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Description:

There was a dev note that said that train routes could be improved by picking a lucrative route. The update adds a function for that purpose. There were no changes to the balancing of trains. I did not replace the current random station picker.

Please complete the following:

  • I have added screenshots for all UI updates
  • I process any text displayed to the user through translateText() and I've added it to the en.json file
  • I have added relevant tests to the test directory
  • I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced

Please put your Discord username so you can be contacted if a bug or regression is found:

tribesdev

Kipstz and others added 30 commits August 5, 2025 02:48
…io#1597)

## Description:

This PR implements a new feature allowing automatic upgrade of the
nearest building using the middle mouse button. This feature greatly
simplifies the upgrade process that previously required a right-click +
building recreation.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA agreement (only required once).

## Please put your Discord username so you can be contacted if a bug or
regression is found:

Kipstzz

---------

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
…tio#1643)

## Description:

Checks that each lang file’s lang_code matches its filename and that the
flag SVG exists.
Reports all errors in a single test run for easier debugging.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA agreement (only required once).

## Please put your Discord username so you can be contacted if a bug or
regression is found:

aotumuri

Co-authored-by: Drills Kibo <59177241+drillskibo@users.noreply.github.com>
## Description:

Added a red delete button with trash can icon to the right-click radial
menu that allows players to voluntarily delete their own units.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA agreement (only required once).

## Please put your Discord username so you can be contacted if a bug or
regression is found:

Kipstz

<img width="286" height="209" alt="image"
src="https://github.com/user-attachments/assets/85142be3-2aa5-4c84-ab30-0c68289c8f85"
/>

---------

Co-authored-by: Drills Kibo <59177241+drillskibo@users.noreply.github.com>
## Description:

Strict mode is causing docker deployments to fail. This commit reverts
only the strict mode setting itself, while keeping the code changes, so
that we can re-enable it more easily in the future.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [ ] I have read and accepted the CLA agreement (only required once).
Fixes openfrontio#1559

## Description:

The current Mars map has several issues:
- The map is very underdetailed
  - The coastlines are very smooth and visually unappealing
  
- The map was created from an incompatible source image, which results
in the height data being very wrong
  - As a result the map hardly resembles Mars at all.
  - There is too much land
  - The major landmass is almost entirely covered in plains
  - The ocean doesn't match the heightmap

- The gameplay is boring
  - The map is very succeptable to snowballing issues
  - The map seems commonly disliked in the community

I attempted to remedy this. 
- The water level and elevation are calculated from accurate height data
- Water level is much higher making the map much more interesting, both
in the gameplay and visual aspect.
  - The map has several contitents which should slow down snowballing
- The map is much more detailed overall
- I added a lot more NPC's. 8 for such a big map just wasn't enough.
<img width="2500" height="1150" alt="Mars_Out2"
src="https://github.com/user-attachments/assets/7b7009f7-6376-4059-b731-86931df8f926"
/>


- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

aceralex

---------

Co-authored-by: Drills Kibo <59177241+drillskibo@users.noreply.github.com>
…ntio#1680)

## Description:

Switches away from ts-jest in favor of @swc/jest. On my local I observe
a ten-fold decrease in how long it takes the test suite to run. No
changes are required to how our existing tests are written.

Benchmarking
old: 24.658s
new: 2.268s


ts-jest (old)
```
Test Suites: 29 passed, 29 total
Tests:       215 passed, 215 total
Snapshots:   0 total
Time:        24.658 s
Ran all test suites.
```

swc-jest (new)
```
Test Suites: 29 passed, 29 total
Tests:       215 passed, 215 total
Snapshots:   0 total
Time:        2.268 s
Ran all test suites.
```

Fixes openfrontio#1679


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA agreement (only required once).

## Please put your Discord username so you can be contacted if a bug or
regression is found:

slyty
## Description:

This pull request adds support for ICU (Intl MessageFormat) syntax in
the translation system.
Existing translation files may need to be updated to fully leverage ICU
features.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA agreement (only required once).

## Please put your Discord username so you can be contacted if a bug or
regression is found:

DISCORD_USERNAME
…ontio#1723)

## Description:

Add frontend-approver and backend-approver to CODEOWNERS file

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [ ] I have read and accepted the CLA agreement (only required once).
…ontio#1481)

Bumps the npm_and_yarn group with 2 updates in the / directory:
[on-headers](https://github.com/jshttp/on-headers) and
[compression](https://github.com/expressjs/compression).

