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Fix issue 421 in AiDotNet repository #436
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This commit implements a comprehensive adversarial robustness and AI safety module for the AiDotNet library, addressing all requirements from Issue #421. ## Adversarial Attacks Implemented: - FGSM (Fast Gradient Sign Method): Single-step gradient attack - PGD (Projected Gradient Descent): Iterative multi-step attack - C&W (Carlini & Wagner): Optimization-based minimal perturbation attack - AutoAttack: Ensemble framework combining multiple attack methods ## Adversarial Defenses Implemented: - Adversarial Training: Train models on adversarial examples - Input Preprocessing: JPEG compression, bit-depth reduction, denoising - Robustness Evaluation: Comprehensive metrics for defense assessment ## Certified Robustness Implemented: - Randomized Smoothing: Provable L2 robustness guarantees - Certified Predictions: Predictions with certified radius guarantees - Certified Accuracy Metrics: Evaluation at different perturbation radii ## AI Alignment Implemented: - RLHF (Reinforcement Learning from Human Feedback): Align models with human preferences - Constitutional AI: Apply constitutional principles to guide behavior - Red Teaming: Systematic testing for misaligned behavior - Alignment Metrics: Helpfulness, harmlessness, and honesty scoring ## Safety Infrastructure Implemented: - Input Validation: Detect malformed or malicious inputs - Output Filtering: Remove harmful content from outputs - Jailbreak Detection: Identify attempts to bypass safety measures - Harmful Content Classification: Multi-category content safety analysis - Safety Scoring: Unified safety metric computation ## Documentation Tools Implemented: - Model Cards: Standardized model documentation framework - Performance Metrics: Clean, adversarial, and certified accuracy - Fairness Metrics: Demographic group performance tracking - Robustness Metrics: Attack resistance measurements - Ethical Considerations: Transparent limitation and caveat reporting ## Interfaces and Data Models: - 5 core interfaces for extensibility - 11 comprehensive data model classes - 5 Options classes for configuration - Complete serialization support ## Features: - Generic type support using INumber<T> - Beginner-friendly documentation with detailed explanations - Consistent API patterns following project conventions - Comprehensive README with usage examples - Reference to original research papers This implementation provides production-ready tools for: - Testing model robustness against adversarial attacks - Defending models for safety-critical deployments - Obtaining provable robustness guarantees - Aligning AI systems with human values - Ensuring safe and responsible AI deployment All implementations follow the project's established patterns and include extensive documentation suitable for both beginners and experts.
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Pull Request Overview
This PR introduces a comprehensive Adversarial Robustness and AI Safety module to the AiDotNet library. The module provides state-of-the-art techniques for securing AI systems against adversarial attacks, ensuring alignment with human values, and implementing safety filters.
Key Changes:
- Implementation of adversarial attack algorithms (FGSM, PGD, C&W, AutoAttack)
- Defense mechanisms including adversarial training and certified robustness
- AI alignment methods with RLHF support
- Comprehensive safety filtering infrastructure
- Model documentation tools (Model Cards)
Reviewed Changes
Copilot reviewed 32 out of 32 changed files in this pull request and generated 30 comments.
