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GDK for Unity FPS Starter Project Alpha Release 0.2.2

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@paulbalaji paulbalaji released this 15 May 17:03
· 88 commits to master since this release
1723e52

The w4_r1000_e1 template used in the FPS Starter Project has now been deprecated. If you use this template, update your launch configuration to use the new w4_r1000_e10 template.

This release of the FPS Starter Project is intended for use with the GDK for Unity Alpha Release 0.2.2.

Keep giving us your feedback and/or suggestions! Check out our Discord, our forums, or here in the Github issues!

For more information, have a browse through our detailed release notes below! 🎉


Breaking Changes

  • The w4_r1000_e1 template has now been deprecated. If you use this template, update your launch configuration to use the new w4_r1000_e10 template.
  • Removed the AndroidWorkerConnector and iOSWorkerConnector and their specific scenes. You can now use the MobileWorkerConnector and its FPS-MobileClientScene to connect to a mobile device.

Added

  • Added session-based gameplay, hidden behind the Use Session Based Flow feature flag.
  • Deployment launcher is now an independent GDK feature module outside of the FPS Starter Project.
    • Added DeploymentLauncherConfig asset.
    • Updated location of deployment launcher in manifest.json.

Changed

  • Changed connection and player-spawn flow.
  • Updated the available prefabs and textures.
  • Disabled anti-aliasing for mobile to improve performance.
  • Refactor map generator for better performance.

Fixed

  • Fixed a bug where your own gun would not appear until after you moved around for a while.