Updates `on-headers` from 1.0.2 to 1.1.0
<details>
<summary>Release notes</summary>
<p><em>Sourced from <a
href="https://github.com/jshttp/on-headers/releases">on-headers's
releases</a>.</em></p>
<blockquote>
<h2>1.1.0</h2>
<h2>Important</h2>
<ul>
<li>Fix <a
href="https://www.cve.org/CVERecord?id=CVE-2025-7339">CVE-2025-7339</a>
(<a
href="https://github.com/jshttp/on-headers/security/advisories/GHSA-76c9-3jph-rj3q">GHSA-76c9-3jph-rj3q</a>)</li>
</ul>
<h2>What's Changed</h2>
<ul>
<li>Migrate CI pipeline to GitHub actions by <a
href="https://github.com/carpasse"><code>@​carpasse</code></a> in <a
href="https://redirect.github.com/jshttp/on-headers/pull/12">jshttp/on-headers#12</a></li>
<li>fix README.md badges by <a
href="https://github.com/carpasse"><code>@​carpasse</code></a> in <a
href="https://redirect.github.com/jshttp/on-headers/pull/13">jshttp/on-headers#13</a></li>
<li>add OSSF scorecard action by <a
href="https://github.com/carpasse"><code>@​carpasse</code></a> in <a
href="https://redirect.github.com/jshttp/on-headers/pull/14">jshttp/on-headers#14</a></li>
<li>fix: use <code>ubuntu-latest</code> as ci runner by <a
href="https://github.com/UlisesGascon"><code>@​UlisesGascon</code></a>
in <a
href="https://redirect.github.com/jshttp/on-headers/pull/19">jshttp/on-headers#19</a></li>
<li>ci: apply OSSF Scorecard security best practices by <a
href="https://github.com/UlisesGascon"><code>@​UlisesGascon</code></a>
in <a
href="https://redirect.github.com/jshttp/on-headers/pull/20">jshttp/on-headers#20</a></li>
<li>👷 add upstream change detection by <a
href="https://github.com/ctcpip"><code>@​ctcpip</code></a> in <a
href="https://redirect.github.com/jshttp/on-headers/pull/31">jshttp/on-headers#31</a></li>
<li>✨ add script to update known hashes by <a
href="https://github.com/ctcpip"><code>@​ctcpip</code></a> in <a
href="https://redirect.github.com/jshttp/on-headers/pull/32">jshttp/on-headers#32</a></li>
<li>💚 update CI - add newer node versions by <a
href="https://github.com/ctcpip"><code>@​ctcpip</code></a> in <a
href="https://redirect.github.com/jshttp/on-headers/pull/33">jshttp/on-headers#33</a></li>
</ul>
<h2>New Contributors</h2>
<ul>
<li><a href="https://github.com/carpasse"><code>@​carpasse</code></a>
made their first contribution in <a
href="https://redirect.github.com/jshttp/on-headers/pull/12">jshttp/on-headers#12</a></li>
<li><a
href="https://github.com/UlisesGascon"><code>@​UlisesGascon</code></a>
made their first contribution in <a
href="https://redirect.github.com/jshttp/on-headers/pull/19">jshttp/on-headers#19</a></li>
<li><a href="https://github.com/ctcpip"><code>@​ctcpip</code></a> made
their first contribution in <a
href="https://redirect.github.com/jshttp/on-headers/pull/31">jshttp/on-headers#31</a></li>
</ul>
<p><strong>Full Changelog</strong>: <a
href="https://github.com/jshttp/on-headers/compare/v1.0.2...v1.1.0">https://github.com/jshttp/on-headers/compare/v1.0.2...v1.1.0</a></p>
</blockquote>
</details>
<details>
<summary>Changelog</summary>
<p><em>Sourced from <a
href="https://github.com/jshttp/on-headers/blob/master/HISTORY.md">on-headers's
changelog</a>.</em></p>
<blockquote>
<h1>1.1.0 / 2025-07-17</h1>
<ul>
<li>Fix <a
href="https://www.cve.org/CVERecord?id=CVE-2025-7339">CVE-2025-7339</a>
(<a
href="https://github.com/jshttp/on-headers/security/advisories/GHSA-76c9-3jph-rj3q">GHSA-76c9-3jph-rj3q</a>)</li>
</ul>
</blockquote>
</details>
<details>
<summary>Commits</summary>
<ul>
<li><a
href="https://github.com/jshttp/on-headers/commit/4b017af88f5375bbdf3ad2ee732d2c122e4f52b0"><code>4b017af</code></a>
1.1.0</li>
<li><a
href="https://github.com/jshttp/on-headers/commit/b636f2d08e6c1e0a784b53a13cd61e05c09bb118"><code>b636f2d</code></a>
♻️ refactor header array code</li>
<li><a
href="https://github.com/jshttp/on-headers/commit/3e2c2d46c3e9592f6a1c3a3a1dbe622401f95d39"><code>3e2c2d4</code></a>
✨ ignore falsy header keys, matching node behavior</li>
<li><a
href="https://github.com/jshttp/on-headers/commit/172eb41b99a5a290b27a2c43fe602ca33aa1c8ce"><code>172eb41</code></a>
✨ support duplicate headers</li>
<li><a
href="https://github.com/jshttp/on-headers/commit/c6e384908c9c6127d18831d16ab0bd96e1231867"><code>c6e3849</code></a>
🔒️ fix array handling</li>
<li><a
href="https://github.com/jshttp/on-headers/commit/6893518341bb4e5363285df086b3158302d3b216"><code>6893518</code></a>
💚 update CI - add newer node versions</li>
<li><a
href="https://github.com/jshttp/on-headers/commit/56a345d82b51a0dcb8d09f061f87b1fd1dc4c01e"><code>56a345d</code></a>
✨ add script to update known hashes</li>
<li><a
href="https://github.com/jshttp/on-headers/commit/175ab217155d525371a5416ff059f895a3a532a6"><code>175ab21</code></a>
👷 add upstream change detection (<a
href="https://redirect.github.com/jshttp/on-headers/issues/31">#31</a>)</li>
<li><a
href="https://github.com/jshttp/on-headers/commit/ce0b2c8fcd313d38d3534fb731050dc16e105bf6"><code>ce0b2c8</code></a>
ci: apply OSSF Scorecard security best practices (<a
href="https://redirect.github.com/jshttp/on-headers/issues/20">#20</a>)</li>
<li><a
href="https://github.com/jshttp/on-headers/commit/1a38c543e75cd06217b449531de10b1758e35299"><code>1a38c54</code></a>
fix: use <code>ubuntu-latest</code> as ci runner (<a
href="https://redirect.github.com/jshttp/on-headers/issues/19">#19</a>)</li>
<li>Additional commits viewable in <a
href="https://github.com/jshttp/on-headers/compare/v1.0.2...v1.1.0">compare
view</a></li>
</ul>
</details>
<details>
<summary>Maintainer changes</summary>
<p>This version was pushed to npm by <a
href="https://www.npmjs.com/~ulisesgascon">ulisesgascon</a>, a new
releaser for on-headers since your current version.</p>
</details>
<br />

