Skip to content

Pull requests: TheSuperHackers/GeneralsGameCode

Author
Filter by author
Loading
Label
Filter by label
Loading
Use alt + click/return to exclude labels
or + click/return for logical OR
Projects
Filter by project
Loading
Milestones
Filter by milestone
Loading
Reviews
Assignee
Filter by who’s assigned
Assigned to nobody Loading
Sort

Pull requests list

fix: Parabolic ease floating point intolerance Fix Is fixing something, but is not user facing Minor Severity: Minor < Major < Critical < Blocker ZH Relates to Zero Hour
#1854 opened Nov 14, 2025 by Stubbjax Loading…
feat: Add ability to rotate the camera in 45 degree increments using the mouse Enhancement Is new feature or request Gen Relates to Generals Input Minor Severity: Minor < Major < Critical < Blocker ZH Relates to Zero Hour
#1848 opened Nov 13, 2025 by Stubbjax Loading…
feat: Add ability to rotate the camera in 45 degree increments using the numpad Enhancement Is new feature or request Gen Relates to Generals Input Minor Severity: Minor < Major < Critical < Blocker ZH Relates to Zero Hour
#1846 opened Nov 13, 2025 by Stubbjax Loading…
bugfix(radar): Preserve hero icon during hidden exit frames Bug Something is not working right, typically is user facing Minor Severity: Minor < Major < Critical < Blocker
#1823 opened Nov 7, 2025 by tintinhamans Loading…
bugfix: Make healed infantry follow the building rally point Bug Something is not working right, typically is user facing Minor Severity: Minor < Major < Critical < Blocker NoRetail This fix or change is not applicable with Retail game compatibility
#1822 opened Nov 7, 2025 by tintinhamans Loading…
tweak: Update LanGameOptionsMenu chat type for consistency GUI For graphical user interface Minor Severity: Minor < Major < Critical < Blocker
#1821 opened Nov 7, 2025 by tintinhamans Loading…
refactor: Remove double semicolons. Refactor Edits the code with insignificant behavior changes, is never user facing
#1810 opened Nov 6, 2025 by vitimiti Loading…
build: clang-tidy
#1807 opened Nov 5, 2025 by bobtista Draft
Creating documentation for Modders Documentation Is documentation or complementary resource
#1799 opened Nov 5, 2025 by ahmed007boss Loading…
bugfix: Units located above the terrain can no longer teleport into airborne transports AI Is AI related Bug Something is not working right, typically is user facing Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker NoRetail This fix or change is not applicable with Retail game compatibility ZH Relates to Zero Hour
#1794 opened Nov 4, 2025 by Stubbjax Loading…
bugfix: Chinooks and Helixes now correctly wait for their passengers to disembark AI Is AI related Bug Something is not working right, typically is user facing Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker NoRetail This fix or change is not applicable with Retail game compatibility ZH Relates to Zero Hour
#1792 opened Nov 4, 2025 by Stubbjax Loading…
bugfix: Prevent manually ejecting rappelling units during combat drops AI Is AI related Approved Pull Request was approved Fix Is fixing something, but is not user facing Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker NoRetail This fix or change is not applicable with Retail game compatibility ZH Relates to Zero Hour
#1789 opened Nov 3, 2025 by Stubbjax Loading…
bugfix: Chinooks and Helixes no longer take off after repair if passengers want to board or exit AI Is AI related Approved Pull Request was approved Fix Is fixing something, but is not user facing Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker NoRetail This fix or change is not applicable with Retail game compatibility ZH Relates to Zero Hour
#1787 opened Nov 3, 2025 by Stubbjax Loading…
ProTip! Add no:assignee to see everything that’s not assigned.