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module item_hints
goflishMC edited this page Jun 29, 2025
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The Item Hints module adds visual and textual enhancements to items dropped on the ground, such as custom name displays and item glow effects. This helps players better identify valuable or important items at a glance.
plugins/Divinity/modules/item_hints/settings.yml
command-aliases: itemhints,hints
glow:
enabled: false
ignored-items:
vanilla: false
by-material:
- BEDROCK
- BARRIER
by-name:
- 'some word'
- '***{'
- 'QS_SHOWCASE'
by-lore:
- 'some lore word'
by-module:
- 'module name'
hint:
enabled: true
format:
singular: '%name%'
plural: '%name% &7x%amount%'
ignored-items:
vanilla: false
by-material:
- BEDROCK
- BARRIER
by-name:
- 'some word'
- '***{'
- 'QS_SHOWCASE'
by-lore:
- 'some lore word'
by-module:
- 'module name'
Defines the commands players can use to manage or toggle item hint behavior:
/itemhints
/hints
Controls whether items glow when on the ground.
-
enabled
: If true, items will emit a glow effect unless ignored. -
ignored-items
: Filters that prevent certain items from glowing based on:-
vanilla
: If true, all non-custom (vanilla) items are ignored. -
by-material
: Material names likeBEDROCK
,BARRIER
. -
by-name
: Partial name matches to ignore specific custom items. -
by-lore
: Filters based on item lore text. -
by-module
: Excludes items created by a specific module.
-
Controls the floating text display above dropped items.
-
enabled
: Enables or disables name hints entirely. -
format
: Defines how item names are formatted.-
singular
: Used when there's only one of an item. -
plural
: Used when item stack is larger than one.
-
-
ignored-items
: Same filter system asglow
to prevent hints from showing on certain items.
When a player drops an item:
- If
hint.enabled
is true, the item’s name is shown floating above it. - If
glow.enabled
is true, the item may also glow unless filtered out.
This helps highlight rare drops or quest items on the ground.
Command | Description | Permission |
---|---|---|
/itemhints help |
Show help page | divinity.itemhints.help |
/itemhints reload |
Reload the module | divinity.itemhints.reload |