found no differences, so no changes are needed.

📝 Plan generated in Test terraform-plan #746

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Terraform plan for pull_request_review

Plan: 1 to add, 0 to change, 0 to destroy. Changes to Outputs.
Terraform used the selected providers to generate the following execution
plan. Resource actions are indicated with the following symbols:
+   create

Terraform will perform the following actions:

  # random_string.my_string will be created
+   resource "random_string" "my_string" {
+       id          = (known after apply)
+       length      = 11
+       lower       = true
+       min_lower   = 0
+       min_numeric = 0
+       min_special = 0
+       min_upper   = 0
+       number      = true
+       numeric     = true
+       result      = (known after apply)
+       special     = true
+       upper       = true
    }

Plan: 1 to add, 0 to change, 0 to destroy.

Changes to Outputs:
+   output_string = "the_string"

✅ Plan applied in Test pull_request_review event #624

Outputs
output_string = "the_string"

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Terraform plan in tests/workflows/test-plan/plan_11

Plan: 1 to add, 0 to change, 0 to destroy.
An execution plan has been generated and is shown below.
Resource actions are indicated with the following symbols:
+   create

Terraform will perform the following actions:

+ random_string.my_string
      id:          <computed>
      length:      "11"
      lower:       "true"
      min_lower:   "0"
      min_numeric: "0"
      min_special: "0"
      min_upper:   "0"
      number:      "true"
      result:      <computed>
      special:     "true"
      upper:       "true"
Plan: 1 to add, 0 to change, 0 to destroy.

📝 Plan generated in Test terraform-plan #746

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Terraform plan in tests/workflows/test-target-replace
Replacing resources: random_string.foreach["hello"], random_string.count[0]
With variables: length = 10

Plan: 2 to add, 0 to change, 2 to destroy. Changes to Outputs.
Terraform used the selected providers to generate the following execution
plan. Resource actions are indicated with the following symbols:
-/+ destroy and then create replacement

Terraform will perform the following actions:

  # random_string.count[0] will be replaced, as requested
-/+ resource "random_string" "count" {
!~      id          = "**********" -> (known after apply)
!~      result      = "**********" -> (known after apply)
#        (10 unchanged attributes hidden)
    }

  # random_string.foreach["hello"] will be replaced, as requested
-/+ resource "random_string" "foreach" {
!~      id          = "**********" -> (known after apply)
!~      result      = "**********" -> (known after apply)
#        (10 unchanged attributes hidden)
    }

Plan: 2 to add, 0 to change, 2 to destroy.

Changes to Outputs:
!~  count   = "f6TGOZt3Dy" -> (known after apply)
!~  foreach = "6ZrY8yjHsq" -> (known after apply)

✅ Plan applied in Test actions using target and replace #493

Outputs
count   = "kQoQoMa3dk"
foreach = "Tv0pHMDDdD"

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Terraform plan in tests/workflows/test-plan/vars
With var files: tests/workflows/test-plan/test.tfvars
With variables: my_var = "single"

Plan: 1 to add, 0 to change, 0 to destroy. Changes to Outputs.
Terraform used the selected providers to generate the following execution
plan. Resource actions are indicated with the following symbols:
+   create

Terraform will perform the following actions:

  # random_string.my_string will be created
+   resource "random_string" "my_string" {
+       id          = (known after apply)
+       length      = 11
+       lower       = true
+       min_lower   = 0
+       min_numeric = 0
+       min_special = 0
+       min_upper   = 0
+       number      = true
+       numeric     = true
+       result      = (known after apply)
+       special     = true
+       upper       = true
    }

Plan: 1 to add, 0 to change, 0 to destroy.

Changes to Outputs:
+   complex_output = "8300:8300:tcp"
+   from_var       = "single"
+   from_varfile   = "monkey"
+   output_string  = "the_string"

📝 Plan generated in Test terraform-plan #746

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Terraform plan in tests/workflows/test-plan/plan_13

Plan: 1 to add, 0 to change, 0 to destroy.
An execution plan has been generated and is shown below.
Resource actions are indicated with the following symbols:
+   create

Terraform will perform the following actions:

  # random_string.my_string will be created
+   resource "random_string" "my_string" {
+       id          = (known after apply)
+       length      = 11
+       lower       = true
+       min_lower   = 0
+       min_numeric = 0
+       min_special = 0
+       min_upper   = 0
+       number      = true
+       numeric     = true
+       result      = (known after apply)
+       special     = true
+       upper       = true
    }

Plan: 1 to add, 0 to change, 0 to destroy.

📝 Plan generated in Test terraform-plan #746

@dflook dflook closed this May 29, 2025
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github-actions bot commented May 29, 2025

Terraform plan for test-binary-plan apply

Plan: 1 to add, 0 to change, 0 to destroy. Changes to Outputs.
Terraform used the selected providers to generate the following execution
plan. Resource actions are indicated with the following symbols:
+   create

Terraform will perform the following actions:

  # random_string.my_string will be created
+   resource "random_string" "my_string" {
+       id          = (known after apply)
+       length      = 11
+       lower       = true
+       min_lower   = 0
+       min_numeric = 0
+       min_special = 0
+       min_upper   = 0
+       number      = true
+       numeric     = true
+       result      = (known after apply)
+       special     = true
+       upper       = true
    }

Plan: 1 to add, 0 to change, 0 to destroy.

Changes to Outputs:
+   output_string = "the_string"

✅ Plan applied in Test terraform-plan using binary plan #100

Outputs
output_string = "the_string"

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github-actions bot commented May 29, 2025

Terraform plan for test-binary-plan plan_changed

Plan: 1 to add, 0 to change, 0 to destroy. Changes to Outputs.
Terraform used the selected providers to generate the following execution
plan. Resource actions are indicated with the following symbols:
+   create

Terraform will perform the following actions:

  # random_string.my_string will be created
+   resource "random_string" "my_string" {
+       id          = (known after apply)
+       length      = 11
+       lower       = true
+       min_lower   = 0
+       min_numeric = 0
+       min_special = 0
+       min_upper   = 0
+       number      = true
+       numeric     = true
+       result      = (known after apply)
+       special     = true
+       upper       = true
    }

Plan: 1 to add, 0 to change, 0 to destroy.