Show a summary per file
| File | Description |
|---|---|
| src/Models/SafetyValidationResult.cs | Data model for input safety validation results |
| src/Models/SafetyFilterResult.cs | Data model for output filtering results |
| src/Models/RobustnessMetrics.cs | Metrics for evaluating adversarial robustness |
| src/Models/RedTeamingResults.cs | Results from red teaming testing |
| src/Models/JailbreakDetectionResult.cs | Data model for jailbreak attempt detection |
| src/Models/HarmfulContentResult.cs | Results from harmful content identification |
| src/Models/CertifiedPrediction.cs | Certified predictions with robustness guarantees |
| src/Models/CertifiedAccuracyMetrics.cs | Metrics for certified accuracy evaluation |
| src/Models/AlignmentMetrics.cs | Metrics for AI alignment evaluation |
| src/Models/AlignmentFeedbackData.cs | Human feedback data for alignment |
| src/Models/AlignmentEvaluationData.cs | Test cases for alignment evaluation |
| src/Models/Options/*.cs | Configuration options classes for various features |
| src/Interfaces/*.cs | Interface definitions for attacks, defenses, alignment, and safety |
| src/AdversarialRobustness/Safety/SafetyFilter.cs | Implementation of comprehensive safety filtering |
| src/AdversarialRobustness/Defenses/AdversarialTraining.cs | Adversarial training defense implementation |
| src/AdversarialRobustness/CertifiedRobustness/RandomizedSmoothing.cs | Randomized smoothing for certified robustness |
| src/AdversarialRobustness/Attacks/*.cs | Attack algorithm implementations |
| src/AdversarialRobustness/Alignment/RLHFAlignment.cs | RLHF alignment implementation |
| src/AdversarialRobustness/Documentation/ModelCard.cs | Model card generation for documentation |
| src/AdversarialRobustness/README.md | Comprehensive module documentation |
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| } | ||
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| private Func<T[], T[]> targetModel = null!; |
Copilot
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Nov 8, 2025
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Unused field targetModel is declared but never assigned or used. This appears to be a leftover from refactoring. The actual target model is passed as a parameter to methods. This field should be removed.
| private Func<T[], T[]> targetModel = null!; |
| var perturbedAdv = (T[])adversarial.Clone(); | ||
| perturbedAdv[i] += delta; | ||
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| var perturbedOutput = targetModel(perturbedAdv); |
Copilot
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Nov 8, 2025
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The targetModel variable is used here but it's captured from the method parameter in GenerateAdversarialExample, not from the class field. However, within the ComputeObjectiveAndGradient method at line 104, targetModel is not in scope and will cause a compilation error. The method signature should include Func<T[], T[]> targetModel as a parameter.
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| // Find the most frequently predicted class | ||
| var topClass = classCounts.OrderByDescending(kv => kv.Value).First(); |
Copilot
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Nov 8, 2025
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Using LINQ's OrderByDescending().First() sorts the entire dictionary to find the maximum, which is O(n log n). Consider using a simple iteration to find the max count, which would be O(n) and more efficient.
| var topClass = classCounts.OrderByDescending(kv => kv.Value).First(); | |
| var topClass = classCounts.Aggregate((l, r) => l.Value > r.Value ? l : r); |
| if (result.CategoryScores.Count > 0) | ||
| { | ||
| result.HarmfulContentDetected = true; | ||
| result.PrimaryHarmCategory = result.CategoryScores.OrderByDescending(kv => kv.Value).First().Key; |
Copilot
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Nov 8, 2025
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Using LINQ's OrderByDescending().First() sorts the entire dictionary to find the maximum, which is O(n log n). Consider using MaxBy or a simple iteration to find the max, which would be O(n) and more efficient.
| var maxValue = output.Max(x => double.CreateChecked(x)); | ||
| var minValue = output.Min(x => double.CreateChecked(x)); |
Copilot
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Nov 8, 2025
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The array is iterated twice separately for Max and Min. Consider iterating once to find both values simultaneously for better performance.
| var maxValue = output.Max(x => double.CreateChecked(x)); | |
| var minValue = output.Min(x => double.CreateChecked(x)); | |
| double maxValue = double.MinValue; | |
| double minValue = double.MaxValue; | |
| foreach (var x in output) | |
| { | |
| var val = double.CreateChecked(x); | |
| if (val > maxValue) maxValue = val; | |
| if (val < minValue) minValue = val; | |
| } |
| if (Options.IsTargeted) | ||
| { | ||
| return predictedClass == Options.TargetClass; | ||
| } | ||
| else | ||
| { | ||
| return predictedClass != trueLabel; | ||
| } |
Copilot
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Nov 8, 2025
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Both branches of this 'if' statement return - consider using '?' to express intent better.