Updates `compression` from 1.8.0 to 1.8.1
<details>
<summary>Release notes</summary>
<p><em>Sourced from <a
href="https://github.com/expressjs/compression/releases">compression's
releases</a>.</em></p>
<blockquote>
<h2>v1.8.1</h2>
<h2>What's Changed</h2>
<ul>
<li>fix(docs): update multiple links from http to https by <a
href="https://github.com/Phillip9587"><code>@​Phillip9587</code></a> in
<a
href="https://redirect.github.com/expressjs/compression/pull/222">expressjs/compression#222</a></li>
<li>ci: add dependabot for github actions by <a
href="https://github.com/bjohansebas"><code>@​bjohansebas</code></a> in
<a
href="https://redirect.github.com/expressjs/compression/pull/207">expressjs/compression#207</a></li>
<li>build(deps): bump github/codeql-action from 2.23.2 to 3.28.15 by <a
href="https://github.com/dependabot"><code>@​dependabot</code></a>[bot]
in <a
href="https://redirect.github.com/expressjs/compression/pull/228">expressjs/compression#228</a></li>
<li>build(deps): bump ossf/scorecard-action from 2.3.1 to 2.4.1 by <a
href="https://github.com/dependabot"><code>@​dependabot</code></a>[bot]
in <a
href="https://redirect.github.com/expressjs/compression/pull/229">expressjs/compression#229</a></li>
<li>build(deps-dev): bump eslint-plugin-import from 2.26.0 to 2.31.0 by
<a
href="https://github.com/dependabot"><code>@​dependabot</code></a>[bot]
in <a
href="https://redirect.github.com/expressjs/compression/pull/230">expressjs/compression#230</a></li>
<li>build(deps-dev): bump supertest from 6.2.3 to 6.3.4 by <a
href="https://github.com/dependabot"><code>@​dependabot</code></a>[bot]
in <a
href="https://redirect.github.com/expressjs/compression/pull/231">expressjs/compression#231</a></li>
<li>[StepSecurity] ci: Harden GitHub Actions by <a
href="https://github.com/step-security-bot"><code>@​step-security-bot</code></a>
in <a
href="https://redirect.github.com/expressjs/compression/pull/235">expressjs/compression#235</a></li>
<li>build(deps): bump github/codeql-action from 3.28.15 to 3.29.2 by <a
href="https://github.com/dependabot"><code>@​dependabot</code></a>[bot]
in <a
href="https://redirect.github.com/expressjs/compression/pull/243">expressjs/compression#243</a></li>
<li>build(deps): bump actions/upload-artifact from 4.3.1 to 4.6.2 by <a
href="https://github.com/dependabot"><code>@​dependabot</code></a>[bot]
in <a
href="https://redirect.github.com/expressjs/compression/pull/239">expressjs/compression#239</a></li>
<li>build(deps): bump ossf/scorecard-action from 2.4.1 to 2.4.2 by <a
href="https://github.com/dependabot"><code>@​dependabot</code></a>[bot]
in <a
href="https://redirect.github.com/expressjs/compression/pull/240">expressjs/compression#240</a></li>
<li>build(deps): bump actions/checkout from 4.1.1 to 4.2.2 by <a
href="https://github.com/dependabot"><code>@​dependabot</code></a>[bot]
in <a
href="https://redirect.github.com/expressjs/compression/pull/241">expressjs/compression#241</a></li>
<li>build(deps-dev): bump eslint-plugin-import from 2.31.0 to 2.32.0 by
<a
href="https://github.com/dependabot"><code>@​dependabot</code></a>[bot]
in <a
href="https://redirect.github.com/expressjs/compression/pull/244">expressjs/compression#244</a></li>
<li>deps: on-headers@1.1.0 by <a
href="https://github.com/UlisesGascon"><code>@​UlisesGascon</code></a>
in <a
href="https://redirect.github.com/expressjs/compression/pull/246">expressjs/compression#246</a></li>
<li>Release: 1.8.1 by <a
href="https://github.com/UlisesGascon"><code>@​UlisesGascon</code></a>
in <a
href="https://redirect.github.com/expressjs/compression/pull/247">expressjs/compression#247</a></li>
</ul>
<h2>New Contributors</h2>
<ul>
<li><a
href="https://github.com/dependabot"><code>@​dependabot</code></a>[bot]
made their first contribution in <a