Changes to Outputs:
+   output_string = "the_string"

❌ Plan not applied in Test terraform-plan using binary plan #100 (Plan has changed)

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Terraform plan in tests/workflows/test-plan/plan

Plan: 1 to add, 0 to change, 0 to destroy. Changes to Outputs.
Terraform used the selected providers to generate the following execution
plan. Resource actions are indicated with the following symbols:
+   create

Terraform will perform the following actions:

  # random_string.my_string will be created
+   resource "random_string" "my_string" {
+       id          = (known after apply)
+       length      = 11
+       lower       = true
+       min_lower   = 0
+       min_numeric = 0
+       min_special = 0
+       min_upper   = 0
+       number      = true
+       numeric     = true
+       result      = (known after apply)
+       special     = true
+       upper       = true
    }

Plan: 1 to add, 0 to change, 0 to destroy.

Changes to Outputs:
+   s = "string"

✅ Plan applied in Test terraform-plan #746

Outputs
s = "string"

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Terraform plan in tests/workflows/test-plan/plan_14

Plan: 1 to add, 0 to change, 0 to destroy. Changes to Outputs.
An execution plan has been generated and is shown below.
Resource actions are indicated with the following symbols:
+   create

Terraform will perform the following actions:

  # random_string.my_string will be created
+   resource "random_string" "my_string" {
+       id          = (known after apply)
+       length      = 11
+       lower       = true
+       min_lower   = 0
+       min_numeric = 0
+       min_special = 0
+       min_upper   = 0
+       number      = true
+       numeric     = true
+       result      = (known after apply)
+       special     = true
+       upper       = true
    }

Plan: 1 to add, 0 to change, 0 to destroy.

Changes to Outputs:
+   s = "string"

📝 Plan generated in Test terraform-plan #746

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Terraform plan for repository_dispatch

Plan: 1 to add, 0 to change, 0 to destroy.
Terraform used the selected providers to generate the following execution
plan. Resource actions are indicated with the following symbols:
+   create

Terraform will perform the following actions:

  # random_password.p will be created
+   resource "random_password" "p" {
+       bcrypt_hash = (sensitive value)
+       id          = (known after apply)
+       length      = 5
+       lower       = true
+       min_lower   = 0
+       min_numeric = 0
+       min_special = 0
+       min_upper   = 0
+       number      = true
+       numeric     = true
+       result      = (sensitive value)
+       special     = true
+       upper       = true
    }

Plan: 1 to add, 0 to change, 0 to destroy.

📝 Plan generated in Repository Dispatch #180

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Terraform plan for test-apply apply_apply_error

Plan: 1 to add, 0 to change, 0 to destroy.
Terraform used the selected providers to generate the following execution
plan. Resource actions are indicated with the following symbols:
+   create

Terraform will perform the following actions:

  # aws_s3_bucket.my_bucket will be created
+   resource "aws_s3_bucket" "my_bucket" {
+       acceleration_status         = (known after apply)
+       acl                         = (known after apply)
+       arn                         = (known after apply)
+       bucket                      = "hello"
+       bucket_domain_name          = (known after apply)
+       bucket_prefix               = (known after apply)
+       bucket_regional_domain_name = (known after apply)
+       force_destroy               = false
+       hosted_zone_id              = (known after apply)
+       id                          = (known after apply)
+       object_lock_enabled         = (known after apply)
+       policy                      = (known after apply)
+       region                      = (known after apply)
+       request_payer               = (known after apply)
+       tags_all                    = (known after apply)
+       website_domain              = (known after apply)
+       website_endpoint            = (known after apply)

+       cors_rule (known after apply)

+       grant (known after apply)

+       lifecycle_rule (known after apply)

+       logging (known after apply)

+       object_lock_configuration (known after apply)

+       replication_configuration (known after apply)

+       server_side_encryption_configuration (known after apply)

+       versioning (known after apply)

+       website (known after apply)
    }

Plan: 1 to add, 0 to change, 0 to destroy.

❌ Error applying plan in Test terraform-apply #738

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Terraform plan in tests/workflows/test-plan/plan_12

Plan: 1 to add, 0 to change, 0 to destroy.
An execution plan has been generated and is shown below.
Resource actions are indicated with the following symbols:
+   create

Terraform will perform the following actions:

  # random_string.my_string will be created
+   resource "random_string" "my_string" {
+       id          = (known after apply)
+       length      = 11
+       lower       = true
+       min_lower   = 0
+       min_numeric = 0
+       min_special = 0
+       min_upper   = 0
+       number      = true
+       numeric     = true
+       result      = (known after apply)
+       special     = true
+       upper       = true
    }

Plan: 1 to add, 0 to change, 0 to destroy.

📝 Plan generated in Test terraform-plan #746

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Terraform plan in tests/workflows/test-plan/plan_15_4

Plan: 1 to add, 0 to change, 0 to destroy. Changes to Outputs.
Terraform used the selected providers to generate the following execution
plan. Resource actions are indicated with the following symbols:
+   create

Terraform will perform the following actions:

  # random_string.my_string will be created
+   resource "random_string" "my_string" {
+       id          = (known after apply)
+       length      = 11
+       lower       = true
+       min_lower   = 0
+       min_numeric = 0
+       min_special = 0
+       min_upper   = 0
+       number      = true
+       numeric     = true
+       result      = (known after apply)
+       special     = true
+       upper       = true
    }

Plan: 1 to add, 0 to change, 0 to destroy.

Changes to Outputs:
+   s = "string"

📝 Plan generated in Test terraform-plan #746

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Terraform plan in tests/workflows/test-plan/plan_15

Plan: 1 to add, 0 to change, 0 to destroy. Changes to Outputs.
Terraform used the selected providers to generate the following execution
plan. Resource actions are indicated with the following symbols:
+   create

Terraform will perform the following actions:

  # random_string.my_string will be created
+   resource "random_string" "my_string" {
+       id          = (known after apply)
+       length      = 11
+       lower       = true
+       min_lower   = 0
+       min_numeric = 0
+       min_special = 0
+       min_upper   = 0
+       number      = true
+       numeric     = true
+       result      = (known after apply)
+       special     = true
+       upper       = true
    }

Plan: 1 to add, 0 to change, 0 to destroy.

