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35 changes: 35 additions & 0 deletions src/thread.rs
Original file line number Diff line number Diff line change
Expand Up @@ -373,6 +373,41 @@ impl Thread {
pub fn to_pointer(&self) -> *const c_void {
self.0.to_pointer()
}
/// Closes a thread and marks it as finished.
///
/// In [Lua 5.4]: cleans its call stack and closes all pending to-be-closed variables.
/// Returns a error in case of either the original error that stopped the thread or errors
/// in closing methods.
///
/// In Luau: resets to the initial state of a newly created Lua thread.
/// Lua threads in arbitrary states (like yielded or errored) can be reset properly.
///
/// Requires `feature = "lua54"` OR `feature = "luau"`.
///
/// [Lua 5.4]: https://www.lua.org/manual/5.4/manual.html#lua_closethread
#[cfg(any(feature = "lua54", feature = "luau"))]
#[cfg_attr(docsrs, doc(cfg(any(feature = "lua54", feature = "luau"))))]
pub fn close(&self) -> Result<()> {
let lua = self.0.lua.lock();
if self.status_inner(&lua) == ThreadStatus::Running {
return Err(Error::runtime("cannot reset a running thread"));
}

let thread_state = self.state();
unsafe {
#[cfg(all(feature = "lua54", not(feature = "vendored")))]
let status = ffi::lua_resetthread(thread_state);
#[cfg(all(feature = "lua54", feature = "vendored"))]
let status = ffi::lua_closethread(thread_state, lua.state());
#[cfg(feature = "lua54")]
if status != ffi::LUA_OK {
return Err(pop_error(thread_state, status));
}
#[cfg(feature = "luau")]
ffi::lua_resetthread(thread_state);
Ok(())
}
}
}

impl fmt::Debug for Thread {
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