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sets settings
goflishMC edited this page Jun 30, 2025
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1 revision
This file controls global settings for how item sets are displayed and matched in the Sets module, including command aliases, formatting of set elements, and lore layout.
plugins/Divinity/modules/sets/settings.yml
command-aliases: sets
format:
element:
active: '%c% %name% &a✓'
inactive: '%c% %name% &c✗'
lore:
- '&8---------------'
- '%set%:'
- '%elements%'
- '%effects%'
Key | Description |
---|---|
command-aliases |
Specifies the command label players will use (e.g., /sets ). |
format.element.active |
Controls how individual set elements appear when equipped. %c% is replaced by the color defined in the item file, %name% by the element name. |
format.element.inactive |
Same as above, but shown when the piece is missing. |
format.lore |
Sets the layout of the set bonus section in item lore: |
-
%set%
is replaced with the set name -
%elements%
shows each piece and whether it’s active -
%effects%
displays the bonuses currently unlocked |
When two of four items from a set are equipped:
&8---------------
&eWild Cat Set:
&a✓ Broken Helmet of Wild Cat
&c✗ Broken Chestplate of Wild Cat
&a✓ Broken Leggings of Wild Cat
&c✗ Broken Boots of Wild Cat
&6- +25% PvE Damage
&6- +10 Max. Health
&6- Speed I
The display updates in real-time as the player equips or removes set items.