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Releases: voxell-tech/bevy_motion_matching

v0.1.0

08 Dec 14:05
ba06c27

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v0.1.0 Pre-release
Pre-release

What's Changed

  • Add plugin by @kahboon0425 in #14
  • frame interpolation & query interpolated animation pose based on time by @kahboon0425 in #15
  • Add third person camera by @kahboon0425 in #17
  • Player input & trajectory history using immediate mode by @nixon-voxell in #5
  • feat: use HashMap to store character's bones data by @kahboon0425 in #18
  • Add UI by @kahboon0425 in #23
  • Treat BVH animation data as an asset and create an asset loader for it by @nixon-voxell in #21
  • Use AssetId for Bvh selection, fix selected Bvh name not showing issue by @nixon-voxell in #29
  • use AssetId for bvh selection in builder menu by @nixon-voxell in #30
  • Add repeated (tiling) texture for ground by @nixon-voxell in #32
  • Extract motion data, save motion data to file by @kahboon0425 in #31
  • Feature/convert motion data to asset by @kahboon0425 in #34
  • Trajectory by @nixon-voxell in #36
  • Camera Improvements by @nixon-voxell in #39
  • Add support for high quality mixamo animations by @nixon-voxell in #37
  • Hot fix for glb bone rotation by @nixon-voxell in #40
  • Play Pause button & Slider by @vw79 in #42
  • Feature/motion matching by @kahboon0425 in #44
  • Feature/trajectory matching by @kahboon0425 in #35
  • Feature/motion matching result UI by @kahboon0425 in #45
  • Update README by @nixon-voxell in #46
  • Feature/motion matching with kdtree & kmeans by @kahboon0425 in #47
  • Motion Matching Visualization by @kahboon0425 in #48
  • Feature/model testing by @kahboon0425 in #49

New Contributors

Full Changelog: https://github.com/kahboon0425/bevy_motion_matching/commits/v0.1.0