This repository was archived by the owner on Oct 20, 2021. It is now read-only.
GDK for Unity FPS Starter Project Alpha Release 0.2.2
The
w4_r1000_e1
template used in the FPS Starter Project has now been deprecated. If you use this template, update your launch configuration to use the neww4_r1000_e10
template.
This release of the FPS Starter Project is intended for use with the GDK for Unity Alpha Release 0.2.2.
Keep giving us your feedback and/or suggestions! Check out our Discord, our forums, or here in the Github issues!
For more information, have a browse through our detailed release notes below! 🎉
Breaking Changes
- The
w4_r1000_e1
template has now been deprecated. If you use this template, update your launch configuration to use the neww4_r1000_e10
template. - Removed the
AndroidWorkerConnector
andiOSWorkerConnector
and their specific scenes. You can now use theMobileWorkerConnector
and itsFPS-MobileClientScene
to connect to a mobile device.
Added
- Added session-based gameplay, hidden behind the
Use Session Based Flow
feature flag. - Deployment launcher is now an independent GDK feature module outside of the FPS Starter Project.
- Added
DeploymentLauncherConfig
asset. - Updated location of deployment launcher in
manifest.json
.
- Added
Changed
- Changed connection and player-spawn flow.
- Updated the available prefabs and textures.
- Disabled anti-aliasing for mobile to improve performance.
- Refactor map generator for better performance.
Fixed
- Fixed a bug where your own gun would not appear until after you moved around for a while.