-
Notifications
You must be signed in to change notification settings - Fork 2.3k
Closed
Description
Describe the bug
In Isaac Lab 2.2 (with Isaac Sim 5.0), when creating a ground plane using sim_utils.GroundPlaneCfg(visible=False)
, the ground is still visible in the viewport. The visible
flag does not seem to take effect. However, I found that the ground plane can be hidden if I manually disable it in the GUI window.
issue.webm
Steps to reproduce
change the CartpoleSceneCfg in the file source/isaaclab_tasks/isaaclab_tasks/manager_based/classic/cartpole/cartpole_env_cfg.py
# ground plane
ground = AssetBaseCfg(
prim_path="/World/ground",
spawn=sim_utils.GroundPlaneCfg(size=(100.0, 100.0), visible=False),
)
then run
./isaaclab.sh -p scripts/tutorials/03_envs/create_cartpole_base_env.py --num_envs 32
Note: Changing size
, color
, or pos
works as expected, but the visible
flag has no effect.
System Info
- Commit: 5f71ff4
- Isaac Sim Version: 5.0 (I also tried this in 4.5, same issue happened)
- OS: Ubuntu 22.04
- GPU: RTX 5070 Ti Laptop
- CUDA: 12.8
- GPU Driver: 570.133
Additional context
- Changed the
prim_path
(e.g.,/World/myGround
); issue persists. - Modified camera clipping planes and viewport grid; no effect.
- For comparison, setting
visible=False
on other assets (e.g.,CuboidCfg
) does work
Checklist
- I have checked that there is no similar issue in the repo (required)
- I have checked that the issue is not in running Isaac Sim itself and is related to the repo
Acceptance Criteria
- Disabling the ground plane visibility takes effect when setting the
visible=False
Metadata
Metadata
Assignees
Labels
No labels