Hello! You've reached my portfolio website's source code. This web app consists of a 3d rendering engine written from scratch following along with the UC Davis intro to computer graphics lectures, and a playable canyon runner game, all rendered to a web Canvas. The engine is built from the ground up, with a complete perspective projection pipeline. Meshes are rendered using the painter's algorithm. There are some major limitations with this engine - rendering with painter's algorithm sequentially on the cpu limits the amount of polygons that can be drawn while keeping a reasonable framerate. I'm currently working on an engine using Rust and wgpu which you can find here.
As a fun aside, the canyon runner terrain is completely procedurally generated!
The live version of the website can be found here.
You can currently strafe your star-fighter left and right with the w and d keys, and you can fire your star-fighter's lazer with the space key.
Runs the app in the development mode.
Open http://localhost:3000 to view it in the browser.
The page will reload if you make edits.
You will also see any lint errors in the console.
Launches the test runner in the interactive watch mode.
See the section about running tests for more information.
Builds the app for production to the build
folder.
It correctly bundles React in production mode and optimizes the build for the best performance.
This project was bootstrapped with Create React App.