href="https://redirect.github.com/expressjs/compression/pull/228">expressjs/compression#228</a></li>
<li><a
href="https://github.com/step-security-bot"><code>@​step-security-bot</code></a>
made their first contribution in <a
href="https://redirect.github.com/expressjs/compression/pull/235">expressjs/compression#235</a></li>
</ul>
<p><strong>Full Changelog</strong>: <a
href="https://github.com/expressjs/compression/compare/1.8.0...v1.8.1">https://github.com/expressjs/compression/compare/1.8.0...v1.8.1</a></p>
</blockquote>
</details>
<details>
<summary>Changelog</summary>
<p><em>Sourced from <a
href="https://github.com/expressjs/compression/blob/master/HISTORY.md">compression's
changelog</a>.</em></p>
<blockquote>
<h1>1.8.1 / 2025-07-17</h1>
<ul>
<li>deps: on-headers@~1.1.0
<ul>
<li>Fix <a
href="https://www.cve.org/CVERecord?id=CVE-2025-7339">CVE-2025-7339</a>
(<a
href="https://github.com/expressjs/on-headers/security/advisories/GHSA-76c9-3jph-rj3q">GHSA-76c9-3jph-rj3q</a>)</li>
</ul>
</li>
</ul>
</blockquote>
</details>
<details>
<summary>Commits</summary>
<ul>
<li><a
href="https://github.com/expressjs/compression/commit/83a0c45fe190f4fcb8b515c18065db9cb9029dd1"><code>83a0c45</code></a>
1.8.1</li>
<li><a
href="https://github.com/expressjs/compression/commit/ce62713129f4b33eac4b833e1722410091646395"><code>ce62713</code></a>
deps: on-headers@1.1.0 (<a
href="https://redirect.github.com/expressjs/compression/issues/246">#246</a>)</li>
<li><a
href="https://github.com/expressjs/compression/commit/f4acb23985fa345318d34d4a96acf555a883efeb"><code>f4acb23</code></a>
build(deps-dev): bump eslint-plugin-import from 2.31.0 to 2.32.0 (<a
href="https://redirect.github.com/expressjs/compression/issues/244">#244</a>)</li>
<li><a
href="https://github.com/expressjs/compression/commit/6eaebe63f2ecac191d402c570bde140488435c4c"><code>6eaebe6</code></a>
build(deps): bump actions/checkout from 4.1.1 to 4.2.2 (<a
href="https://redirect.github.com/expressjs/compression/issues/241">#241</a>)</li>
<li><a
href="https://github.com/expressjs/compression/commit/37e062312fd270f84b5f50f7c6f88312609633f5"><code>37e0623</code></a>
build(deps): bump ossf/scorecard-action from 2.4.1 to 2.4.2 (<a
href="https://redirect.github.com/expressjs/compression/issues/240">#240</a>)</li>
<li><a
href="https://github.com/expressjs/compression/commit/bc436b26283c2f85a9711085dd0e4a580de50ba7"><code>bc436b2</code></a>
build(deps): bump actions/upload-artifact from 4.3.1 to 4.6.2 (<a
href="https://redirect.github.com/expressjs/compression/issues/239">#239</a>)</li>
<li><a
href="https://github.com/expressjs/compression/commit/2f9f5726751ecf12f7c46a9d1493bcd1966e09a7"><code>2f9f572</code></a>
build(deps): bump github/codeql-action from 3.28.15 to 3.29.2 (<a
href="https://redirect.github.com/expressjs/compression/issues/243">#243</a>)</li>
<li><a
href="https://github.com/expressjs/compression/commit/5f13b148d2a1a2daaa8647e03592214bb240bf18"><code>5f13b14</code></a>
[StepSecurity] ci: Harden GitHub Actions (<a
href="https://redirect.github.com/expressjs/compression/issues/235">#235</a>)</li>
<li><a
href="https://github.com/expressjs/compression/commit/76e094548125afbf8089a482d5982dc96c7ce398"><code>76e0945</code></a>
build(deps-dev): bump supertest from 6.2.3 to 6.3.4 (<a
href="https://redirect.github.com/expressjs/compression/issues/231">#231</a>)</li>
<li><a
href="https://github.com/expressjs/compression/commit/ae6ee809dc0cb40febaf2a5bff298465bd5a207f"><code>ae6ee80</code></a>
build(deps-dev): bump eslint-plugin-import from 2.26.0 to 2.31.0 (<a
href="https://redirect.github.com/expressjs/compression/issues/230">#230</a>)</li>
<li>Additional commits viewable in <a
href="https://github.com/expressjs/compression/compare/1.8.0...v1.8.1">compare
view</a></li>
</ul>
</details>
<br />