Changes to Outputs:
+   s = "string"

📝 Plan generated in Test terraform-plan #746

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github-actions bot commented May 29, 2025

Terraform plan for test-apply apply_with_pre_run

Plan: 1 to add, 0 to change, 0 to destroy. Changes to Outputs.
Terraform used the selected providers to generate the following execution
plan. Resource actions are indicated with the following symbols:
+   create

Terraform will perform the following actions:

  # random_string.my_string will be created
+   resource "random_string" "my_string" {
+       id          = (known after apply)
+       length      = 11
+       lower       = true
+       min_lower   = 0
+       min_numeric = 0
+       min_special = 0
+       min_upper   = 0
+       number      = true
+       numeric     = true
+       result      = (known after apply)
+       special     = true
+       upper       = true
    }

Plan: 1 to add, 0 to change, 0 to destroy.

Changes to Outputs:
+   output_string = "the_string"

✅ Plan applied in Test terraform-apply #738

Outputs
output_string = "the_string"

@dflook
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dflook commented May 29, 2025

OpenTofu plan for test-apply apply_opentofu

Plan: 1 to add, 0 to change, 0 to destroy. Changes to Outputs.
OpenTofu used the selected providers to generate the following execution
plan. Resource actions are indicated with the following symbols:
+   create

OpenTofu will perform the following actions:

  # random_string.my_string will be created
+   resource "random_string" "my_string" {
+       id          = (known after apply)
+       length      = 11
+       lower       = true
+       min_lower   = 0
+       min_numeric = 0
+       min_special = 0
+       min_upper   = 0
+       number      = true
+       numeric     = true
+       result      = (known after apply)
+       special     = true
+       upper       = true
    }

Plan: 1 to add, 0 to change, 0 to destroy.

Changes to Outputs:
+   output_string = "the_string"

✅ Plan applied in Test terraform-apply #738

Outputs
output_string = "the_string"

@github-actions
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github-actions bot commented May 29, 2025

Terraform plan for test-apply apply_refresh 2

Plan: 1 to add, 0 to change, 1 to destroy. Changes to Outputs.
Terraform used the selected providers to generate the following execution
plan. Resource actions are indicated with the following symbols:
-/+ destroy and then create replacement

Terraform will perform the following actions:

  # random_string.my_string must be replaced
-/+ resource "random_string" "my_string" {
!~      id          = "**********" -> (known after apply)
!~      length      = 10 -> 20 # forces replacement
!~      result      = "**********" -> (known after apply)
#        (9 unchanged attributes hidden)
    }

Plan: 1 to add, 0 to change, 1 to destroy.

Changes to Outputs:
!~  s = {
!~      id               = "**********" -> (known after apply)
!~      length           = 10 -> 20
!~      result           = "**********" -> (known after apply)
#        (11 unchanged elements hidden)
    }

✅ Plan applied in Test terraform-apply #738

Outputs
s = {
    id               = "gb0O4zS6wRbTD-]tZM&("
    keepers          = null
    length           = 20
    lower            = true
    min_lower        = 0
    min_numeric      = 0
    min_special      = 0
    min_upper        = 0
    number           = true
    numeric          = true
    override_special = null
    result           = "gb0O4zS6wRbTD-]tZM&("
    special          = true
    upper            = true
}

@github-actions
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github-actions bot commented May 29, 2025

Terraform plan in tests/workflows/test-apply/outputs

Changes to Outputs.
Changes to Outputs:
+   not_sensitive         = "This is not a sensistive value"
+   not_sensitive_complex = [
+       {
+           hello = "world"
        },
+       {
+           hello = "again"
        },
    ]
+   sensitive             = (sensitive value)
+   sensitive_map         = (sensitive value)

You can apply this plan to save these new output values to the Terraform
state, without changing any real infrastructure.

✅ Plan applied in Test terraform-apply #738

Outputs
not_sensitive         = "This is not a sensistive value"
not_sensitive_complex = [
    {
        hello = "world"
    },
    {
        hello = "again"
    },
]
sensitive             = (sensitive value)
sensitive_map         = (sensitive value)

@dflook
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Owner Author

dflook commented May 29, 2025

Terraform plan for test-apply apply_fine_grained_pat

Plan: 1 to add, 0 to change, 0 to destroy. Changes to Outputs.
Terraform used the selected providers to generate the following execution
plan. Resource actions are indicated with the following symbols:
+   create

Terraform will perform the following actions:

  # random_string.my_string will be created
+   resource "random_string" "my_string" {
+       id          = (known after apply)
+       length      = 11
+       lower       = true
+       min_lower   = 0
+       min_numeric = 0
+       min_special = 0
+       min_upper   = 0
+       number      = true
+       numeric     = true
+       result      = (known after apply)
+       special     = true
+       upper       = true
    }

Plan: 1 to add, 0 to change, 0 to destroy.

Changes to Outputs:
+   output_string = "the_string"

✅ Plan applied in Test terraform-apply #738

Outputs
output_string = "the_string"

@github-actions
Copy link

Terraform plan for test-plan test_plan_1_4

No changes. Your infrastructure matches the configuration.
No changes. Your infrastructure matches the configuration.

Terraform has compared your real infrastructure against your configuration
and found no differences, so no changes are needed.

