Voxel-based Global Illumination using Unity Scriptable Render Pipeline
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Updated
Sep 20, 2022 - C#
Voxel-based Global Illumination using Unity Scriptable Render Pipeline
Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping
Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while maintaining a low memory footprint.
OpenGL Toy-"Engine" with Wavefront Path Tracer and Rasterizer with Voxel Cone Tracing/Global Illumination
A mixed reality testing environment for real-time global illumination algorithms
DirectX11 graphics engine
Converting vertex meshes to voxel data and visualizing using VCT
OpenGl Global Illumination real-time rendering study project
A voxel cone traced realtime Global Illumination rendering engine in dx12, wip
Real Time Global Illumination With Voxel Cone Tracing
A Physically Based Vulkan Renderer.
Voxel Cone Tracing technique implemented using Metal Graphics API on macOS without Geometry Shader
Vulkan voxel cone tracing renderer based on SVO(sparse voxel octree) and Clipmap
A Windows only OpenGL 4.6 renderer for testing different rendering techniques & solutions.
BlackPearl Rendering Engine
Experimental Dx12 engine with Voxel cone tracing for realtime GI
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