[DEPRECATED] integrated ECS framework for Unity
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Updated
Jan 20, 2020 - C#
[DEPRECATED] integrated ECS framework for Unity
Key-Value Store save system interface and implementations for Unity
A save system for Godot C#. It uses Newtonsoft.Json for serialization and deserialization. It supports both encrypted, compressed and regular mode.
Some scriptable objects for sharing data between game elements and a system for saving the runtime values of those shared variables.
🐈JsonSaveLoadService is a flexible and powerful service designed for saving and loading data in Unity applications. It supports various data types including primitives, custom objects, and collections like Dictionary, HashSet, List, Queue, and Stack. This service ensures cross-platform compatibility (PC, Android, Web) and includes functionality fo
"🧱 Classic Brick Breaker game in C++ 🎮 Features multiple levels 📈 customizable controls ⚙️ dynamic ball physics 🔄 player scoring 🏆 leaderboard 💾 and save system ❤️. Break through challenging brick patterns 🎯 while managing lives 💡 for an addictive retro gaming experience 🚀"
Don't use it, old archive. Using interactors and repositories in unity game. Accelerate development for small/middle size games!
Project template for any Godot 4.0+ project. It comes with several robust core systems and thorough documentation. Currently under development.
Easy save system for Unity. To save and further restore the player's game progress.
Tetris-like game + GUI + MVC + Solver + Save system.
Save system for Unity.
A top-down action RPG built with LÖVE (Love2D). Features include combat, elemental spells, quests, caves with dynamic lighting, and a save/load system. Currently in active development with new areas, audio, and gameplay systems being added.
Samples of save-system for Unity.
Use this save system to save and load your game objects
A Simple C# Save and Load System that has the ability to track achievements, load data from several files and modify data without needing to modify the whole Object. Usable in C# & Unity
An ambitious solo FPS project with two demo levels, featuring a deep implementation of core mechanics: Save/Load, 15+ AI types, and a data-driven weapon system.
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