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14 changes: 14 additions & 0 deletions contributing/development/compiling/compiling_for_visionos.rst
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@@ -0,0 +1,14 @@
.. _doc_compiling_for_visionos:

Compiling for visionOS
======================

.. seealso::

This page describes how to compile visionOS export template binaries from source.
If you're looking to export your project to visionOS instead, see :ref:`doc_exporting_for_visionos`.

Compiling instructions for visionOS are currently identical to
:ref:`doc_compiling_for_ios`, except you should replace instances of
``platform=ios`` with ``platform=visionos`` in the SCons options.
See the linked page for details.
3 changes: 2 additions & 1 deletion contributing/development/compiling/index.rst
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Expand Up @@ -52,8 +52,9 @@ will try their best to cover all possible situations.
compiling_for_macos
compiling_for_android
compiling_for_ios
cross-compiling_for_ios_on_linux
compiling_for_visionos
compiling_for_web
cross-compiling_for_ios_on_linux

.. rubric:: Other compilation targets and options
:heading-level: 2
Expand Down
19 changes: 19 additions & 0 deletions tutorials/export/exporting_for_visionos.rst
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@@ -0,0 +1,19 @@
.. _doc_exporting_for_visionos:

Exporting for visionOS
======================

.. seealso::

This page describes how to export a Godot project to visionOS.
If you're looking to compile export template binaries from source instead,
see :ref:`doc_compiling_for_visionos`.

Exporting instructions for visionOS are currently identical to
:ref:`doc_compiling_for_ios`, except you should add a **visionOS**
export preset instead of **iOS**. See the linked page for details.

.. note::

Note that currently, only exporting an application for use on a flat
plane within the headset is supported. Immersive experiences are not supported.
15 changes: 8 additions & 7 deletions tutorials/export/index.rst
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Expand Up @@ -8,7 +8,7 @@ Export
.. seealso::

This section is about exporting a build of your project. If you're trying
to export properties from a script, see :ref:`doc_gdscript_exports` or
to export properties from a script, see :ref:`doc_gdscript_exports` or
:ref:`doc_c_sharp_exports`.

.. toctree::
Expand All @@ -18,14 +18,15 @@ Export
exporting_projects
exporting_pcks
feature_tags
exporting_for_windows
exporting_for_linux
exporting_for_macos
running_on_macos
exporting_for_windows
changing_application_icon_for_windows
exporting_for_ios
exporting_for_android
android_gradle_build
exporting_for_ios
exporting_for_visionos
exporting_for_web
exporting_for_dedicated_servers
changing_application_icon_for_windows
running_on_macos
android_gradle_build
one-click_deploy
exporting_for_dedicated_servers
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