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Updated links to example code to reflect move to slangpy-samples repository, and updated the code to use the newest SlangPy (after the removal of SGL.)

Updated links to example code to reflect move to slangpy-samples repository, and updated the code to use the newest SlangPy (after the removal of SGL.)
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Looks good to me


## The Code

Let’s take a look at what it looks like to do this in the code. I’ll first go through a simplified version of the 2D Gaussian splatting example, so it’s very clear how the mechanism works. You can find this example in the SlangPy repository [here](https://github.com/shader-slang/slangpy/tree/main/examples/simplified-splatting). First, we’ll check out the Python side of things. With SlangPy, this code is pretty succinct.
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As far as I can see, the directory never existed, is it right?

https://github.com/shader-slang/slangpy/tree/main/examples/simplified-splatting

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All of the samples got moved out into a separate repo, which overwrote the prior history of the slangpy repo. The directory did used to exist, but it's gone from the history now.

@swoods-nv swoods-nv merged commit c851721 into main Oct 15, 2025
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@swoods-nv swoods-nv deleted the swoods-nv-patch-3 branch October 15, 2025 21:13
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Update "Neural Graphics in an Afternoon" to fix stale links and code

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