Dependabot will resolve any conflicts with this PR as long as you don't
alter it yourself. You can also trigger a rebase manually by commenting
`@dependabot rebase`.

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Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
## Description:

Added 2-fingers control for map with trackpad

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA agreement (only required once).

## Please put your Discord username so you can be contacted if a bug or
regression is found:

pierre_brtr
## Description:

Enable the `sort-keys` eslint rule.

Fixes openfrontio#1629

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [ ] I have read and accepted the CLA agreement (only required once).
## Description:

Problem: attacking a player right before accepting an alliance request
is very effective since the requester can't fight back or reclaim his
territory without canceling the alliance and being penalized with the
traitor debuff.

Change:
- Attacking a player after he requested an alliance automatically
rejects the request
- No changes to existing attacks in both directions, only new attacks
affect the request

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA agreement (only required once).

## Please put your Discord username so you can be contacted if a bug or
regression is found:

IngloriousTom
## Description:

The websocket message handler functions have gotten quite large. This
change extracts them to functions in their own file, and extracts the
`"join"` message acceptance logic into its own function allowing for all
cases to be accounted for when we add error messages in openfrontio#1447.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [ ] I have read and accepted the CLA agreement (only required once).
## Description:

Enable `@total-typescript/ts-reset`

Fixes openfrontio#1760

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [ ] I have read and accepted the CLA agreement (only required once).
## Description:

Update the code for strict mode.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [ ] I have read and accepted the CLA agreement (only required once).
## Description:

Enable eslint warning for
`@typescript-eslint/consistent-type-assertions`. While build warnings
are generally a discouraged pattern, we are actively working to drive
the number of warnings down to zero, at which point we will convert the
warnings to errors.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [ ] I have read and accepted the CLA agreement (only required once).
## Description:

Since the in-game Settings became their own modal in v24, it blocks game
control but the game goes on in the background. On mobile it is full
screen so you don't even notice the game still playing in the
background.

Of course players understand that a Multiplayer game will move on. But
for Single Player, the game mode played by beginners too, you'd expect
the game to be paused and are surprised when it isn't. Same goes for
Replays.

This PR fixes it:

- Pause when opening the in-game Settings modal during replay or single
player game.
- Unpause again when closing the Settings modal (if not already paused
before opening the Settings).
- The icon for pause/unpause isn't switched in GameRightSideBar during
this, as the sidebar is blurred in the background anyway.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [ ] I have read and accepted the CLA agreement (only required once).

## Please put your Discord username so you can be contacted if a bug or
regression is found:

tryout33

---------

Co-authored-by: Drills Kibo <59177241+drillskibo@users.noreply.github.com>
## Description:

Re-enable strict mode

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Description:

Remove CLA from the PR description template and PR check. This is
handled through a dedicated status check, so the description is not
needed.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Description:

Describe the PR.
This PR makes the playerInfoOverlay collapsible by clicking on the
player name.

This overlay was covering a decent chunk of the mobile screen.


![1754819765364](https://github.com/user-attachments/assets/a74b0853-bdaa-4c1b-b28d-a270665f2955)

Now the details can be toggled by just clicking on the name freeing a
lot of the screen on mobile.

![1754819765361](https://github.com/user-attachments/assets/800917b9-1a98-4aa5-b4bd-e9c35e47e9d3)

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA agreement (only required once).