📝 Plan generated in Test terraform-plan #746

@github-actions
Copy link

github-actions bot commented May 29, 2025

Terraform plan for test-apply long_plan_changes

Plan: 251 to add, 0 to change, 0 to destroy.
Terraform used the selected providers to generate the following execution
plan. Resource actions are indicated with the following symbols:
+   create

Terraform will perform the following actions:

  # random_id.a[0] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[1] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[2] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[3] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[4] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[5] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[6] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[7] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[8] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[9] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[10] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[11] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[12] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[13] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[14] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[15] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[16] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[17] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[18] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[19] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[20] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[21] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[22] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[23] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[24] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[25] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[26] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[27] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[28] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[29] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[30] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[31] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[32] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[33] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[34] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[35] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[36] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[37] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[38] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[39] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[40] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[41] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[42] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[43] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[44] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[45] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[46] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[47] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[48] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[49] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[50] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[51] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[52] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[53] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[54] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[55] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[56] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[57] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[58] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[59] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[60] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[61] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[62] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[63] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[64] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[65] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[66] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[67] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[68] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[69] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[70] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[71] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[72] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[73] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[74] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[75] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[76] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[77] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[78] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[79] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[80] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[81] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[82] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[83] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[84] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[85] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[86] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[87] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[88] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[89] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[90] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[91] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[92] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[93] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[94] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[95] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[96] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[97] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[98] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[99] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[100] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[101] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[102] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[103] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[104] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[105] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[106] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[107] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[108] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[109] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[110] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[111] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[112] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[113] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[114] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[115] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[116] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[117] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[118] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[119] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[120] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[121] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[122] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[123] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[124] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[125] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[126] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[127] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[128] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[129] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[130] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[131] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[132] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[133] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[134] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[135] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[136] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[137] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[138] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[139] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[140] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[141] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[142] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[143] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[144] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[145] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[146] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[147] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[148] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[149] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[150] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[151] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[152] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[153] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[154] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[155] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[156] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[157] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[158] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[159] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[160] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[161] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
Plan is too large to fit in a PR comment. See the full plan in the workflow log.

❌ Plan not applied in Test terraform-apply #738 (Plan has changed)

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github-actions bot commented May 29, 2025

Terraform plan in tests/workflows/test-apply/long_outputs

Plan: 1 to add, 0 to change, 0 to destroy. Changes to Outputs.
Terraform used the selected providers to generate the following execution
plan. Resource actions are indicated with the following symbols:
+   create

Terraform will perform the following actions:

  # random_string.s will be created
+   resource "random_string" "s" {
+       id          = (known after apply)
+       length      = 200
+       lower       = true
+       min_lower   = 0
+       min_numeric = 0
+       min_special = 0
+       min_upper   = 0
+       number      = true
+       numeric     = true
+       result      = (known after apply)
+       special     = false
+       upper       = true
    }

Plan: 1 to add, 0 to change, 0 to destroy.

Changes to Outputs:
+   output  = <<-EOT
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
    EOT
+   unknown = (known after apply)

