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2 changes: 1 addition & 1 deletion Dialogue Manager.csproj
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
<Project Sdk="Godot.NET.Sdk/4.4.1">
<Project Sdk="Godot.NET.Sdk/4.5.0">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
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25 changes: 11 additions & 14 deletions addons/dialogue_manager/views/main_view.gd
Original file line number Diff line number Diff line change
Expand Up @@ -836,16 +836,6 @@ func show_search_form(is_enabled: bool) -> void:
search_and_replace.focus_line_edit()


func run_test_scene(from_key: String) -> void:
DMSettings.set_user_value("run_title", from_key)
DMSettings.set_user_value("is_running_test_scene", true)
DMSettings.set_user_value("run_resource_path", current_file_path)
var test_scene_path: String = DMSettings.get_setting(DMSettings.CUSTOM_TEST_SCENE_PATH, "res://addons/dialogue_manager/test_scene.tscn")
if ResourceUID.has_id(ResourceUID.text_to_id(test_scene_path)):
test_scene_path = ResourceUID.get_id_path(ResourceUID.text_to_id(test_scene_path))
EditorInterface.play_custom_scene(test_scene_path)


### Signals


Expand Down Expand Up @@ -1082,7 +1072,11 @@ func _on_test_button_pressed() -> void:
errors_dialog.popup_centered()
return

run_test_scene("")
DMSettings.set_user_value("run_title", "")
DMSettings.set_user_value("is_running_test_scene", true)
DMSettings.set_user_value("run_resource_path", current_file_path)
var test_scene_path: String = DMSettings.get_setting(DMSettings.CUSTOM_TEST_SCENE_PATH, "res://addons/dialogue_manager/test_scene.tscn")
EditorInterface.play_custom_scene(test_scene_path)


func _on_test_line_button_pressed() -> void:
Expand All @@ -1097,9 +1091,12 @@ func _on_test_line_button_pressed() -> void:
for i in range(code_edit.get_cursor().y, code_edit.get_line_count()):
if not code_edit.get_line(i).is_empty():
line_to_run = i
break

run_test_scene(str(line_to_run))
break;
DMSettings.set_user_value("run_title", str(line_to_run))
DMSettings.set_user_value("is_running_test_scene", true)
DMSettings.set_user_value("run_resource_path", current_file_path)
var test_scene_path: String = DMSettings.get_setting(DMSettings.CUSTOM_TEST_SCENE_PATH, "res://addons/dialogue_manager/test_scene.tscn")
EditorInterface.play_custom_scene(test_scene_path)


func _on_support_button_pressed() -> void:
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2 changes: 1 addition & 1 deletion project.godot
Original file line number Diff line number Diff line change
Expand Up @@ -13,7 +13,7 @@ config_version=5
config/name="Dialogue Manager"
config/tags=PackedStringArray("addon")
run/main_scene="res://tests/tests.tscn"
config/features=PackedStringArray("4.4", "C#")
config/features=PackedStringArray("4.5", "C#")
config/icon="res://icon.svg"

[autoload]
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