## Please put your Discord username so you can be contacted if a bug or
regression is found:

DISCORD_USERNAME
tls_15

Co-authored-by: Drills Kibo <59177241+drillskibo@users.noreply.github.com>
## Description:
Resolve openfrontio#1652 

1. Add the ability to toggle **gold donations** and **troop donations**
for private lobbies
~2. Add relevant translations.~
3. Refactor `canDonate` to be specific to gold and troop donations 
4. Add placeholders for singleplayer mode if this is to be extended to
support that too.
5. Add Tests for Donate logic

### Screenshots:
<img width="1643" height="1788" alt="image"
src="https://github.com/user-attachments/assets/82b93400-a1f0-45f0-8b2b-a7f78dc0c3e9"
/>

_Private Lobby_

### Smoke Tests


![donatetroopsprivatelobby](https://github.com/user-attachments/assets/c6690bbc-958e-48a1-9cf1-e2b361dfb1b2)
_Testing Troop Send In Private Lobby_


![donatetroopsprivatelobby2](https://github.com/user-attachments/assets/698c7603-6b4b-4da7-91ab-7bdc38bb49a5)

_Troop Send Complete In Private Lobby_


![testtradepublicteams](https://github.com/user-attachments/assets/1010332c-3f38-4644-9218-46aa7141f578)
Confirming that public teams still works


## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [X] I have read and accepted the CLA agreement (only required once).

## Please put your Discord username so you can be contacted if a bug or
regression is found:

DISCORD_USERNAME: cool_clarky

---------

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
Co-authored-by: Drills Kibo <59177241+drillskibo@users.noreply.github.com>
## Description:

Enable various eslint rules.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Description:

Enable eslint rule `@stylistic/ts/indent`. Fixes openfrontio#1778

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Description:

Enable more stylistic rules.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Description:

Enable eslint rule `quote-props`

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Description:

Enable enforcement of various eslint style rules.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Description:

Have at least 2 clients and majority vote to decide a winner

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

---------

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
## Description:

Restore code that was accidentally deleted in the previous PR.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Description:

Prefer `type.array()` over `z.array(type)`.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
evanpelle and others added 17 commits August 17, 2025 21:59
## Description:

I noticed after MIRVs, player names would be very small, or even not
shown, because the MIRV would litter the player territory with
radiation. This PR allows the name to go over irradiated land. It
occasionally led to strange name placement, like if a small nation was
h-bombed, then half the name could end up on the radiation, but it was
still clear who the nation was. Overall it feels like an improvement.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
…tio#1839)

## Description:

seedrandom provides much better randomization
(openfrontio@77fd82b)
causing MIRV warheads to cover the target much more efficiently, and
wiping out much more territory than in v24. This change makes the MIRV
more similar to v24.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
## Description:

Fix the failing eslint check after cherry-picking v25 changes into main.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Description:

Remove the structure building limit for AI players, in favor of a simple
cost heuristic.

Fixes openfrontio#1561

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Description:

The alliance icon was appearing squished in the radial menu because the
SVG was being forced into a 32x32 square without proper aspect ratio
preservation.

Change:
Added `viewBox="0 0 834 528"` and `preserveAspectRatio="xMidYMid meet"`
to the SVG element, which maintains the original aspect ratio (1.58:1)
when scaled to fit the allocated space.

After changes:
[
<img width="166" height="184" alt="Screenshot 2025-08-07 at 4 52 15 PM"
src="https://github.com/user-attachments/assets/c1438b4d-9302-4a2b-8e25-c6d289e7148e"
/>
](url)

Refer to the issue for before.

Fixes openfrontio#1730 

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA agreement (only required once).

## Please put your Discord username so you can be contacted if a bug or
regression is found:

phantom845

Co-authored-by: Kanishk-T <kanishk.tyagi@yugen.ai>
## Description:

Smarter nation structure placement.

Fixes openfrontio#881

<img width="2464" height="1235" alt="image"
src="https://github.com/user-attachments/assets/b8ec0041-6f12-4ff3-9279-f5e8529521e5"
/>

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Description:

Enable the `no-multiple-empty-lines` eslint rule.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Description:

Adds more nations to the default World Map and updates some `strength`
values to work better.
fixes openfrontio#609 

<details>
<summary>Screenshots</summary>
<img width="1440" height="798" alt="Screen Shot 2025-08-11 at 6 13 04
AM"
src="https://github.com/user-attachments/assets/7c9fd017-862c-41d3-83e9-1de511edaf2d"
/>
<img width="1436" height="801" alt="Screen Shot 2025-08-11 at 6 14 29
AM"
src="https://github.com/user-attachments/assets/801f7c2d-299c-4a53-b2c1-5a342623d024"
/>
<img width="1440" height="798" alt="Screen Shot 2025-08-11 at 6 15 30
AM"
src="https://github.com/user-attachments/assets/e43c6f71-185d-4dd4-bf38-4d76264c3c32"
/>
<img width="1440" height="800" alt="Screen Shot 2025-08-11 at 6 16 26
AM"
src="https://github.com/user-attachments/assets/30fc2ee2-5e44-4007-ac81-83a3aeaefe37"
/>
<img width="1440" height="801" alt="Screen Shot 2025-08-11 at 6 16 48
AM"
src="https://github.com/user-attachments/assets/e624477b-3310-40e4-92cf-c9aea3b81e59"
/>
</details>

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA agreement (only required once).