✅ Plan applied in Test terraform-apply #738

Outputs
output  = <<-EOT
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
EOT
unknown = <<-EOT
    UQ2Rd1MKo7zXhN8inDih6iZs2dTpwurtlaN35zGBImoAt2KdbizMoIUhwT7TS2QdCvmp43mZKwjL0elnsPRbyFhDkS89TaNCrIKvJRWFUMioUw5Ru1kGkh3ViJ4ViUN8YjHCFdCwTpGqCYIwb6j3asESRuUJwoLdNxazbNivkGxH0ABfF9v9qUJJrtUM8rcaSMRsAHKT
    UQ2Rd1MKo7zXhN8inDih6iZs2dTpwurtlaN35zGBImoAt2KdbizMoIUhwT7TS2QdCvmp43mZKwjL0elnsPRbyFhDkS89TaNCrIKvJRWFUMioUw5Ru1kGkh3ViJ4ViUN8YjHCFdCwTpGqCYIwb6j3asESRuUJwoLdNxazbNivkGxH0ABfF9v9qUJJrtUM8rcaSMRsAHKT
    UQ2Rd1MKo7zXhN8inDih6iZs2dTpwurtlaN35zGBImoAt2KdbizMoIUhwT7TS2QdCvmp43mZKwjL0elnsPRbyFhDkS89TaNCrIKvJRWFUMioUw5Ru1kGkh3ViJ4ViUN8YjHCFdCwTpGqCYIwb6j3asESRuUJwoLdNxazbNivkGxH0ABfF9v9qUJJrtUM8rcaSMRsAHKT
    UQ2Rd1MKo7zXhN8inDih6iZs2dTpwurtlaN35zGBImoAt2KdbizMoIUhwT7TS2QdCvmp43mZKwjL0elnsPRbyFhDkS89TaNCrIKvJRWFUMioUw5Ru1kGkh3ViJ4ViUN8YjHCFdCwTpGqCYIwb6j3asESRuUJwoLdNxazbNivkGxH0ABfF9v9qUJJrtUM8rcaSMRsAHKT
    UQ2Rd1MKo7zXhN8inDih6iZs2dTpwurtlaN35zGBImoAt2KdbizMoIUhwT7TS2QdCvmp43mZKwjL0elnsPRbyFhDkS89TaNCrIKvJRWFUMioUw5Ru1kGkh3ViJ4ViUN8YjHCFdCwTpGqCYIwb6j3asESRuUJwoLdNxazbNivkGxH0ABfF9v9qUJJrtUM8rcaSMRsAHKT
    UQ2Rd1MKo7zXhN8inDih6iZs2dTpwurtlaN35zGBImoAt2KdbizMoIUhwT7TS2QdCvmp43mZKwjL0elnsPRbyFhDkS89TaNCrIKvJRWFUMioUw5Ru1kGkh3ViJ4ViUN8YjHCFdCwTpGqCYIwb6j3asESRuUJwoLdNxazbNivkGxH0ABfF9v9qUJJrtUM8rcaSMRsAHKT
    UQ2Rd1MKo7zXhN8inDih6iZs2dTpwurtlaN35zGBImoAt2KdbizMoIUhwT7TS2QdCvmp43mZKwjL0elnsPRbyFhDkS89TaNCrIKvJRWFUMioUw5Ru1kGkh3ViJ4ViUN8YjHCFdCwTpGqCYIwb6j3asESRuUJwoLdNxazbNivkGxH0ABfF9v9qUJJrtUM8rcaSMRsAHKT
    UQ2Rd1MKo7zXhN8inDih6iZs2dTpwurtlaN35zGBImoAt2KdbizMoIUhwT7TS2QdCvmp43mZKwjL0elnsPRbyFhDkS89TaNCrIKvJRWFUMioUw5Ru1kGkh3ViJ4ViUN8YjHCFdCwTpGqCYIwb6j3asESRuUJwoLdNxazbNivkGxH0ABfF9v9qUJJrtUM8rcaSMRsAHKT
    UQ2Rd1MKo7zXhN8inDih6iZs2dTpwurtlaN35zGBImoAt2KdbizMoIUhwT7TS2QdCvmp43mZKwjL0elnsPRbyFhDkS89TaNCrIKvJRWFUMioUw5Ru1kGkh3ViJ4ViUN8YjHCFdCwTpGqCYIwb6j3asESRuUJwoLdNxazbNivkGxH0ABfF9v9qUJJrtUM8rcaSMRsAHKT
    UQ2Rd1MKo7zXhN8inDih6iZs2dTpwurtlaN35zGBImoAt2KdbizMoIUhwT7TS2QdCvmp43mZKwjL0elnsPRbyFhDkS89TaNCrIKvJRWFUMioUw5Ru1kGkh3ViJ4ViUN8YjHCFdCwTpGqCYIwb6j3asESRuUJwoLdNxazbNivkGxH0ABfF9v9qUJJrtUM8rcaSMRsAHKT
    UQ2Rd1MKo7zXhN8inDih6iZs2dTpwurtlaN35zGBImoAt2KdbizMoIUhwT7TS2QdCvmp43mZKwjL0elnsPRbyFhDkS89TaNCrIKvJRWFUMioUw5Ru1kGkh3ViJ4ViUN8YjHCFdCwTpGqCYIwb6j3asESRuUJwoLdNxazbNivkGxH0ABfF9v9qUJJrtUM8rcaSMRsAHKT
    UQ2Rd1MKo7zXhN8inDih6iZs2dTpwurtlaN35zGBImoAt2KdbizMoIUhwT7TS2QdCvmp43mZKwjL0elnsPRbyFhDkS89TaNCrIKvJRWFUMioUw5Ru1kGkh3ViJ4ViUN8YjHCFdCwTpGqCYIwb6j3asESRuUJwoLdNxazbNivkGxH0ABfF9v9qUJJrtUM8rcaSMRsAHKT
    UQ2Rd1MKo7zXhN8inDih6iZs2dTpwurtlaN35zGBImoAt2KdbizMoIUhwT7TS2QdCvmp43mZKwjL0elnsPRbyFhDkS89TaNCrIKvJRWFUMioUw5Ru1kGkh3ViJ4ViUN8YjHCFdCwTpGqCYIwb6j3asESRuUJwoLdNxazbNivkGxH0ABfF9v9qUJJrtUM8rcaSMRsAHKT
    UQ2Rd1MKo7zXhN8inDih6iZs2dTpwurtlaN35zGBImoAt2KdbizMoIUhwT7TS2QdCvmp43mZKwjL0elnsPRbyFhDkS89TaNCrIKvJRWFUMioUw5Ru1kGkh3ViJ4ViUN8YjHCFdCwTpGqCYIwb6j3asESRuUJwoLdNxazbNivkGxH0ABfF9v9qUJJrtUM8rcaSMRsAHKT
    UQ2Rd1MKo7zXhN8inDih6iZs2dTpwurtlaN35zGBImoAt2KdbizMoIUhwT7TS2QdCvmp43mZKwjL0elnsPRbyFhDkS89TaNCrIKvJRWFUMioUw5Ru1kGkh3ViJ4ViUN8YjHCFdCwTpGqCYIwb6j3asESRuUJwoLdNxazbNivkGxH0ABfF9v9qUJJrtUM8rcaSMRsAHKT
    UQ2Rd1MKo7zXhN8inDih6iZs2dTpwurtlaN35zGBImoAt2KdbizMoIUhwT7TS2QdCvmp43mZKwjL0elnsPRbyFhDkS89TaNCrIKvJRWFUMioUw5Ru1kGkh3ViJ4ViUN8YjHCFdCwTpGqCYIwb6j3asESRuUJwoLdNxazbNivkGxH0ABfF9v9qUJJrtUM8rcaSMRsAHKT
    UQ2Rd1MKo7zXhN8inDih6iZs2dTpwurtlaN35zGBImoAt2KdbizMoIUhwT7TS2QdCvmp43mZKwjL0elnsPRbyFhDkS89TaNCrIKvJRWFUMioUw5Ru1kGkh3ViJ4ViUN8YjHCFdCwTpGqCYIwb6j3asESRuUJwoLdNxazbNivkGxH0ABfF9v9qUJJrtUM8rcaSMRsAHKT
    UQ2Rd1MKo7zXhN8inDih6iZs2dTpwurtlaN35zGBImoAt2KdbizMoIUhwT7TS2QdCvmp43mZKwjL0elnsPRbyFhDkS89TaNCrIKvJRWFUMioUw5Ru1kGkh3ViJ4ViUN8YjHCFdCwTpGqCYIwb6j3asESRuUJwoLdNxazbNivkGxH0ABfF9v9qUJJrtUM8rcaSMRsAHKT
    UQ2Rd1MKo7zXhN8inDih6iZs2dTpwurtlaN35zGBImoAt2KdbizMoIUhwT7TS2QdCvmp43mZKwjL0elnsPRbyFhDkS89TaNCrIKvJRWFUMioUw5Ru1kGkh3ViJ4ViUN8YjHCFdCwTpGqCYIwb6j3asESRuUJwoLdNxazbNivkGxH0ABfF9v9qUJJrtUM8rcaSMRsAHKT
    UQ2Rd1MKo7zXhN8inDih6iZs2dTpwurtlaN35zGBImoAt2KdbizMoIUhwT7TS2QdCvmp43mZKwjL0elnsPRbyFhDkS89TaNCrIKvJRWFUMioUw5Ru1kGkh3ViJ4ViUN8YjHCFdCwTpGqCYIwb6j3asESRuUJwoLdNxazbNivkGxH0ABfF9v9qUJJrtUM8rcaSMRsAHKT
    UQ2Rd1MKo7zXhN8inDih6iZs2dTpwurtlaN35zGBImoAt2KdbizMoIUhwT7TS2QdCvmp43mZKwjL0elnsPRbyFhDkS89TaNCrIKvJRWFUMioUw5Ru1kGkh3ViJ4ViUN8YjHCFdCwTpGqCYIwb6j3asESRuUJwoLdNxazbNivkGxH0ABfF9v9qUJJrtUM8rcaSMRsAHKT
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    UQ2Rd1MKo7zXhN8inDih6iZs2dTpwurtlaN35zGBImoAt2KdbizMoIUhwT7TS2QdCvmp43mZKwjL0elnsPRbyFhDkS89TaNCrIKvJRWFUMioUw5Ru1kGkh3ViJ4ViUN8YjHCFdCwTpGqCYIwb6j3asESRuUJwoLdNxazbNivkGxH0ABfF9v9qUJJrtUM8rcaSMRsAHKT
    UQ2Rd1MKo7zXhN8inDih6iZs2dTpwurtlaN35zGBImoAt2KdbizMoIUhwT7TS2QdCvmp43mZKwjL0elnsPRbyFhDkS89TaNCrIKvJRWFUMioUw5Ru1kGkh3ViJ4ViUN8YjHCFdCwTpGqCYIwb6j3asESRuUJwoLdNxazbNivkGxH0ABfF9v9qUJJrtUM8rcaSMRsAHKT
    UQ2Rd1MKo7zXhN8inDih6iZs2dTpwurtlaN35zGBImoAt2KdbizMoIUhwT7TS2QdCvmp43mZKwjL0elnsPRbyFhDkS89TaNCrIKvJRWFUMioUw5Ru1kGkh3ViJ4ViUN8YjHCFdCwTpGqCYIwb6j3asESRuUJwoLdNxazbNivkGxH0ABfF9v9qUJJrtUM8rcaSMRsAHKT
    UQ2Rd1MKo7zXhN8inDih6iZs2dTpwurtlaN35zGBImoAt2KdbizMoIUhwT7TS2QdCvmp43mZKwjL0elnsPRbyFhDkS89TaNCrIKvJRWFUMioUw5Ru1kGkh3ViJ4ViUN8YjHCFdCwTpGqCYIwb6j3asESRuUJwoLdNxazbNivkGxH0ABfF9v9qUJJrtUM8rcaSMRsAHKT
Outputs are too large to fit in a PR comment. See the full outputs in the workflow log.

