An open source re-implementation of Generals : Zero Hour written in C++.
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Updated
Oct 31, 2024 - C++
An open source re-implementation of Generals : Zero Hour written in C++.
Demonstration of building a clustered, distributed, multi-player, turn-based game server written in Elixir.
Imagine minecraft met terraria
An open source re-implementation of Red Alert written in C++.
SAMPLauncherNET is a launcher for San Andreas Multiplayer
A simple ship based RTS game for our Complete Unity C# Developer 2D Udemy course: http://gdev.tv/cudgithub
Scrum Card Game: Scrum Sprint Simulation played as a multi-player card game
A multi-player markdown editor and wiki.
A Scalable Server Engine for Online/Multi-player/Real-time Games powered by Ezyfox Server
Reinforcement Learning (PPO) applied to a multiplayer simple card game (Witches)
Klondike solitaire card game server and touch-friendly client
Query implementation for San Andreas Multiplayer
Multiplayer online clone of the Qwirkle board game. Touch tablet compatible. Preview : https://quirky-game.herokuapp.com/
An example of using Partyserver + Svelte to built a shared stopwatch.
A Geode mod to interact with users live in the level editor. Good for Collabs.
GD Assignment 2 - Cloning Pikwip. Done by 3rd Year students of WSOA3004A at University of Witwatersrand: Cameron, Aaminah, Daniel, Ivy.
SnakeMania is a modern twist on the classic snake game, built for desktop browsers. Grow your snake, avoid collisions, and set high scores! This game is designed for fun, competitive play with multiple players and persistent local scores.
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