## Please put your Discord username so you can be contacted if a bug or
regression is found:

loymdayddaud
## Description:

Enable the `object-shorthand` eslint rule.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
…tio#1859)

## Description:

Enable the `@typescript-eslint/prefer-readonly` eslint rule.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Description:

Enable the `prefer-destructuring` eslint rule.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Description:

Bots on the same team as a human player will no longer embargo them if
they betray an alliance with an opposing team player.
Fixes openfrontio#1845 

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

sibyljudith
…o dev discord (openfrontio#1886)

## Description:

I noticed the link to the discord for translators was still the
translation discord instead of the dev discord. NOTE: Evan approved
changing this already.

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

pilkeysek
…ll flag name. (openfrontio#1892)

## Description:

Sometimes I found it interesting to know what flag players choose, now
its possible with this new feature.

Feature added to the players panel.

- Added the Full flag name
- Added the flag svg
- countries with no flag, the whole section will be hidden
<img width="250" height="388" alt="My own Flag"
src="https://github.com/user-attachments/assets/69eda520-83f7-4864-8cc1-f19419f13143"
/>

<img width="250" height="388" alt="Bot with flag"
src="https://github.com/user-attachments/assets/1d4e9fbd-1b63-4dae-8bf7-38d3e78a3c80"
/>

<img width="250" height="388" alt="Bot with no flag"
src="https://github.com/user-attachments/assets/7ae06b30-4e26-49d6-a136-23d82c11b1f6"
/>


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory ( Made local
tests seems to all work with long or short names)
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## My discord:

boostry

---------

Co-authored-by: evanpelle <evanpelle@gmail.com>
…openfrontio#1836)

## Description:

This PR will fix openfrontio#1204

Reloading the page during a game will rejoin with the same clientID, so
the player can resume, even if they have to catch up from the start. It
will use the localStorage to remember the clientID.

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

WoodyDRN

---------

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
Its not implemented yet, but can be implemented in any way.
@CLAassistant
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CLAassistant commented Aug 23, 2025

CLA assistant check
All committers have signed the CLA.

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Contributor

coderabbitai bot commented Aug 23, 2025

Walkthrough

Adds two private helpers to TrainStationExecution for destination selection and profit calculation; updates a comment. Current spawn flow still uses random destination selection. No exported APIs changed.

Changes

Cohort / File(s) Summary of Changes
Train station execution helpers
src/core/execution/TrainStationExecution.ts
- Added private selectBestDestination(source, available)
- Added private calculateProfit(source, destination)
- Left existing random selection logic in place (helpers not yet invoked)
- Tweaked inline comment about future destination selection path

Estimated code review effort

🎯 2 (Simple) | ⏱️ ~10 minutes

Poem

Rails hum soft with unspent might,
New maps drawn in profit’s light.
Helpers wait, patient and keen,
Counting gold along the green.
For now, chance rolls the station’s die—
Soon, the richest route will fly.

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Actionable comments posted: 0

🧹 Nitpick comments (7)
src/core/execution/TrainStationExecution.ts (7)

80-84: Avoid selecting the source station; prevent wasted ticks when randomizing

Today the random pick can choose the same station, which then aborts the spawn and wastes the tick. Filter the current station out before picking. Keeps behavior “random” as per PR scope while removing the no-op.

-    // Can use the selectBestDestination function for best destination.
-    const destination: TrainStation =
-      this.random.randFromSet(availableForTrade);
+    // Prefer not selecting self to avoid wasting a tick on a no-op spawn.
+    const candidates = new Set([...availableForTrade].filter((s) => s !== station));
+    if (candidates.size === 0) return;
+    const destination: TrainStation = this.random.randFromSet(candidates);

99-114: Safer fallback: do not allow the helper to return the source station

If all profits are 0n, bestStation stays null and the fallback can pick source. Tighten the fallback to exclude source. This makes the helper safe in isolation and future-proof if it gets used elsewhere.

-    return bestStation ?? this.random.randFromSet(available);
+    const pool = new Set([...available].filter((s) => s !== source));
+    return bestStation ?? (pool.size ? this.random.randFromSet(pool) : source);

116-130: Do not count the source station in “profit”

Counting the origin inflates the score by one stop. Usually “profit along the route” means from the first hop after source to the destination. Skip index 0.