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Terraform plan in tests/workflows/test-plan/error

Error: Incorrect attribute value type
Error: Incorrect attribute value type

  on main.tf line 2, in resource "random_string" "my_string":
   2:   length      = "ten"

Inappropriate value for attribute "length": a number is required.

❌ Failed to generate plan in Test terraform-plan #746

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github-actions bot commented May 29, 2025

Terraform plan for test-apply apply_label

Plan: 1 to add, 0 to change, 0 to destroy. Changes to Outputs.
Terraform used the selected providers to generate the following execution
plan. Resource actions are indicated with the following symbols:
+   create

Terraform will perform the following actions:

  # random_string.my_string will be created
+   resource "random_string" "my_string" {
+       id          = (known after apply)
+       length      = 11
+       lower       = true
+       min_lower   = 0
+       min_numeric = 0
+       min_special = 0
+       min_upper   = 0
+       number      = true
+       numeric     = true
+       result      = (known after apply)
+       special     = true
+       upper       = true
    }

Plan: 1 to add, 0 to change, 0 to destroy.

Changes to Outputs:
+   complex_output = "8300:8300:tcp"
+   from_var       = "world"
+   from_varfile   = "monkey"
+   output_string  = "the_string"

✅ Plan applied in Test terraform-apply #738

Outputs
complex_output = "8300:8300:tcp"
from_var       = "world"
from_varfile   = "monkey"
output_string  = "the_string"

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github-actions bot commented May 29, 2025

Terraform plan for test-apply long_plan

Plan: 251 to add, 0 to change, 0 to destroy.
Terraform used the selected providers to generate the following execution
plan. Resource actions are indicated with the following symbols:
+   create

Terraform will perform the following actions:

  # random_id.a[0] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[1] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[2] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[3] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[4] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[5] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[6] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[7] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[8] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[9] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[10] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[11] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[12] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[13] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[14] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[15] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[16] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[17] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[18] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[19] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[20] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[21] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[22] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[23] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[24] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[25] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[26] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[27] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[28] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[29] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[30] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[31] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[32] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[33] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[34] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[35] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[36] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[37] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[38] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[39] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[40] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[41] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[42] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[43] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[44] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[45] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[46] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[47] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[48] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[49] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[50] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[51] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[52] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[53] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[54] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[55] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[56] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[57] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[58] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[59] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[60] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[61] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[62] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[63] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[64] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[65] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[66] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[67] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[68] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[69] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[70] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[71] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[72] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[73] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[74] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[75] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[76] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[77] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[78] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[79] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[80] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[81] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[82] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[83] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[84] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[85] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[86] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[87] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[88] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[89] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[90] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[91] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[92] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[93] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[94] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[95] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[96] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[97] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[98] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[99] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[100] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[101] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[102] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[103] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[104] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[105] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[106] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[107] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[108] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[109] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[110] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[111] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[112] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[113] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[114] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[115] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[116] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[117] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[118] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[119] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[120] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[121] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[122] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[123] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[124] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[125] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[126] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[127] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[128] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[129] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[130] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[131] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[132] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[133] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[134] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[135] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[136] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[137] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[138] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[139] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[140] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[141] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[142] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[143] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[144] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[145] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[146] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[147] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[148] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[149] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[150] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[151] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[152] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[153] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[154] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[155] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[156] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[157] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[158] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[159] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[160] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[161] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
Plan is too large to fit in a PR comment. See the full plan in the workflow log.