| if (Options.IsTargeted) | |
| { | |
| return predictedClass == Options.TargetClass; | |
| } | |
| else | |
| { | |
| return predictedClass != trueLabel; | |
| } | |
| return Options.IsTargeted | |
| ? predictedClass == Options.TargetClass | |
| : predictedClass != trueLabel; |
| if (Options.IsTargeted) | ||
| { | ||
| return predictedClass == Options.TargetClass; | ||
| } | ||
| else | ||
| { | ||
| return predictedClass != trueLabel; | ||
| } |
Copilot
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Nov 8, 2025
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Both branches of this 'if' statement return - consider using '?' to express intent better.
| if (Options.IsTargeted) | |
| { | |
| return predictedClass == Options.TargetClass; | |
| } | |
| else | |
| { | |
| return predictedClass != trueLabel; | |
| } | |
| return Options.IsTargeted | |
| ? predictedClass == Options.TargetClass | |
| : predictedClass != trueLabel; |
| if (Options.UseRandomStart) | ||
| { | ||
| // Start from a random point in the epsilon-ball | ||
| adversarial = RandomStartingPoint(input, epsilon); | ||
| } | ||
| else | ||
| { | ||
| // Start from the original input | ||
| adversarial = (T[])input.Clone(); | ||
| } |
Copilot
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Nov 8, 2025
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Both branches of this 'if' statement write to the same variable - consider using '?' to express intent better.
| if (Options.UseRandomStart) | |
| { | |
| // Start from a random point in the epsilon-ball | |
| adversarial = RandomStartingPoint(input, epsilon); | |
| } | |
| else | |
| { | |
| // Start from the original input | |
| adversarial = (T[])input.Clone(); | |
| } | |
| adversarial = Options.UseRandomStart | |
| ? RandomStartingPoint(input, epsilon) | |
| : (T[])input.Clone(); |
| if (Options.IsTargeted) | ||
| { | ||
| // For targeted attacks, move towards the target class | ||
| adversarial[i] = input[i] - perturbation; | ||
| } | ||
| else | ||
| { | ||
| // For untargeted attacks, move away from the true class | ||
| adversarial[i] = input[i] + perturbation; | ||
| } |
Copilot
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Nov 8, 2025
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Both branches of this 'if' statement write to the same variable - consider using '?' to express intent better.
| if (Options.IsTargeted) | |
| { | |
| // For targeted attacks, move towards the target class | |
| adversarial[i] = input[i] - perturbation; | |
| } | |
| else | |
| { | |
| // For untargeted attacks, move away from the true class | |
| adversarial[i] = input[i] + perturbation; | |
| } | |
| // For targeted attacks, move towards the target class; for untargeted, move away from the true class | |
| adversarial[i] = input[i] + (Options.IsTargeted ? -perturbation : perturbation); |
| if (Options.NormType == "L2") | ||
| { | ||
| perturbation = ProjectL2(perturbation, epsilon); | ||
| } | ||
| else // Default to L-infinity | ||
| { | ||
| perturbation = ProjectLInfinity(perturbation, epsilon); | ||
| } |
Copilot
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Nov 8, 2025
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Both branches of this 'if' statement write to the same variable - consider using '?' to express intent better.
| if (Options.NormType == "L2") | |
| { | |
| perturbation = ProjectL2(perturbation, epsilon); | |
| } | |
| else // Default to L-infinity | |
| { | |
| perturbation = ProjectLInfinity(perturbation, epsilon); | |
| } | |
| perturbation = Options.NormType == "L2" | |
| ? ProjectL2(perturbation, epsilon) | |
| : ProjectLInfinity(perturbation, epsilon); |
This commit implements a comprehensive adversarial robustness and AI safety module for the AiDotNet library, addressing all requirements from Issue #421.
Adversarial Attacks Implemented:
Adversarial Defenses Implemented:
Certified Robustness Implemented:
AI Alignment Implemented:
Safety Infrastructure Implemented:
Documentation Tools Implemented:
Interfaces and Data Models:
Features:
This implementation provides production-ready tools for:
All implementations follow the project's established patterns and include extensive documentation suitable for both beginners and experts.
User Story / Context
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