This repository contains a demonstration of an advanced Enemy AI system implemented in Unity using the A* pathfinding algorithm and the State Pattern.
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Updated
Sep 4, 2023 - C#
This repository contains a demonstration of an advanced Enemy AI system implemented in Unity using the A* pathfinding algorithm and the State Pattern.
A simple C implementation of Queued State Machine (QSM) LabVIEW Design Pattern.
A component based tool utilizing State Pattern in Unity. 🎮
A simple smartwatch implemented with Java OOP and designs such as singleton, polymorphism and state patterns
자바스크립스 수업 기말 설계 프로젝트입니다.
SpaceRun is an endless space game developed in Unity and written in C#. It makes use of various patterns such as Factory, Singleton, Object Pooling, State Pattern and Observer Pattern (via Scriptable Objects), which are used for efficient management of managers, obstacles and bonuses, game and player states and event management, respectively.
State Pattern Example using a traffic light
Example for State Pattern
Dart design patterns simplified with real life case studies
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