✅ Plan applied in Test terraform-apply #738

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github-actions bot commented May 29, 2025

Terraform plan for test-apply apply_terraform_actions_github_token

Plan: 1 to add, 0 to change, 0 to destroy. Changes to Outputs.
Terraform used the selected providers to generate the following execution
plan. Resource actions are indicated with the following symbols:
+   create

Terraform will perform the following actions:

  # random_string.my_string will be created
+   resource "random_string" "my_string" {
+       id          = (known after apply)
+       length      = 11
+       lower       = true
+       min_lower   = 0
+       min_numeric = 0
+       min_special = 0
+       min_upper   = 0
+       number      = true
+       numeric     = true
+       result      = (known after apply)
+       special     = true
+       upper       = true
    }

Plan: 1 to add, 0 to change, 0 to destroy.

Changes to Outputs:
+   output_string = "the_string"

✅ Plan applied in Test terraform-apply #738

Outputs
output_string = "the_string"

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Terraform plan in tests/workflows/test-apply/partial_backend
With backend config: key=153211487421
With backend config files: tests/workflows/test-apply/partial_backend/backend_config

No changes. Infrastructure is up-to-date.
No changes. Infrastructure is up-to-date.

This means that Terraform did not detect any differences between your
configuration and real physical resources that exist. As a result, no
actions need to be performed.

📝 Plan generated in Test terraform-apply #738

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github-actions bot commented May 29, 2025

Terraform plan for test-apply backend_config_12 backend_config_file

No changes. Infrastructure is up-to-date.
No changes. Infrastructure is up-to-date.

This means that Terraform did not detect any differences between your
configuration and real physical resources that exist. As a result, no
actions need to be performed.

✅ Plan applied in Test terraform-apply #738

Outputs
test = "hello"

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Terraform plan for always-new SHOULD BE OUTDATED

Plan: 1 to add, 0 to change, 0 to destroy. Changes to Outputs.
Terraform used the selected providers to generate the following execution
plan. Resource actions are indicated with the following symbols:
+   create

Terraform will perform the following actions:

  # random_string.my_string will be created
+   resource "random_string" "my_string" {
+       id          = (known after apply)
+       length      = 11
+       lower       = true
+       min_lower   = 0
+       min_numeric = 0
+       min_special = 0
+       min_upper   = 0
+       number      = true
+       numeric     = true
+       result      = (known after apply)
+       special     = true
+       upper       = true
    }

Plan: 1 to add, 0 to change, 0 to destroy.

Changes to Outputs:
+   s = "string"

📝 Plan generated in Test terraform-plan #746

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github-actions bot commented May 29, 2025

Terraform plan for test-apply ephemeral

Plan: 1 to add, 0 to change, 0 to destroy. Changes to Outputs.
Terraform used the selected providers to generate the following execution
plan. Resource actions are indicated with the following symbols:
+   create

Terraform will perform the following actions:

  # random_string.add will be created
+   resource "random_string" "add" {
+       id          = (known after apply)
+       length      = 5
+       lower       = true
+       min_lower   = 0
+       min_numeric = 0
+       min_special = 0
+       min_upper   = 0
+       number      = true
+       numeric     = true
+       result      = (known after apply)
+       special     = true
+       upper       = true
    }

Plan: 1 to add, 0 to change, 0 to destroy.

Changes to Outputs:
+   v = "non-ephemeral"

✅ Plan applied in Test terraform-apply #738

Outputs
v = "non-ephemeral"

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github-actions bot commented May 29, 2025

Terraform plan in tests/workflows/test-apply/destroy_mode
💣 Planning to destroy all resources

Plan: 0 to add, 0 to change, 1 to destroy. Changes to Outputs.
Terraform used the selected providers to generate the following execution
plan. Resource actions are indicated with the following symbols:
-   destroy

Terraform will perform the following actions:

  # random_string.my_string will be destroyed
-   resource "random_string" "my_string" {
-       id          = "%CF=$ITZaV_" -> null
-       length      = 11 -> null
-       lower       = true -> null
-       min_lower   = 0 -> null
-       min_numeric = 0 -> null
-       min_special = 0 -> null
-       min_upper   = 0 -> null
-       number      = true -> null
-       numeric     = true -> null
-       result      = "%CF=$ITZaV_" -> null
-       special     = true -> null
-       upper       = true -> null
    }

Plan: 0 to add, 0 to change, 1 to destroy.

Changes to Outputs:
-   output_string = "the_string" -> null

✅ Plan applied in Test terraform-apply #738

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github-actions bot commented May 29, 2025

Terraform plan for test-apply warnings_text

Plan: 1 to add, 0 to change, 0 to destroy.
Terraform used the selected providers to generate the following execution
plan. Resource actions are indicated with the following symbols:
  + create

Terraform will perform the following actions:

  # random_string.the_string will be created
  + resource "random_string" "the_string" {
      + id          = (known after apply)
      + length      = 4
      + lower       = true
      + min_lower   = 0
      + min_numeric = 0
      + min_special = 0
      + min_upper   = 0
      + number      = true
      + numeric     = true
      + result      = (known after apply)
      + special     = true
      + upper       = true
    }

Plan: 1 to add, 0 to change, 0 to destroy.

✅ Plan applied in Test terraform-apply #738

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github-actions bot commented May 29, 2025

Terraform plan for test-apply warnings_hash

Plan: 1 to add, 0 to change, 0 to destroy.
Terraform used the selected providers to generate the following execution
plan. Resource actions are indicated with the following symbols:
+   create

Terraform will perform the following actions:

  # random_string.the_string will be created
+   resource "random_string" "the_string" {
+       id          = (known after apply)
+       length      = 4
+       lower       = true
+       min_lower   = 0
+       min_numeric = 0
+       min_special = 0
+       min_upper   = 0
+       number      = true
+       numeric     = true
+       result      = (known after apply)
+       special     = true
+       upper       = true
    }

Plan: 1 to add, 0 to change, 0 to destroy.

