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eafton
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@eafton eafton commented Sep 30, 2025

This adds an use_opaque_ext variable to SDL_EGL_CreateSurface. If surface creation fails due to a EGL_BAD_ATTRIBUTE error, this variable is set to false, and the function jumps back to the start.

@slouken
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slouken commented Sep 30, 2025

Can you add a description that more fully explains what you're doing and is suitable as a merge commit note?

@eafton
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eafton commented Sep 30, 2025

Can you add a description that more fully explains what you're doing and is suitable as a merge commit note?

Done.

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slouken commented Sep 30, 2025

That describes the code mechanically, I'm thinking more like "what is this fixing, why does it fix this?"

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eafton commented Sep 30, 2025

When using EGL with X11 on an NVIDIA system, the eglCreateWindowSurface call fails due to a EGL_BAD_ATTRIBUTE error, this error comes from the EGL_DISPLAY extension being used.

This PR fixes this by retrying surface creation without the EGL_DISPLAY extension if eglCreateWindowSurface errors out with EGL_BAD_ATTRIBUTE .

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slouken commented Sep 30, 2025

Perfect, thanks!

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