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@Calinou Calinou commented Aug 30, 2025

The previously described approach was tailored for Godot 3.x, back when built-in 3D resolution scaling support didn't exist. Now that resolution scaling works in all rendering methods, it's better to use it instead.

The previously described approach was tailored for Godot 3.x, back
when built-in 3D resolution scaling support didn't exist.

Now that resolution scaling works in all rendering methods, it's better
to use it instead.
@Calinou Calinou added enhancement area:manual Issues and PRs related to the Manual/Tutorials section of the documentation topic:rendering cherrypick:4.4 labels Aug 30, 2025
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