✅ Plan applied in Test terraform-apply #738

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github-actions bot commented May 29, 2025

Terraform plan for test-apply destroy_mode_label
💣 Planning to destroy all resources

Plan: 0 to add, 0 to change, 1 to destroy. Changes to Outputs.
Terraform used the selected providers to generate the following execution
plan. Resource actions are indicated with the following symbols:
-   destroy

Terraform will perform the following actions:

  # random_string.my_string will be destroyed
-   resource "random_string" "my_string" {
-       id          = "$<wY+%<u]4C" -> null
-       length      = 11 -> null
-       lower       = true -> null
-       min_lower   = 0 -> null
-       min_numeric = 0 -> null
-       min_special = 0 -> null
-       min_upper   = 0 -> null
-       number      = true -> null
-       numeric     = true -> null
-       result      = "$<wY+%<u]4C" -> null
-       special     = true -> null
-       upper       = true -> null
    }

Plan: 0 to add, 0 to change, 1 to destroy.

Changes to Outputs:
-   output_string = "the_string" -> null

✅ Plan applied in Test terraform-apply #738

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github-actions bot commented May 29, 2025

Terraform plan for test-apply backend_config_12 backend_config_file

No changes. Infrastructure is up-to-date.
No changes. Infrastructure is up-to-date.

This means that Terraform did not detect any differences between your
configuration and real physical resources that exist. As a result, no
actions need to be performed.

✅ Plan applied in Test terraform-apply #738

Outputs
test = "hello"

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Terraform plan for test-plan colours

Plan: 3 to add, 1 to change, 3 to destroy. Changes to Outputs.
Terraform used the selected providers to generate the following execution
plan. Resource actions are indicated with the following symbols:
+   create
!~  update in-place
-   destroy
-/+ destroy and then create replacement
+/- create replacement and then destroy

Terraform will perform the following actions:

  # aws_s3_object.update will be updated in-place
!~  resource "aws_s3_object" "update" {
!~      content                = "hello" -> "update"
        id                     = "test-plan-colours-test-object"
        tags                   = {}
+       version_id             = (known after apply)
#        (11 unchanged attributes hidden)
    }

  # random_string.add[0] will be created
+   resource "random_string" "add" {
+       id          = (known after apply)
+       length      = 3
+       lower       = true
+       min_lower   = 0
+       min_numeric = 0
+       min_special = 0
+       min_upper   = 0
+       number      = true
+       numeric     = true
+       result      = (known after apply)
+       special     = true
+       upper       = true
    }

  # random_string.create_before_delete must be replaced
+/- resource "random_string" "create_before_delete" {
!~      id          = "****" -> (known after apply)
!~      length      = 4 -> 3 # forces replacement
!~      result      = "****" -> (known after apply)
#        (9 unchanged attributes hidden)
    }

  # random_string.delete[0] will be destroyed
  # (because index [0] is out of range for count)
-   resource "random_string" "delete" {
-       id          = "02g" -> null
-       length      = 3 -> null
-       lower       = true -> null
-       min_lower   = 0 -> null
-       min_numeric = 0 -> null
-       min_special = 0 -> null
-       min_upper   = 0 -> null
-       number      = true -> null
-       numeric     = true -> null
-       result      = "02g" -> null
-       special     = true -> null
-       upper       = true -> null
    }

  # random_string.delete_before_create must be replaced
-/+ resource "random_string" "delete_before_create" {
!~      id          = "***" -> (known after apply)
!~      length      = 3 -> 4 # forces replacement
!~      result      = "***" -> (known after apply)
#        (9 unchanged attributes hidden)
    }

Plan: 3 to add, 1 to change, 3 to destroy.

Changes to Outputs:
+   add    = "hello"
-   delete = "goodbye" -> null
!~  update = "hello" -> "update"

📝 Plan generated in Test terraform-plan #746

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Terraform plan in tests/workflows/test-plan/always-new

Plan: 1 to add, 0 to change, 0 to destroy. Changes to Outputs.
Terraform used the selected providers to generate the following execution
plan. Resource actions are indicated with the following symbols:
+   create

Terraform will perform the following actions:

  # random_string.my_string will be created
+   resource "random_string" "my_string" {
+       id          = (known after apply)
+       length      = 11
+       lower       = true
+       min_lower   = 0
+       min_numeric = 0
+       min_special = 0
+       min_upper   = 0
+       number      = true
+       numeric     = true
+       result      = (known after apply)
+       special     = true
+       upper       = true
    }

Plan: 1 to add, 0 to change, 0 to destroy.

Changes to Outputs:
+   s = "string"

📝 Plan generated in Test terraform-plan #746

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github-actions bot commented May 29, 2025

Terraform plan for test-apply backend_config_12 backend_config

No changes. Infrastructure is up-to-date.
No changes. Infrastructure is up-to-date.

This means that Terraform did not detect any differences between your
configuration and real physical resources that exist. As a result, no
actions need to be performed.

✅ Plan applied in Test terraform-apply #738

Outputs
test = "hello"

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github-actions bot commented May 29, 2025

Terraform plan for test-apply ephemeral 2

Changes to Outputs.
Changes to Outputs:
!~  v = "non-ephemeral" -> "hello"

You can apply this plan to save these new output values to the Terraform
state, without changing any real infrastructure.

✅ Plan applied in Test terraform-apply #738

Outputs
v = "hello"

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github-actions bot commented May 29, 2025

Terraform plan for test-apply backend_config_12 backend_config

No changes. Infrastructure is up-to-date.
No changes. Infrastructure is up-to-date.

This means that Terraform did not detect any differences between your
configuration and real physical resources that exist. As a result, no
actions need to be performed.

✅ Plan applied in Test terraform-apply #738

Outputs
test = "hello"

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github-actions bot commented May 29, 2025

Terraform plan for test-apply ephemeral 3

Changes to Outputs.
Changes to Outputs:
!~  v = "hello" -> "goodbye"

You can apply this plan to save these new output values to the Terraform
state, without changing any real infrastructure.

❌ Plan not applied in Test terraform-apply #738 (Plan has changed)

@dflook dflook deleted the v1.49.0-rel branch May 29, 2025 10:31
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3 participants