Tip
Supports no_std
This library provides functionality similar to coroutines, allowing you to write sequential processing for delays, user input, animations, and more.
Reactor can be used incrementally, meaning there’s no need to rewrite existing applications to incorporate it.
//! Here are some basic [once], [wait], [delay], [then], [pipe] and [through] actions.
//!
//! For details on all actions, please check [here](https://docs.rs/bevy_flurx/latest/bevy_flurx/action/index.html).
//!
//! [once]: https://docs.rs/bevy_flurx/latest/bevy_flurx/action/once/index.html
//! [wait]: https://docs.rs/bevy_flurx/latest/bevy_flurx/action/wait/index.html
//! [delay]: https://docs.rs/bevy_flurx/latest/bevy_flurx/action/delay/index.html
//! [then]: https://docs.rs/bevy_flurx/latest/bevy_flurx/action/sequence/trait.Then.html#tymethod.then
//! [pipe]: https://docs.rs/bevy_flurx/latest/bevy_flurx/action/pipe/trait.Pipe.html#tymethod.pipe
//! [through]: https://docs.rs/bevy_flurx/latest/bevy_flurx/action/through/fn.through.html
use bevy::prelude::*;
use bevy_flurx::prelude::*;
use core::time::Duration;
fn main() {
App::new()
.insert_resource(Count(0))
.add_plugins((
DefaultPlugins,
FlurxPlugin,
))
.add_systems(Startup, spawn_reactor)
.run();
}
#[derive(Resource)]
struct Count(usize);
fn spawn_reactor(mut commands: Commands) {
commands.spawn(Reactor::schedule(|task| async move {
// `once` module defines the actions that runs only once.
// For example, once::run once executes any system.
// other once actions: https://docs.rs/bevy_flurx/latest/bevy_flurx/action/once/index.html
let current_count: usize = task.will(Update, once::run(|mut count: ResMut<Count>| {
count.0 += 1;
count.0
})).await;
assert_eq!(current_count, 1);
// ActionSeed and Action have input and output the generic types.
// You can call `ActionSeed::with(<input>)` to pass the input to action seed.
let result: usize = task.will(Update, once::run(|In(num): In<usize>| {
num + 3
}).with(3)).await;
assert_eq!(result, 6);
// The wait module defines actions that continue to execute every frame according to specified conditions.
// For example, wait::until takes a system that returns a bool value and continues to execute it until it returns true.
// other wait actions: https://docs.rs/bevy_flurx/latest/bevy_flurx/action/wait/index.html
task.will(Update, wait::until(|mut count: ResMut<Count>| {
count.0 += 1;
info!("current count: {}", count.0);
count.0 == 4
})).await;
// delay module defines the actions that perform delay processing.
task.will(Update, delay::time().with(core::time::Duration::from_secs(1))).await;
// `then`, `pipe` and through` are also actions that continues to execute another action.
let message = task.will(Update, {
delay::frames().with(30)
.then(once::run(|count: Res<Count>| {
count.0
}))
// Pipes the output of an action to the input of the next action.
.pipe(once::run(|In(count): In<usize>| {
format!("count is {count}")
}))
// Executes the next while keeping the output of the previous action.
.through(delay::time().with(Duration::from_secs(1)))
}).await;
assert_eq!(message, "count is 4");
info!("Done!");
task.will(Update, once::event::app_exit_success()).await;
}));
}
All examples are here
.
flag name | short description | default |
---|---|---|
audio | audio actions | false |
record | undo/redo actions and events | false |
side-effect | thread/async side effects | false |
state | state actions | false |
tokio | allows to use write asynchronous functions depend on tokio directly in the reactor | false |
std | enable features that depend on the standard library | false |
serialize | derives ReflectSerialize and ReflectDeserialize for some structs |
false |
Provides the actions that perform simple audio playback and waiting using bevy's default audio functionality.
Provides Record
to manage operation history.
Allows to convert the operations with side effects such as asynchronous runtime or thread into the referential-transparent actions.
You will be able to write processes that depend on tokio's runtime in the reactor.
Both side-effect
and std
flags must be enabled to use side_effect::thread
.
Please see here.
bevy_flurx | bevy |
---|---|
0.11 ~ | 0.16 |
0.7.0 ~ | 0.15 |
0.6.0 ~ | 0.14 |
0.3.0 ~ | 0.13 |
Using bevy_game_template to CI.
This crate is licensed under the MIT License or the Apache License 2.0.