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exporting data from pixelorama (en)
nklbdev edited this page Aug 1, 2023
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Pixelorama is a pixel art editor built on the Godot engine. A great example of how Godot can be used not only as a game engine, but also as a desktop application development tool. This software is open source and licensed under the MIT license. The repository is on GitHub.
Pixelorama out of the box allows you to use:
- Layers
- Timeline (table of frames and layers)
- Tags on the timeline, indicating sections of individual animations
- Editable palettes
- Tools assigned to the left and right mouse buttons
- And much more
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Pixelorama timeline tags are used to export a series of animations from a Pixelorama document (*.pxo). Unfortunately, they cannot separately specify the playback direction and the number of animation repetitions. Therefore, to specify these parameters, use the suffixes added at the end of the tag name:
<animation_name> [-d:<direction>] [-r:<repeat_count>]
Where:
-
direction- animation direction. Possible values:-
f(forward) - forward (default) -
r(reverse) - back -
pp(ping-pong) - forward and then back -
ppr(ping-pong reverse) - first back and then forward
-
-
repeat_count- the number of repetitions of the animation (default 1). If 0 is specified, the animation will loop indefinitely.
For example:
Idle -r:0
Run -r:0
Jump
Crouch
Hurt
Die
Special -d:pp -r:0
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