-    let totalProfit = 0n;
-    for (const station of route) {
-      const stationOwner = station.unit.owner();
-      const isFriendly = sourceOwner.isFriendly(stationOwner);
-      totalProfit += this.mg.config().trainGold(isFriendly);
-    }
+    let totalProfit = 0n;
+    // Skip the source station to avoid counting it toward profit.
+    for (let i = 1; i < route.length; i++) {
+      const station = route[i];
+      const stationOwner = station.unit.owner();
+      const isFriendly = sourceOwner.isFriendly(stationOwner);
+      totalProfit += this.mg.config().trainGold(isFriendly);
+    }

Please confirm intended semantics: should we also exclude the final station, or include it? If you want “per-hop” profit, a per-edge accumulation may be clearer.


99-130: Tie-breaking on equal profits: pick randomly among the best

Current code picks the first max. For fair distribution, prefer random among top scorers. Simple and keeps behavior stable.

-  private selectBestDestination(source: TrainStation, available: Set<TrainStation>): TrainStation {
-    let bestStation: TrainStation | null = null;
-    let bestProfit = 0n;
-
-    for (const station of available) {
-      if (station === source) continue;
-
-      const profit = this.calculateProfit(source, station);
-      if (profit > bestProfit) {
-        bestProfit = profit;
-        bestStation = station;
-      }
-    }
-
-    return bestStation ?? this.random.randFromSet(available);
-  }
+  private selectBestDestination(source: TrainStation, available: Set<TrainStation>): TrainStation {
+    let bestProfit = -1n;
+    const best: TrainStation[] = [];
+
+    for (const station of available) {
+      if (station === source) continue;
+      const profit = this.calculateProfit(source, station);
+      if (profit > bestProfit) {
+        bestProfit = profit;
+        best.length = 0;
+        best.push(station);
+      } else if (profit === bestProfit) {
+        best.push(station);
+      }
+    }
+
+    if (best.length > 0) return this.random.randFromSet(new Set(best));
+    const pool = new Set([...available].filter((s) => s !== source));
+    return pool.size ? this.random.randFromSet(pool) : source;
+  }

80-84: Optional: feature-flag the “best destination” without changing current balance

You can keep default behavior “random” and allow turning on the best-route selector later. This aligns with the PR note about not replacing the random picker yet.

-    // Prefer not selecting self to avoid wasting a tick on a no-op spawn.
-    const candidates = new Set([...availableForTrade].filter((s) => s !== station));
-    if (candidates.size === 0) return;
-    const destination: TrainStation = this.random.randFromSet(candidates);
+    const candidates = new Set([...availableForTrade].filter((s) => s !== station));
+    if (candidates.size === 0) return;
+    const destination: TrainStation =
+      (this.mg.config().useBestTrainRoute?.() === true)
+        ? this.selectBestDestination(station, candidates)
+        : this.random.randFromSet(candidates);

If you want, I can follow up with a small PR to add useBestTrainRoute() to config with a typed union for strategy: "random" | "best".


116-130: Scoring model favors very long routes; consider normalizing by travel time

Summing per-station gold makes long paths always win (even through enemy territory if per-stop gold is positive). If desired, normalize by hops or apply a cap to avoid “always go far” behavior.

Possible tweaks (choose any):

  • Divide by route length to compute average gain per hop.
  • Subtract a per-hop cost.
  • Cap max considered hops.
  • Weight friendly/hostile differently, e.g., hostile reduces score.

99-130: Add unit tests for the new helpers

Targeted tests will keep future refactors safe.

Suggested cases:

  • No route between source and destination → 0n.
  • Single-edge route with friendly destination only.
  • Mixed friendly/hostile stations on the path.
  • All candidates yield 0n profit → fallback excludes source.
  • Tie on profit across multiple destinations → randomized pick among ties (if you adopt tie-breaking).
  • BigInt boundaries: very long route accumulations.
    Want me to scaffold these tests?
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📥 Commits

Reviewing files that changed from the base of the PR and between add81b9 and 1dcc8aa.

📒 Files selected for processing (1)
  • src/core/execution/TrainStationExecution.ts (2 hunks)
🧰 Additional context used
🧬 Code graph analysis (1)
src/core/execution/TrainStationExecution.ts (2)
src/core/game/TrainStation.ts (2)
  • TrainStation (87-170)
  • availableForTrade (226-234)
src/core/game/PlayerImpl.ts (1)
  • isFriendly (754-756)
🔇 Additional comments (1)
src/core/execution/TrainStationExecution.ts (1)

116-130: No BigInt Coercion Needed
config().trainGold(isFriendly) already returns Gold, which is aliased to bigint in Game.ts. The current totalProfit += this.mg.config().trainGold(isFriendly) is type-safe and needs no change.

coderabbitai[bot]
coderabbitai bot previously approved these changes Aug 23, 2025
@scottanderson scottanderson added the Feature - Simulation The game simulation is a special sub-domain that lives within the frontend stack label Aug 23, 2025
@evanpelle evanpelle dismissed coderabbitai[bot]’s stale review September 4, 2025 02:44

The merge-base changed after approval.

@evanpelle evanpelle requested a review from a team as a code owner September 4, 2025 02:44
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